Input: Don't insert duplicate references to the event list

Some drivers can bundle the same slot multiple times in the same input
frame. We were only correctly coalescing *consecutive* slots, but some
drivers can do that in non-consecutive sequences (e.g., 1a -> 2a -> 1b
-> 2b), so, handle that, too.

Seen on neonode v2 grids.
pull/9441/head
NiLuJe 2 years ago
parent 36d0bcc703
commit 32ff263294

@ -128,11 +128,8 @@ Feeds touch events to state machine.
For drivers that bundle multiple slots in the same input frame,
events are consumed in LIFO order, because of table.remove ;).
Note that, in a single input frame, if the same slot gets multiple *consecutive* events,
only the last one is kept. On the other hand, if the slot *changes* after SYN_MT_REPORT,
they are *both* kept: i.e., for a sequence (where the number is the slot, and the letter is the order)
1a -> 1b -> 2a in an input frame, what's processed by this function ends up being 2a -> 1b;
but for 1a -> 2a -> 1b -> 2b, it's 2b -> 1b -> 2a -> 1a ;).
Note that, in a single input frame, if the same slot gets multiple events,
only the last one is kept.
--]]
function GestureDetector:feedEvent(tevs)
repeat

@ -199,6 +199,7 @@ local Input = {
main_finger_slot = 0,
cur_slot = 0,
MTSlots = nil, -- table, object may be replaced at runtime
active_slots = nil, -- ditto
ev_slots = nil, -- table
gesture_detector = nil,
@ -227,6 +228,7 @@ function Input:init()
-- NOTE: Both of these arrays may be destroyed & recreated at runtime, so we don't want a parent/class object for those.
self.timer_callbacks = {}
self.MTSlots = {}
self.active_slots = {}
-- Handle default finger slot
self.cur_slot = self.main_finger_slot
@ -741,7 +743,7 @@ function Input:handleTouchEv(ev)
end
-- feed ev in all slots to state machine
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
self.MTSlots = {}
self:newFrame()
if touch_ges then
self:gestureAdjustHook(touch_ges)
return Event:new("Gesture",
@ -800,7 +802,7 @@ function Input:handleTouchEvPhoenix(ev)
end
-- feed ev in all slots to state machine
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
self.MTSlots = {}
self:newFrame()
if touch_ges then
self:gestureAdjustHook(touch_ges)
return Event:new("Gesture",
@ -836,7 +838,7 @@ function Input:handleTouchEvLegacy(ev)
-- feed ev in all slots to state machine
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
self.MTSlots = {}
self:newFrame()
if touch_ges then
self:gestureAdjustHook(touch_ges)
return Event:new("Gesture",
@ -1013,15 +1015,29 @@ function Input:getCurrentMtSlotData(key)
return nil
end
function Input:newFrame()
-- Array of references to the data for each slot seen in this input frame
-- (Points to self.ev_slots, c.f., getMtSlot)
self.MTSlots = {}
-- Simple hash to keep track of which references we've inserted into self.MTSlots (keys are slot numbers)
self.active_slots = {}
end
function Input:addSlot(value)
self:initMtSlot(value)
table.insert(self.MTSlots, self:getMtSlot(value))
self.active_slots[value] = true
self.cur_slot = value
end
function Input:addSlotIfChanged(value)
if self.cur_slot ~= value then
self:addSlot(value)
-- We've already seen that slot in this frame, don't insert a duplicate reference!
if self.active_slots[value] then
self.cur_slot = value
else
self:addSlot(value)
end
end
end

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