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koreader/frontend/ui/widget/menu.lua

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--[[--
Widget that displays a shortcut icon for menu item.
--]]
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local Blitbuffer = require("ffi/blitbuffer")
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local BottomContainer = require("ui/widget/container/bottomcontainer")
local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local FocusManager = require("ui/widget/focusmanager")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InfoMessage = require("ui/widget/infomessage")
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local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local Math = require("optmath")
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local OverlapGroup = require("ui/widget/overlapgroup")
local RenderText = require("ui/rendertext")
local RightContainer = require("ui/widget/container/rightcontainer")
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local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local UnderlineContainer = require("ui/widget/container/underlinecontainer")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
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local util = require("ffi/util")
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local _ = require("gettext")
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local Input = Device.input
local Screen = Device.screen
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local getMenuText = require("util").getMenuText
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local ItemShortCutIcon = WidgetContainer:new{
dimen = Geom:new{ w = Screen:scaleBySize(22), h = Screen:scaleBySize(22) },
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key = nil,
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bordersize = Size.border.default,
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radius = 0,
style = "square",
}
function ItemShortCutIcon:init()
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if not self.key then
return
end
local radius = 0
local background = Blitbuffer.COLOR_WHITE
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if self.style == "rounded_corner" then
radius = math.floor(self.width/2)
elseif self.style == "grey_square" then
background = Blitbuffer.COLOR_LIGHT_GRAY
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end
--- @todo Calculate font size by icon size 01.05 2012 (houqp).
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local sc_face
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if self.key:len() > 1 then
sc_face = Font:getFace("ffont", 14)
else
sc_face = Font:getFace("scfont", 22)
end
self[1] = FrameContainer:new{
padding = 0,
bordersize = self.bordersize,
radius = radius,
background = background,
dimen = self.dimen,
CenterContainer:new{
dimen = self.dimen,
TextWidget:new{
text = self.key,
face = sc_face,
},
},
}
end
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--[[
NOTICE:
@menu entry must be provided in order to close the menu
--]]
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local MenuCloseButton = InputContainer:new{
overlap_align = "right",
padding_right = 0,
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menu = nil,
dimen = Geom:new{},
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}
function MenuCloseButton:init()
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self[1] = TextWidget:new{
text = "×",
face = Font:getFace("cfont", 30), -- this font size align nicely with title
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}
local text_size = self[1]:getSize()
-- The text box height is greater than its width, and we want this × to
-- be diagonally aligned with our top right border
local text_width_pad = (text_size.h - text_size.w) / 2
-- We also add the provided padding_right
self.dimen = Geom:new{
w = text_size.w + text_width_pad + self.padding_right,
h = text_size.h,
}
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self.ges_events.Close = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Close menu",
}
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end
function MenuCloseButton:onClose()
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self.menu:onClose()
return true
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end
--[[
Widget that displays an item for menu
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--]]
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local MenuItem = InputContainer:new{
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text = nil,
show_parent = nil,
detail = nil,
font = "cfont",
font_size = 24,
infont = "infont",
infont_size = 18,
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dimen = nil,
shortcut = nil,
shortcut_style = "square",
_underline_container = nil,
linesize = Size.line.medium,
single_line = false,
-- Align text & mandatory baselines (only when single_line=true)
align_baselines = false,
}
function MenuItem:init()
self.content_width = self.dimen.w - 2 * Size.padding.fullscreen
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local shortcut_icon_dimen = Geom:new()
if self.shortcut then
shortcut_icon_dimen.w = math.floor(self.dimen.h*4/5)
shortcut_icon_dimen.h = shortcut_icon_dimen.w
self.content_width = self.content_width - shortcut_icon_dimen.w - Size.span.horizontal_default
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end
self.detail = self.text
-- we need this table per-instance, so we declare it here
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Select Menu Item",
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Menu Item",
},
}
end
-- State button and indentation for tree expand/collapse (for TOC)
local state_button_width = self.state_size.w or 0
local state_button = self.state or HorizontalSpan:new{
width = state_button_width,
}
local state_indent = self.state and self.state.indent or ""
local state_container = LeftContainer:new{
dimen = Geom:new{w = self.content_width/2, h = self.dimen.h},
HorizontalGroup:new{
TextWidget:new{
text = state_indent,
face = Font:getFace(self.font, self.font_size),
},
state_button,
}
}
-- "mandatory" is the text on the right: file size, page number...
