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koreader/frontend/ui/widget/numberpickerwidget.lua

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--[[--
A customizable number picker.
Example:
local NumberPickerWidget = require("ui/widget/numberpickerwidget")
local numberpicker = NumberPickerWidget:new{
-- for floating point (decimals), use something like "%.2f"
precision = "%02d",
value = 0,
value_min = 0,
value_max = 23,
value_step = 1,
value_hold_step = 4,
wrap = true,
update_callback = function() end,
}
--]]
local Button = require("ui/widget/button")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local Font = require("ui/font")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local InputDialog = require("ui/widget/inputdialog")
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local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local _ = require("gettext")
local T = require("ffi/util").template
local Screen = Device.screen
local NumberPickerWidget = InputContainer:new{
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spinner_face = Font:getFace("smalltfont"),
precision = "%02d",
width = nil,
height = nil,
value = 0,
value_min = 0,
value_max = 23,
value_step = 1,
value_hold_step = 4,
value_table = nil,
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value_index = nil,
wrap = true,
update_callback = function() end,
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-- in case we need calculate number of days in a given month and year
date_month = nil,
date_year = nil,
}
function NumberPickerWidget:init()
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self.screen_width = Screen:getWidth()
self.screen_height = Screen:getHeight()
if self.width == nil then
self.width = self.screen_width * 0.2
end
if self.value_table then
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self.value_index = self.value_index or 1
self.value = self.value_table[self.value_index]
end
self:update()
end
function NumberPickerWidget:paintWidget()
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local bordersize = Size.border.default
local margin = Size.margin.default
local button_up = Button:new{
text = "",
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bordersize = bordersize,
margin = margin,
radius = 0,
text_font_size = 24,
width = self.width,
show_parent = self.show_parent,
callback = function()
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if self.date_month and self.date_year then
self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
end
self.value = self:changeValue(self.value, self.value_step, self.value_max, self.value_min, self.wrap)
self:update()
end,
hold_callback = function()
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if self.date_month and self.date_year then
self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
end
self.value = self:changeValue(self.value, self.value_hold_step, self.value_max, self.value_min, self.wrap)
self:update()
end
}
local button_down = Button:new{
text = "",
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bordersize = bordersize,
margin = margin,
radius = 0,
text_font_size = 24,
width = self.width,
show_parent = self.show_parent,
callback = function()
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if self.date_month and self.date_year then
self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
end
self.value = self:changeValue(self.value, self.value_step * -1, self.value_max, self.value_min, self.wrap)
self:update()
end,
hold_callback = function()
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if self.date_month and self.date_year then
self.value_max = self:getDaysInMonth(self.date_month:getValue(), self.date_year:getValue())
end
self.value = self:changeValue(self.value, self.value_hold_step * -1, self.value_max, self.value_min, self.wrap)
self:update()
end
}
local empty_space = VerticalSpan:new{
width = self.screen_height * 0.01
}
local value = self.value
if not self.value_table then
value = string.format(self.precision, value)
end
local input_dialog
local callback_input = nil
if self.value_table == nil then
callback_input = function()
input_dialog = InputDialog:new{
title = _("Enter number"),
input = self.value,
input_type = "number",
buttons = {
{
{
text = _("Cancel"),
callback = function()
UIManager:close(input_dialog)
end,
},
{
text = _("OK"),
is_enter_default = true,
callback = function()
input_dialog:closeInputDialog()
local input_value = tonumber(input_dialog:getInputText())
if input_value and input_value >= self.value_min and input_value <= self.value_max then
self.value = input_value
self:update()
UIManager:close(input_dialog)
elseif input_value and input_value < self.value_min then
UIManager:show(InfoMessage:new{
text = T(_("This value should be %1 or more."), self.value_min),
timeout = 2,
})
elseif input_value and input_value > self.value_max then
UIManager:show(InfoMessage:new{
text = T(_("This value should be %1 or less."), self.value_max),
timeout = 2,
})
else
UIManager:show(InfoMessage:new{
text = _("Invalid value. Please enter a valid value."),
timeout = 2
})
end
end,
},
},
},
}
UIManager:show(input_dialog)
input_dialog:onShowKeyboard()
end
end
local text_value = Button:new{
text = tostring(value),
bordersize = 0,
padding = 0,
text_font_face = self.spinner_face.font,
text_font_size = self.spinner_face.orig_size,
width = self.width,
max_width = self.width,
callback = callback_input,
}
return VerticalGroup:new{
align = "center",
button_up,
empty_space,
text_value,
empty_space,
button_down,
}
end
--[[--
Update.
--]]
function NumberPickerWidget:update()
local widget_spinner = self:paintWidget()
self.frame = FrameContainer:new{
bordersize = 0,
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padding = Size.padding.default,
CenterContainer:new{
align = "center",
dimen = Geom:new{
w = widget_spinner:getSize().w,
h = widget_spinner:getSize().h
},
widget_spinner
}
}
self.dimen = self.frame:getSize()
self[1] = self.frame
UIManager:setDirty(self.show_parent, function()
return "ui", self.dimen
end)
self.update_callback()
end
--[[--
Change value.
--]]
function NumberPickerWidget:changeValue(value, step, max, min, wrap)
if self.value_index then
self.value_index = self.value_index + step
if self.value_index > #self.value_table then
self.value_index = wrap and 1 or #self.value_table
elseif
self.value_index < 1 then
self.value_index = wrap and #self.value_table or 1
end
value = self.value_table[self.value_index]
else
value = value + step
if value > max then
value = wrap and min or max
elseif value < min then
value = wrap and max or min
end
end
return value
end
--[[--
Get days in month.
--]]
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function NumberPickerWidget:getDaysInMonth(month, year)
local days_in_month = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
local days = days_in_month[month]
-- check for leap year
if (month == 2) then
if year % 4 == 0 then
if year % 100 == 0 then
if year % 400 == 0 then
days = 29
end
else
days = 29
end
end
end
return days
end
--[[--
Get value.
--]]
function NumberPickerWidget:getValue()
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return self.value, self.value_index
end
return NumberPickerWidget