You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koreader/frontend/ui/widget/confirmbox.lua

216 lines
6.9 KiB
Lua

--[[--
Widget that shows a confirmation alert with a message and Cancel/OK buttons.
Example:
UIManager:show(ConfirmBox:new{
text = _("Save the document?"),
ok_text = _("Save"), -- ok_text defaults to _("OK")
ok_callback = function()
-- save document
end,
})
It is strongly recommended to set a custom `ok_text` describing the action to be
confirmed, as demonstrated in the example above. No ok_text should be specified
if the resulting phrase would be longer than three words.
]]
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local IconWidget = require("ui/widget/iconwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local _ = require("gettext")
local Input = Device.input
local Screen = Device.screen
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local ConfirmBox = InputContainer:extend{
modal = true,
keep_dialog_open = false,
text = _("no text"),
face = Font:getFace("infofont"),
ok_text = _("OK"),
cancel_text = _("Cancel"),
ok_callback = function() end,
cancel_callback = function() end,
other_buttons = nil,
other_buttons_first = false, -- set to true to place other buttons above Cancel-OK row
margin = Size.margin.default,
padding = Size.padding.default,
dismissable = true, -- set to false if any button callback is required
flush_events_on_show = false, -- set to true when it might be displayed after
-- some processing, to avoid accidental dismissal
}
function ConfirmBox:init()
if self.dismissable then
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
if Device:hasKeys() then
self.key_events.Close = { { Device.input.group.Back } }
end
end
local text_widget = TextBoxWidget:new{
text = self.text,
face = self.face,
width = math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 2/3),
}
local content = HorizontalGroup:new{
align = "center",
IconWidget:new{
icon = "notice-question",
},
HorizontalSpan:new{ width = Size.span.horizontal_default },
text_widget,
}
local buttons = {{
text = self.cancel_text,
callback = function()
self.cancel_callback()
UIManager:close(self)
end,
}, {
text = self.ok_text,
callback = function()
self.ok_callback()
if self.keep_dialog_open then return end
UIManager:close(self)
end,
},}
buttons = { buttons } -- single row
if self.other_buttons ~= nil then
-- additional rows
local rownum = self.other_buttons_first and 0 or 1
for i, buttons_row in ipairs(self.other_buttons) do
local row = {}
table.insert(buttons, rownum + i, row)
for ___, button in ipairs(buttons_row) do
table.insert(row, {
text = button.text,
callback = function()
if button.callback ~= nil then
button.callback()
end
if self.keep_dialog_open then return end
UIManager:close(self)
end,
})
end
end
end
local button_table = ButtonTable:new{
width = content:getSize().w,
button_font_face = "cfont",
button_font_size = 20,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
local frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
margin = self.margin,
radius = Size.radius.window,
padding = self.padding,
padding_bottom = 0, -- no padding below buttontable
VerticalGroup:new{
align = "left",
content,
-- Add same vertical space after than before content
VerticalSpan:new{ width = self.margin + self.padding },
button_table,
}
}
self.movable = MovableContainer:new{
frame,
}
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
self.movable,
}
-- Reduce font size until widget fit screen height if needed
local cur_size = frame:getSize()
if cur_size and cur_size.h > 0.95 * Screen:getHeight() then
local orig_font = text_widget.face.orig_font
local orig_size = text_widget.face.orig_size
local real_size = text_widget.face.size
if orig_size > 10 then -- don't go too small
while true do
orig_size = orig_size - 1
self.face = Font:getFace(orig_font, orig_size)
-- scaleBySize() in Font:getFace() may give the same
-- real font size even if we decreased orig_size,
-- so check we really got a smaller real font size
if self.face.size < real_size then
break
end
end
-- re-init this widget
self:free()
self:init()
end
end
end
function ConfirmBox:onShow()
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
if self.flush_events_on_show then
-- Discard queued and upcoming input events to avoid accidental dismissal
Input:inhibitInputUntil(true)
end
end
function ConfirmBox:onCloseWidget()
UIManager:setDirty(nil, function()
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166) * QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
3 years ago
return "ui", self[1][1].dimen
end)
end
function ConfirmBox:onClose()
-- Call cancel_callback, parent may expect a choice
self.cancel_callback()
UIManager:close(self)
return true
end
function ConfirmBox:onTapClose(arg, ges)
if ges.pos:notIntersectWith(self[1][1].dimen) then
self:onClose()
end
-- Don't let it propagate to underlying widgets
return true
end
return ConfirmBox