* This removes support for the following deprecated constants: `DTAP_ZONE_FLIPPING`, `DTAP_ZONE_BOOKMARK`, `DCREREADER_CONFIG_DEFAULT_FONT_GAMMA`
* The "Advanced settings" panel now highlights modified values in bold (think about:config in Firefox ;)).
* LuaData: Isolate global table lookup shenanigans, and fix a few issues in unused-in-prod codepaths.
* CodeStyle: Require module locals for Lua/C modules, too.
* ScreenSaver: Actually garbage collect our widget on close (ScreenSaver itself is not an instantiated object).
* DateTimeWidget: Code cleanups to ensure child widgets can be GC'ed.
* ImageViewer: Minor code cleanups
* GestureDetector: Fix the `distance` field of `two_finger_pan` & `two_finger_swipe` gestures so that it's no longer the double of the actual distance traveled. Get rid of existing workarounds throughout the codebase that had to deal with this quirk.
* Android: Make sure sdcv can find the STL
* DocCache: Be less greedy when serializing to disk, and only do that for the *current* document ;).
* CanvasContext: Explicitly document API quirks.
* Fontlist: Switch the on-disk Persist format to zstd (it's ever so slightly faster).
* Bump base for https://github.com/koreader/koreader-base/pull/1515 (fix#9506)
* Kobo: Make sure checkUnexpectedWakeup won't run between scheduled
suspend calls
Because of the suspend_wait_timeout, a previously scheduled check *could* shortcircuit a suspend scheduled a tiny bit later by a real Power event.
This led to fun breakage when you plugged/unplugged a "sleeping" device, for instance.
Fix#9457
* And clear up the unexpected_wakeup_count semantics
Bits of an older design seeped through and were causing weird corner-cases...
* Kobo: Discriminate between the Touch A/B and the Touch C properly, and implement actual support for the A/B input quirks. This means the clunky touchscreen probe widget shown on fresh installs on those devices is now gone :}.
* Input: Fix an off-by-one in most adjustTouchMirrorX/Y callers (only rM was doing it right), and adjust their documentation to avoid similar mistakes in the future.
* GestureDetector: Unify logging to always display transformed coordinates for simple gestures.
* GestureDetector: Fix two-contact hold lifts to be computed at the midpoint between the two contacts, like their holds counterpart already did.
* Kobo: Switch ST devices to a dedicated input handler
Instead of shoehorning a hack into the standard handler.
* Use setCurrentMtSlotChecked in handleTouchEvLegacy
slots
This ensures we won't leave *any* slot in an undefined state because
we skipped parsing 'em because what we consumed first yielded a
gesture.
(In particular, this could leave a few slots dangling in the "hold"
state in corner cases involving spider-hand finger tapping ;p).
Cleans up the slot state clearing in GestureDetector to only clear the
necessary slots (e.g., two-finger gestures now only clear their own two
slots; and holds only clear their own slot).
The fact that every slot will be consumed ensures that every slot will
naturally get their contact up handled, which wasn't the case before,
hence those crappy workarounds.
As far as timerfd callbacks are concerned, this *does* introduce the
possibility of deadline collisions, so, do reimplement minimal safety
checks to ensure we run (and free) the right timerfd callback.
Some drivers can bundle the same slot multiple times in the same input
frame. We were only correctly coalescing *consecutive* slots, but some
drivers can do that in non-consecutive sequences (e.g., 1a -> 2a -> 1b
-> 2b), so, handle that, too.
Seen on neonode v2 grids.
Make sure we always create the storage table when we add its reference
to the MTSlots list instead.
(The reasoning being we only add the reference once, and it's the first
thing we do, and we kinda need the storage to be created to get its
reference anyway; while we may set multiple keys per frame).
For realz, this time.
This reverts the original attempt, because it was gratuitous
overcomplexification that turns out to be completely unnecessary.
This also fixes a few subtle MT handling snafus on some devices.
We'll only honor one (the last one) anyway, and we've already cleared
the timers, so the others are essentially lost and stuck in limbo.
(Repro: do a series of staggered holds on different words with different
fingers in a CRe document; the one that'll "take" is the last one,
but *every* slot will be stuck in a hold state, which can essentially
semi lock you into broken input until you manage to clear the right
slots by doing duplicate multi-slot holds again...).
Multitouch gestures can create multiple timers on the same deadline, but
on different slots, so simply hoping that the head of the list would
match was somewhat optimistic... ;o).
Fix#9376
It's trickier in the !timerfd case, though,
so do the best we can there...
(It wouldn't crash, but it might fire the "wrong" callback).
In some versions of the /ebrmain/config/extensions.cfg file there is a
comment #ebrcfg. This will not match the regex and crashes koreader as
the table is empty.
Add a check to ensure the table is not empty while reading extensions
from the default file.
This is useful for the sysstat plugin not to have 00:00 for suspend time :)
Something similar should probably be done for the other canSuspend platforms.
* AutoSuspend: Use the canSuspend devcap check instead of reinventing the wheel.
* Device & UIManager: Cleanup canSuspend devcap check related stuff to avoid boilerplate code.
(It also now defaults to no, and is explicitly set by device implementations where supported).
* AutoSuspend: Re-engage suspend/shutdown timers when fully charged.
This restores the existing behavior pre #9036
(c.f., https://github.com/koreader/koreader/pull/9258#issuecomment-1167672356)
* SDL: Unbreak the fake suspend behavior so that it actually works.
Tweak the default screensaver message to remind users that Power is bound to F2.
(Fix#9262)
* AutoSuspend: Re-engage suspend/shutdown timers on unplug.
This matters on Kobo, because the unexpected wakeup guard might have stopped the suspend timer.
Schedule wifi keep-alive on wifi start but do not reschedule when
connection is lost. This will make sure this code is not run when
wifi is disabled again saving some battery and cpu cycles.
Commonize fullscreen code across different devices.
Add fullscreen toggle on SDL desktop targets.
Expose the toggle to the dispatcher and map it to F11.
Hide touchmenu when resizing.
* GestureDetector: Downgrade probeClockSource log messages to debug
We're seeing a bit more of 'em between autostandby and inhibitInput now,
and the whole thing was implemented long enough ago that it's no longer
critical to see this in random non-debug logs ;).
* Input: Reset gesture state in inhibitInput
Should prevent bogus gestures when re-enabling the handlers if we were
called in the middle of gesture detection.
Long story short: the LeaveStandby event is sent via `tickAfterNext`, so if we tear down the plugin right after calling it (in this case, that means that the very input event that wakes the device up from suspend is one that kills ReaderUI or FileManager), what's in UIManager's task queue isn't the actual function, but the anonymous nextTick wrapper constructed by `tickAfterNext` (c.f.,
https://github.com/koreader/koreader/issues/9112#issuecomment-1133999385).
Tweak `UIManager:tickAfterNext` to return a reference to said wrapper, so that we can store it and unschedule that one, too, in `AutoSuspend:onCloseWidget`.
Fix#9112 (many thanks to [@boredhominid](https://github.com/boredhominid) for his help in finding a repro for this ;)).
Re: #8638, as the extra debugging facilities (i.e., ebb81b9845) added during testing might help pinpoint the root issue for that one, too.
Also includes a minor simplification to `UIManager:_checkTasks`, and various other task queue related codepaths (e.g., `WakeupMgr`) ;).
The change from timeval to time completely broke reMarkable.
frontend/device/remarkable/device.lua was using TimeVal:now() to manually overwrite event time values, as noted in the code comments.
Input:handleTouchEv is expecting those event time values to be timevals, not integer times.
So as soon as the user touches the screen, crash.