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koreader/frontend/ui/reader/readerrotation.lua

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local InputContainer = require("ui/widget/container/inputcontainer")
local Screen = require("ui/screen")
local Geom = require("ui/geometry")
local Device = require("ui/device")
local Event = require("ui/event")
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local GestureRange = require("ui/gesturerange")
local _ = require("gettext")
local ReaderRotation = InputContainer:new{
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ROTATE_ANGLE_THRESHOLD = 15,
current_rotation = 0
}
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function ReaderRotation:init()
if Device:hasKeyboard() then
self.key_events = {
-- these will all generate the same event, just with different arguments
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RotateLeft = {
{"J"},
doc = _("rotate left by 90 degrees"),
event = "Rotate", args = -90 },
RotateRight = {
{"K"},
doc = _("rotate right by 90 degrees"),
event = "Rotate", args = 90 },
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}
end
if Device:isTouchDevice() then
self.ges_events = {
RotateGes = {
GestureRange:new{
ges = "rotate",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
},
TwoFingerPanRelease = {
GestureRange:new{
ges = "two_finger_pan_release",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
}
end
end
-- TODO: reset rotation on new document, maybe on new page?
function ReaderRotation:onRotate(rotate_by)
self.current_rotation = (self.current_rotation + rotate_by) % 360
self.ui:handleEvent(Event:new("RotationUpdate", self.current_rotation))
return true
end
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function ReaderRotation:onRotateGes(arg, ges)
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self.rotate_angle = ges.angle
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return true
end
function ReaderRotation:onTwoFingerPanRelease(arg, ges)
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if self.rotate_angle and self.rotate_angle > self.ROTATE_ANGLE_THRESHOLD then
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if Screen:getScreenMode() == "portrait" then
self.ui:handleEvent(Event:new("SetScreenMode", "landscape"))
else
self.ui:handleEvent(Event:new("SetScreenMode", "portrait"))
end
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self.rotate_angle = nil
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end
end
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return ReaderRotation