-- Padding before mandatory
local text_mandatory_padding = 0
local text_ellipsis_mandatory_padding = 0
if self.mandatory then
text_mandatory_padding = Size.span.horizontal_default
-- Smaller padding when ellipsis for better visual feeling
text_ellipsis_mandatory_padding = Size.span.horizontal_small
end
local mandatory = self.mandatory and ""..self.mandatory or ""
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-- Font for main text (may have its size decreased to make text fit)
self.face = Font:getFace(self.font, self.font_size)
-- Font for "mandatory" on the right
self.info_face = Font:getFace(self.infont, self.infont_size)
local item_name
local mandatory_widget
if self.single_line then -- items only in single line
mandatory_widget = TextWidget:new{
text = mandatory,
face = self.info_face,
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
local mandatory_w = mandatory_widget:getWidth()
-- No font size change: text will be truncated if it overflows
-- (we give it a little more room if truncated for better visual
-- feeling - which might make it no more truncated, but well...)
local text_max_width_base = self.content_width - state_button_width - mandatory_w
local text_max_width = text_max_width_base - text_mandatory_padding
local text_max_width_if_ellipsis = text_max_width_base - text_ellipsis_mandatory_padding
item_name = TextWidget:new{
text = self.text,
face = self.face,
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
local w = item_name:getWidth()
if w > text_max_width then
item_name:setMaxWidth(text_max_width_if_ellipsis)
end
if self.align_baselines then -- Align baselines of text and mandatory
local name_baseline = item_name:getBaseline()
local mandatory_baseline = mandatory_widget:getBaseline()
local baselines_diff = Math.round(name_baseline - mandatory_baseline)
if baselines_diff > 0 then
mandatory_widget = VerticalGroup:new{
VerticalSpan:new{width = baselines_diff},
mandatory_widget,
}
elseif baselines_diff < 0 then
item_name = VerticalGroup:new{
VerticalSpan:new{width = -baselines_diff},
item_name,
}
end
end
else
while true do
-- Free previously made widgets to avoid memory leaks
if mandatory_widget then
mandatory_widget:free()
end
mandatory_widget = TextWidget:new {
text = mandatory,
face = Font:getFace(self.infont, self.infont_size),
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
local height = mandatory_widget:getSize().h
if height < self.dimen.h - 2 * self.linesize then -- we fit !
break
end
-- Don't go too low
if self.infont_size < 12 then
break;
else
-- If we don't fit, decrease font size
self.infont_size = self.infont_size - 1
end
end
self.info_face = Font:getFace(self.infont, self.infont_size)
local mandatory_w = RenderText:sizeUtf8Text(0, self.dimen.w, self.info_face, "" .. mandatory, true, self.bold).x
local max_item_height = self.dimen.h - 2 * self.linesize
local flag_fit = false
local flag_add_ellipsis = false
local num_lines, offset
local item_name_orig = nil
-- first: try to decrease number of lines in TextBoxWidget
-- this loop ends only when text fits or we have only one line of text
while true do
-- Free previously made widgets to avoid memory leaks
if item_name then
item_name:free()
end
item_name = TextBoxWidget:new {
text = self.text,
face = Font:getFace(self.font, self.font_size),
width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding,
alignment = "left",
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
if not item_name_orig then
-- remember original item_name
item_name_orig = item_name
offset = #item_name.charlist
end
local height = item_name:getSize().h
if height < max_item_height then -- we fit !
