Lots of code was doing some renderText calls to get the size
of some text string, and truncate it to some width if needed,
with or without an added ellipsis, before instantiating
a TextWidget with that tweaked text string.
This PR fixes/adds some properties and methods to TextWidget
so all that can be done by it. It makes the calling code
simpler, as they don't need to use RenderText directly.
(Additionally, when we go at using Harfbuzz for text rendering,
we'll just have to update or replace textwidget.lua without
the need to update any higher level code.)
Also:
- RenderText: removed the space added by truncateTextByWidth
after the ellipsis, as it doesn't feel needed, and break
right alignment of the ellipsis with other texts.
- KeyValuePage: fix some subtle size and alignment issues.
- NumberPickerWidget: fix font size (provided font size was
not used)
When hyphenating a word, the existing algorithms enforced a minimal
length of 2 for each word fragments on left or right side.
This adds a widget to allow changing these minimal sizes (from 1 to 10).
* [VirtualKeyboard] Add support for keynaviguation
Also rename the variable "layout" to "keyboard_layout" because conflict
with the layout from the focusmanager
* Make the goto dialog compatible with key naviguation
My solution is to change the order of the widget. The last one will the
virtualkeybard so it catch all the keybinding, and below it, make the
dialog "is_always_active = true" so it can receive touch event.
* Correctly show the virtual keyboard on dpad devices
* change the order to call the virtualKeyboard so it end up on top
* Handle the multi input dialog
* Support reopening the virtualKeyboard by the Press key
* add check focusmanager
* Fix https://github.com/koreader/koreader/issues/3797
* MultiInputDialog : Now work on non touch-device
* Set the virtualkeyboard to be a modal widget
* Fix the layout in multiinputwidget
* Fix for the various combination of
hasKeys,hasDpad,isTouchDevice
* [Focusmanager] Better handling of malformed layout