Should avoid egregious values that would potentially alloc insanely large buffers (and likely fail to do so).
In the process, tweak the scale_factor computations when zooming so as to produce slightly less annoying behavior.
Since I never actually needed to look into that data ever until today, let's just get rid of the weird debug-specific behavior.
Instead, just add a dedicated "Developer options" entry that will dump it on demand (and it'll be sorted to boot, which makes it 500% more usable).
Plus, since yesterday's change, the cache format switch between debug or not miiiight actually be crashy, so re-trigger the migration ;p.
* Includes a couple of noteworthy base bumps:
https://github.com/koreader/koreader-base/pull/1516 (update to sdcv 0.5.4 + fixes pending upstream)
https://github.com/koreader/koreader-base/pull/1517 (fix ffiUtil.orderedPairs with keys of mixed types)
* Android: Make sure sdcv can find the STL
* DocCache: Be less greedy when serializing to disk, and only do that for the *current* document ;).
* CanvasContext: Explicitly document API quirks.
* Fontlist: Switch the on-disk Persist format to zstd (it's ever so slightly faster).
* Bump base for https://github.com/koreader/koreader-base/pull/1515 (fix#9506)
Mostly only used when rendering cover and wikipedia images.
Our SVG icons are still rendered with renderSVGImageFile()
and libkoreader-nnsvg.so (NanoSVG).
Get a Lua userdata wrapping a crengine LVSvgImageSource object
when long-press on a SVG image, and have crengine/LunaSVG render
it smoothly scaled to the requested size by ImageViewer.
Build crengine against LunaSVG instead of NanoSVG.
Includes:
- SerialBuf: allow serializing longer strings
- Support '<img src="data:image/svg+xml,<svg...', remove ;-cr-plain,
- CSS: attribute selectors: accept ' or " as the quote char
- Embedded fonts: fix ignored name when sharing same url
- LVImg: fix possible crash on GIF images
- Fonts: DrawTextString(): allow collecting glyphs as SVG paths
- Images parsing: cache native sizes
- SVG: enhanced SVG support with LunaSVG extended
- Add ldomNode::isImage(), handle <object> and <embed> as images
- Handle the <svg> element as an SVG image
- Support SVG images as first class documents
Make credocument the preferred engine for .svg files.
* Kobo: Make sure checkUnexpectedWakeup won't run between scheduled
suspend calls
Because of the suspend_wait_timeout, a previously scheduled check *could* shortcircuit a suspend scheduled a tiny bit later by a real Power event.
This led to fun breakage when you plugged/unplugged a "sleeping" device, for instance.
Fix#9457
* And clear up the unexpected_wakeup_count semantics
Bits of an older design seeped through and were causing weird corner-cases...
* Kobo: Discriminate between the Touch A/B and the Touch C properly, and implement actual support for the A/B input quirks. This means the clunky touchscreen probe widget shown on fresh installs on those devices is now gone :}.
* Input: Fix an off-by-one in most adjustTouchMirrorX/Y callers (only rM was doing it right), and adjust their documentation to avoid similar mistakes in the future.
* GestureDetector: Unify logging to always display transformed coordinates for simple gestures.
* GestureDetector: Fix two-contact hold lifts to be computed at the midpoint between the two contacts, like their holds counterpart already did.
* Kobo: Switch ST devices to a dedicated input handler
Instead of shoehorning a hack into the standard handler.
* Use setCurrentMtSlotChecked in handleTouchEvLegacy
slots
This ensures we won't leave *any* slot in an undefined state because
we skipped parsing 'em because what we consumed first yielded a
gesture.
(In particular, this could leave a few slots dangling in the "hold"
state in corner cases involving spider-hand finger tapping ;p).
Cleans up the slot state clearing in GestureDetector to only clear the
necessary slots (e.g., two-finger gestures now only clear their own two
slots; and holds only clear their own slot).
The fact that every slot will be consumed ensures that every slot will
naturally get their contact up handled, which wasn't the case before,
hence those crappy workarounds.
As far as timerfd callbacks are concerned, this *does* introduce the
possibility of deadline collisions, so, do reimplement minimal safety
checks to ensure we run (and free) the right timerfd callback.
Some drivers can bundle the same slot multiple times in the same input
frame. We were only correctly coalescing *consecutive* slots, but some
drivers can do that in non-consecutive sequences (e.g., 1a -> 2a -> 1b
-> 2b), so, handle that, too.
Seen on neonode v2 grids.
Make sure we always create the storage table when we add its reference
to the MTSlots list instead.
(The reasoning being we only add the reference once, and it's the first
thing we do, and we kinda need the storage to be created to get its
reference anyway; while we may set multiple keys per frame).
For realz, this time.
This reverts the original attempt, because it was gratuitous
overcomplexification that turns out to be completely unnecessary.
This also fixes a few subtle MT handling snafus on some devices.
We'll only honor one (the last one) anyway, and we've already cleared
the timers, so the others are essentially lost and stuck in limbo.
(Repro: do a series of staggered holds on different words with different
fingers in a CRe document; the one that'll "take" is the last one,
but *every* slot will be stuck in a hold state, which can essentially
semi lock you into broken input until you manage to clear the right
slots by doing duplicate multi-slot holds again...).
Multitouch gestures can create multiple timers on the same deadline, but
on different slots, so simply hoping that the head of the list would
match was somewhat optimistic... ;o).
Fix#9376
It's trickier in the !timerfd case, though,
so do the best we can there...
(It wouldn't crash, but it might fire the "wrong" callback).
It is used by CoverBrowser, in a subprocess, when extracting
metadata from PicDocuments, and crash on Android as calling
android methods is only allowed from the main thread.