flag_fit = true
break
end
flag_add_ellipsis = true
num_lines = item_name:getAllLineCount()
if num_lines == 1 then -- widget doesn't fit and we have only one line of text
break
end
-- remove last line and try again to fit
offset = item_name.vertical_string_list[num_lines].offset - 1
-- remove ending "\n" (new line) to prevent infinity loop
if item_name.charlist[offset] == "\n" then
offset = offset - 1
end
self.text = table.concat(item_name.charlist, "", 1, offset)
end
-- second: decrease font size (we have now only one line)
while true and not flag_fit do
-- Free previously made widgets to avoid memory leaks
if item_name then
item_name:free()
end
self.font_size = self.font_size - 1
item_name = TextBoxWidget:new{
text = self.text,
face = Font:getFace(self.font, self.font_size),
width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding,
alignment = "left",
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
local height = item_name:getSize().h
if height < max_item_height then -- we fit !
offset = #item_name.charlist
break
end
-- if text is too height with that really small font we don't show text at all
-- this shouldn't happen
if self.font_size <= 8 then
item_name = TextBoxWidget:new{
text = "",
face = Font:getFace(self.font, self.font_size),
width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding,
alignment = "left",
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
flag_add_ellipsis = false
break
end
end
-- add ellipsis when text was truncated
if flag_add_ellipsis then
local text_last_line
-- when lines is more than 1 we see only for last visible line
if num_lines > 1 then
local offset_prev = item_name_orig.vertical_string_list[num_lines - 1].offset
text_last_line = table.concat(item_name_orig.charlist, "", offset_prev, offset)
else
text_last_line = self.text
end
local text_size = RenderText:sizeUtf8Text(0, self.content_width,
Font:getFace(self.font, self.font_size), text_last_line, true, self.bold).x
local ellipsis_size = RenderText:sizeUtf8Text(0, self.content_width,
Font:getFace(self.font, self.font_size), "", true, self.bold).x
local text_size_increase = text_size
local max_offset = #item_name_orig.charlist
-- try to add chars to better align
while item_name.width > text_size_increase + ellipsis_size and offset < max_offset
and item_name_orig.charlist[offset] ~= "\n" do
text_size_increase = text_size_increase + item_name_orig:getCharWidth(offset + 1)
if text_size_increase + ellipsis_size < item_name.width then
-- add one char to text
offset = offset + 1
end
end
-- remove chars when text is too long
while item_name.width <= text_size + ellipsis_size do
text_size = text_size - item_name:getCharWidth(offset)
-- remove one char from text
offset = offset - 1
end
if offset == max_offset then
-- when finally after manipulation we have all original text we don't need to add ellipsis
self.text = table.concat(item_name_orig.charlist, "", 1, offset)
else
-- remove ending '\n' (new line) to prevent increase number of lines
if item_name_orig.charlist[offset] == "\n" then
offset = offset - 1
end
-- add ellipsis to show that text was truncated
self.text = table.concat(item_name_orig.charlist, "", 1, offset) .. ""
end
if item_name then
item_name:free()
end
if item_name_orig then
item_name_orig:free()
end
--final item_name that fits
item_name = TextBoxWidget:new {
text = self.text,
face = Font:getFace(self.font, self.font_size),
width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding,
alignment = "left",
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
end
self.face = Font:getFace(self.font, self.font_size)
end
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local text_container = LeftContainer:new{
dimen = Geom:new{w = self.content_width, h = self.dimen.h},
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HorizontalGroup:new{
HorizontalSpan:new{
width = self.state_size.w,
},
item_name,
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}
}
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local mandatory_container = RightContainer:new{
dimen = Geom:new{w = self.content_width, h = self.dimen.h},
mandatory_widget,
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}
self._underline_container = UnderlineContainer:new{
color = self.line_color,
linesize = self.linesize,
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vertical_align = "center",
padding = 0,
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dimen = Geom:new{
w = self.content_width,
h = self.dimen.h
},
HorizontalGroup:new{
align = "center",
OverlapGroup:new{
dimen = Geom:new{w = self.content_width, h = self.dimen.h},
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state_container,
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text_container,
mandatory_container,
},
}
}
local hgroup = HorizontalGroup:new{
align = "center",
HorizontalSpan:new{ width = Size.padding.fullscreen },
}
if self.shortcut then
table.insert(hgroup, ItemShortCutIcon:new{
dimen = shortcut_icon_dimen,
key = self.shortcut,
style = self.shortcut_style,
})
table.insert(hgroup, HorizontalSpan:new{ width = Size.span.horizontal_default })
end
table.insert(hgroup, self._underline_container)
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self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
hgroup,
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}
end
function MenuItem:onFocus(initial_focus)
if Device:isTouchDevice() then
-- Devices which are Keys capable will get this onFocus called by
-- updateItems(), which will toggle the underline color of first item.
