Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).
Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...
Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
FocusManager: fix round x use y layout
FocusManager: add tab and shift tab focus navigation support
FocusManager: handle Press key by default
FocusManager: make sure selected in instance level
FocusManager: add hold event support
FocusManager: Half move instead of edge move
FocusManager: add keymap override support
FocusManager: refocusWidget will delegate to parent FocusManager
Focusmanager: refocusWidget can execute on next tick
inputtext: can move out of focus on back
inputtext: fix cannot exit for non-touch device
inputtext: fix cannot input text with kindle dx physical keyboard
fontlightwidget: add non-touch support
datetimewidget: add non-touch support
datetimewidget: fix set date failed in kindle DX, fix datetimewidget month range to 1~23 by default
datetimewidget: make hour max value to 23
multiinputdialog: add non-touch support
checkbox: focusable and focus style
virtualkeyboard: no need to press two back to unfocus inputtext
virtualkeyboard: collect FocusManager event key names to let VirtualKeyboard disable them
openwithdialog: add non-touch support
inputdialog: can close via back button
enable all InputDialog and MultiInputDialog can be close by back
keyboardlayoutdialog: non-touch support
readertoc: non touch device can expand/collapse in toc
bookstatuswidget: non touch support
keyvaluepage: non-touch support
calendarview: non-touch support
* flash_ui: Yield to the kernel between the HL and the UNHL/CB to let the EPDC do its thing in peace.
* UIManager: Handle nils in task scheduling arguments.
* SkimTo: Use the same, thicker chapter nav icons as ReaderSearch (fix#7326).
* SkimTo: The bookmark toggle button doesn't require a vsync flag.
* Simplify flash_ui handling (by handling the unhighlight pre-callback, c.f., #7262 for more details).
* UIManager: Handle translucent window-level widgets (and those wrapped in a translucent MovableContainer) properly in setDirty directly, making sure what's *underneath* them gets repainted to avoid alpha layering glitches. (This was previously handled via localized hacks).
* Update UIManager's documentation, and format it properly for ldoc parsing, making the HTML docs more useful.
* ReaderView: Reinitialize the various page areas when opening a new document, to prevent poisoning from the previous document.
* Event: Handle nils in an event's arguments.
* CheckButton/RadioButton: Switch to simple inversion to handle highlighting
* CheckButton: Make the highlight span the inner frame's width, instead of just the text's width, if possible.
* AlphaContainer: Fix & simplify, given the UIManager alpha handling.
* MovableContainer: When translucent, cache the canvas bb used for composition.
* Avoid spurious refreshes in a few widgets using various dummy *TextWidgets in order to first compute a text height.
* KeyValuePage: Avoid floats in size computations.
* Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does).
* Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint
* And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE
* Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example).
* Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name)
* Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background).
* KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds.
* In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights.
* ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons.
* KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked.
* Menu: Ditto.
* TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p).
* Bump base
https://github.com/koreader/koreader-base/pull/1280https://github.com/koreader/koreader-base/pull/1282https://github.com/koreader/koreader-base/pull/1283https://github.com/koreader/koreader-base/pull/1284
* Bump android-luajit-launcher
https://github.com/koreader/android-luajit-launcher/pull/284https://github.com/koreader/android-luajit-launcher/pull/285https://github.com/koreader/android-luajit-launcher/pull/286https://github.com/koreader/android-luajit-launcher/pull/287
* Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4)
* FileManager and co. (where appropriate, i.e., when covers are shown)
* Book Status
* Reader, where appropriate:
* CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone).
* Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices).
* ScreenSaver
* ImageViewer
* Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it).
(The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu).
* Hunted down a few redundant repaints (unneeded setDirty("all") calls),
either by switching the widget to nil when only a refresh was needed, and not a repaint,
or by passing the appropritate widget to setDirty.
(Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard).
There were also a few instances of 'em right behind a widget close.
* Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog.
We unfortunately do need to do it when switching tabs, because of their variable heights.
* On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes!
* Fix another debug guard in Kobo sysfs_light
* Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not.
PS: (Almost 💯 commits! :D)
- add refresh after tap Cancel button,
- radiobutton and checkbutton with the same font size,
- truncates text outside window,
- better control font face and size in OpenWithDialog
and RadioButtonTable widgets
* Switch all initial highlights to "fast" update
i.e., everything that does an invert
Plus a few other things that refresh small UI elements onTap
Re #3130
* Tweak refreshtype for a number of widgets:
* Fix iconbutton dimen
* Make touchmenu flash on close & initial menu popup. Full-screen on close.
* Use flashing updates when opening/closing dictionary popup. Full-screen on close.
* Switch FileManager to partial.
It's mostly text, and we want flash promotion there.
* Make configdialog & menu flash on exit
* Make FLWidget flash on close
* virtualkeyboard: flash on layout change & popup.
* Potentially not that great workaround to ensure we actually see the
highlights in the FM's chevrons
* Flash when closing BookStatus Widget
* Optimize away a quirk of the dual "fast" update in touchmenu
* Promote updates to flashing slightly more agressively.
* Document what each refreshtype actually does.
With a few guidelines on their optimal usecases.
* Switch remaining scheduleIn(0.0) to nextTick()
* Tighter scheduling timers
Shaving a hundred ms off UI callbacks...
* Cache FFI C Library namespace
* Ask MuPDF to convert pixmaps to BGR on Kobo
Fix#3949
* Mention koxtoolchain in the README
re #3972
* Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity
* Make black flashes in UI elements user-configurable
(All or nothing).
* Jot down some random KOA2 sysfs path