2013-10-18 20:38:07 +00:00
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local InputContainer = require("ui/widget/container/inputcontainer")
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2014-10-30 18:42:18 +00:00
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local Device = require("device")
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2013-10-22 15:11:31 +00:00
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local Event = require("ui/event")
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2013-10-18 20:38:07 +00:00
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local _ = require("gettext")
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Clarify our OOP semantics across the codebase (#9586)
Basically:
* Use `extend` for class definitions
* Use `new` for object instantiations
That includes some minor code cleanups along the way:
* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
* ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 00:14:48 +00:00
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local ReaderRotation = InputContainer:extend{
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current_rotation = 0,
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2012-05-18 22:50:26 +00:00
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}
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2013-03-28 14:08:48 +00:00
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function ReaderRotation:init()
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2022-11-01 22:22:07 +00:00
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self:registerKeyEvents()
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2022-10-31 23:17:25 +00:00
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-- NOP our own gesture handling
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self.ges_events = nil
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end
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function ReaderRotation:onGesture() end
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2022-11-01 22:22:07 +00:00
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function ReaderRotation:registerKeyEvents()
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2014-03-13 13:52:43 +00:00
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if Device:hasKeyboard() then
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self.key_events = {
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-- these will all generate the same event, just with different arguments
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RotateLeft = {
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2022-10-27 00:01:51 +00:00
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{ "J" },
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event = "Rotate",
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args = -90
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},
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2014-03-13 13:52:43 +00:00
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RotateRight = {
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2022-10-27 00:01:51 +00:00
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{ "K" },
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event = "Rotate",
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args = 90
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},
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2014-03-13 13:52:43 +00:00
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}
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end
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2013-03-28 14:08:48 +00:00
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end
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2022-10-31 23:17:25 +00:00
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ReaderRotation.onPhysicalKeyboardConnected = ReaderRotation.registerKeyEvents
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2022-10-30 22:05:04 +00:00
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2019-08-23 17:53:53 +00:00
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--- @todo Reset rotation on new document, maybe on new page?
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2012-05-18 22:50:26 +00:00
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function ReaderRotation:onRotate(rotate_by)
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2014-03-13 13:52:43 +00:00
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self.current_rotation = (self.current_rotation + rotate_by) % 360
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self.ui:handleEvent(Event:new("RotationUpdate", self.current_rotation))
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return true
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2012-05-18 22:50:26 +00:00
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end
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2013-03-28 14:08:48 +00:00
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2013-10-18 20:38:07 +00:00
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return ReaderRotation
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