-- If the device is also Touch capable, let's not show the initial
-- underline for a prettier display (it will be shown only when keys
-- are used).
if not initial_focus or self.menu.did_focus_with_keys then
self._underline_container.color = Blitbuffer.COLOR_BLACK
self.menu.did_focus_with_keys = true
end
else
self._underline_container.color = Blitbuffer.COLOR_BLACK
end
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return true
end
function MenuItem:onUnfocus()
self._underline_container.color = self.line_color
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return true
end
function MenuItem:onShowItemDetail()
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UIManager:show(InfoMessage:new{ text = self.detail, })
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return true
end
function MenuItem:getGesPosition(ges)
local dimen = self[1].dimen
return {
x = (ges.pos.x - dimen.x)/dimen.w,
y = (ges.pos.y - dimen.y)/dimen.h,
}
end
function MenuItem:onTapSelect(arg, ges)
local pos = self:getGesPosition(ges)
if G_reader_settings:isFalse("flash_ui") then
logger.dbg("creating coroutine for menu select")
local co = coroutine.create(function()
self.menu:onMenuSelect(self.table, pos)
end)
coroutine.resume(co)
else
self[1].invert = true
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, function()
return "fast", self[1].dimen
end)
UIManager:tickAfterNext(function()
logger.dbg("creating coroutine for menu select")
local co = coroutine.create(function()
self.menu:onMenuSelect(self.table, pos)
end)
coroutine.resume(co)
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
self[1].invert = false
--UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(self.show_parent, function()
return "ui", self[1].dimen
end)
end)
end
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return true
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end
function MenuItem:onHoldSelect(arg, ges)
local pos = self:getGesPosition(ges)
if G_reader_settings:isFalse("flash_ui") then
self.menu:onMenuHold(self.table, pos)
else
self[1].invert = true
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, function()
return "fast", self[1].dimen
end)
UIManager:tickAfterNext(function()
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
self.menu:onMenuHold(self.table, pos)
self[1].invert = false
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
--UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(self.show_parent, function()
return "ui", self[1].dimen
end)
end)
end
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return true
end
--[[
Widget that displays menu
2012-12-07 15:30:15 +00:00
--]]
2013-10-18 20:38:07 +00:00
local Menu = FocusManager:new{
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show_parent = nil,
-- face for displaying item contents
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cface = Font:getFace("cfont"),
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-- face for menu title
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tface = Font:getFace("tfont"),
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-- face for paging info display
2017-04-29 08:38:09 +00:00
fface = Font:getFace("ffont"),
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-- font for item shortcut
2017-04-29 08:38:09 +00:00
sface = Font:getFace("scfont"),
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title = "No Title",
-- default width and height
width = nil,
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-- height will be calculated according to item number if not given
height = nil,
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header_padding = Size.padding.large,
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dimen = Geom:new{},
item_table = {},
item_shortcuts = {
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L", "Del",
"Z", "X", "C", "V", "B", "N", "M", ".", "Sym",
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},
item_table_stack = nil,
is_enable_shortcut = true,
item_dimen = nil,
page = 1,
item_group = nil,
page_info = nil,
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page_return = nil,
paths = {}, -- table to trace navigation path
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-- set this to true to not paint as popup menu
is_borderless = false,
-- if you want to embed the menu widget into another widget, set
-- this to false
is_popout = true,
-- set this to true to add close button
has_close_button = true,
-- close_callback is a function, which is executed when menu is closed
-- it is usually set by the widget which creates the menu
close_callback = nil,
linesize = Size.line.medium,
perpage = G_reader_settings:readSetting("items_per_page") or 14,
line_color = Blitbuffer.COLOR_DARK_GRAY,
}
function Menu:_recalculateDimen()
self.perpage = self.perpage_custom or G_reader_settings:readSetting("items_per_page") or 14
self.span_width = 0
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self.dimen.w = self.width
