* Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does).
* Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint
* And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE
* Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example).
* Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name)
* Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background).
* KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds.
* In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights.
* ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons.
* KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked.
* Menu: Ditto.
* TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p).
* Bump base
https://github.com/koreader/koreader-base/pull/1280https://github.com/koreader/koreader-base/pull/1282https://github.com/koreader/koreader-base/pull/1283https://github.com/koreader/koreader-base/pull/1284
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/284https://github.com/koreader/android-luajit-launcher/pull/285https://github.com/koreader/android-luajit-launcher/pull/286https://github.com/koreader/android-luajit-launcher/pull/287
platform: do not pass a directory on the command line.
The home directory will be properly set by Device.home_dir.
It was sometimes crashing when opened with no args.
Fixes: #7049
* Modernize jit syntax
It's built-in, no need for a require anymore.
* Flag Android should_restrict_JIT again
It's mildly helpful at putting off the inevitable.
(very, very, very, very mildly).
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/281
- adaptative icons
- minify + shrink
- remove unused assets to save a few KBs
- install apk by clicking on notification after download (doesn't apply to F-Droid)
Includes:
new QualcommOnyxEPDController for Onyx Boox Nova 2 (and possibly others)
refactoring and support for qualcomm epd modes
Includes new eink test, that should work on Qualcomm Onyx devices.
- Lcd devices won't use the SurfaceView, just the good old native content/window (except AndroidTv and ChromeOS)
- All android dialogs will be presented with Material Design on recent devices.
- Added an option to device settings to manage application battery optimization.
- Permissions that require the user to go to a settings page will be presented with a native android dialog.
- bump android-luajit-launcher
- Changes under the hood: koreader/android-luajit-launcher#257