self.dimen.h = self.height or Screen:getHeight()
if self.dimen.h > Screen:getHeight() or self.dimen.h == nil then
self.dimen.h = Screen:getHeight()
end
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self.item_dimen = Geom:new{
w = self.dimen.w,
h = Screen:scaleBySize(46),
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}
local height_dim
local bottom_height = 0
local top_height = 0
if self.page_return_arrow and self.page_info_text then
bottom_height = math.max(self.page_return_arrow:getSize().h, self.page_info_text:getSize().h)
+ 2 * Size.padding.button
end
if self.menu_title and not self.no_title then
top_height = self.menu_title_group:getSize().h + 2 * Size.padding.small
end
height_dim = self.dimen.h - bottom_height - top_height
self.item_dimen.h = math.floor(height_dim / self.perpage)
self.span_width = math.floor((height_dim - (self.perpage * (self.item_dimen.h ))) / 2 -1 )
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self.page_num = math.ceil(#self.item_table / self.perpage)
-- fix current page if out of range
if self.page_num > 0 and self.page > self.page_num then self.page = self.page_num end
end
function Menu:init()
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self.show_parent = self.show_parent or self
self.item_table_stack = {}
self.dimen.w = self.width
self.dimen.h = self.height or Screen:getHeight()
if self.dimen.h > Screen:getHeight() or self.dimen.h == nil then
self.dimen.h = Screen:getHeight()
end
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self.page = 1
-----------------------------------
-- start to set up widget layout --
-----------------------------------
self.menu_title = TextWidget:new{
overlap_align = "center",
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text = self.title,
face = self.tface,
}
local menu_title_container = CenterContainer:new{
dimen = Geom:new{
w = self.dimen.w,
h = self.menu_title:getSize().h,
},
self.menu_title,
}
local path_text_container
if self.show_path then
self.path_text = TextWidget:new{
face = Font:getFace("xx_smallinfofont"),
text = self.path,
max_width = self.dimen.w - 2*Size.padding.small,
truncate_left = true,
}
path_text_container = CenterContainer:new{
dimen = Geom:new{
w = self.dimen.w,
h = self.path_text:getSize().h,
},
self.path_text,
}
self.menu_title_group = VerticalGroup:new{
align = "center",
menu_title_container,
path_text_container,
}
else
self.menu_title_group = VerticalGroup:new{
align = "center",
menu_title_container
}
end
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-- group for title bar
self.title_bar = OverlapGroup:new{
dimen = {w = self.dimen.w, h = self.menu_title_group:getSize().h},
self.menu_title_group,
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}
-- group for items
self.item_group = VerticalGroup:new{}
-- group for page info
self.page_info_left_chev = Button:new{
icon = "resources/icons/appbar.chevron.left.png",
callback = function() self:onPrevPage() end,
bordersize = 0,
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
show_parent = self.show_parent,
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}
self.page_info_right_chev = Button:new{
icon = "resources/icons/appbar.chevron.right.png",
callback = function() self:onNextPage() end,
bordersize = 0,
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
show_parent = self.show_parent,
2014-03-13 13:52:43 +00:00
}
self.page_info_first_chev = Button:new{
icon = "resources/icons/appbar.chevron.first.png",
callback = function() self:onFirstPage() end,
bordersize = 0,
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
show_parent = self.show_parent,
}
self.page_info_last_chev = Button:new{
icon = "resources/icons/appbar.chevron.last.png",
callback = function() self:onLastPage() end,
bordersize = 0,
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
show_parent = self.show_parent,
}
2014-09-05 13:07:21 +00:00
self.page_info_spacer = HorizontalSpan:new{
width = Screen:scaleBySize(32),
}
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self.page_info_left_chev:hide()
self.page_info_right_chev:hide()
self.page_info_first_chev:hide()
self.page_info_last_chev:hide()
local title_goto, type_goto, hint_func
local buttons = {
{
{
text = _("Cancel"),
callback = function()
self.page_info_text:closeInputDialog()
end,
},
{
text = _("Go to page"),
is_enter_default = true,
callback = function()
local page = tonumber(self.page_info_text.input_dialog:getInputText())
if page and page >= 1 and page <= self.page_num then
self:onGotoPage(page)
end
self.page_info_text:closeInputDialog()
end,
},
},
}
if self.goto_letter then
title_goto = _("Enter page number or letter")
type_goto = "string"
hint_func = function()
return string.format("(1 - %s) or (a - z)", self.page_num)
end
table.insert(buttons[1], {
text = _("Go to letter"),
is_enter_default = true,
callback = function()
for k, v in ipairs(self.item_table) do
--- @todo Support utf8 lowercase.
local filename = util.basename(v.path):lower()
local search_string = self.page_info_text.input_dialog:getInputText():lower()
local i, _ = filename:find(search_string)
if i == 1 and not v.is_go_up then
self:onGotoPage(math.ceil(k / self.perpage))
break
end
end
self.page_info_text:closeInputDialog()
end,
})
else
title_goto = _("Enter page number")
type_goto = "number"
hint_func = function()
return string.format("(1 - %s)", self.page_num)
end
end
self.page_info_text = Button:new{
2014-03-13 13:52:43 +00:00
text = "",
hold_input = {
title = title_goto ,
type = type_goto,
hint_func = hint_func,
buttons = buttons,
},
bordersize = 0,
text_font_face = "cfont",
text_font_size = 20,
text_font_bold = false,
2014-03-13 13:52:43 +00:00
}
self.page_info = HorizontalGroup:new{
self.page_info_first_chev,
self.page_info_spacer,
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self.page_info_left_chev,
self.page_info_text,
self.page_info_right_chev,
self.page_info_spacer,
self.page_info_last_chev,
2014-03-13 13:52:43 +00:00
}
2014-09-05 13:07:21 +00:00
-- return button
self.page_return_arrow = Button:new{
icon = "resources/icons/appbar.arrow.left.up.png",
callback = function()
if self.onReturn then self:onReturn() end
end,
2014-09-05 13:07:21 +00:00
bordersize = 0,
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
show_parent = self.show_parent,
readonly = self.return_arrow_propagation,
2014-09-05 13:07:21 +00:00
}
self.page_return_arrow:hide()
self.return_button = HorizontalGroup:new{
HorizontalSpan:new{
2017-09-13 14:56:20 +00:00
width = Size.span.horizontal_small,
2014-09-05 13:07:21 +00:00
},
self.page_return_arrow,
}
local header = VerticalGroup:new{
VerticalSpan:new{width = self.header_padding},
self.title_bar,
}
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local body = self.item_group
local footer = BottomContainer:new{
dimen = self.dimen:copy(),
self.page_info,
}
2014-09-05 13:07:21 +00:00
local page_return = BottomContainer:new{
dimen = self.dimen:copy(),
WidgetContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = self.page_return_arrow:getSize().h,
},
self.return_button,
}
}
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self:_recalculateDimen()
self.vertical_span = HorizontalGroup:new{
VerticalSpan:new{ width = self.span_width }
}
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if self.no_title then
self.content_group = VerticalGroup:new{
align = "left",
self.vertical_span,
body,
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}
else
self.content_group = VerticalGroup:new{
align = "left",
header,
self.vertical_span,
body,
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}
end
local content = OverlapGroup:new{
dimen = self.dimen:copy(),
self.content_group,
page_return,
footer,
}
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self[1] = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
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bordersize = self.is_borderless and 0 or 2,
padding = 0,
margin = 0,
2014-11-27 14:01:34 +00:00
radius = self.is_popout and math.floor(self.dimen.w/20) or 0,
2014-03-13 13:52:43 +00:00
content
}
------------------------------------------
-- start to set up input event callback --
------------------------------------------
if Device:isTouchDevice() then
if self.has_close_button then
table.insert(self.title_bar, MenuCloseButton:new{
menu = self,
padding_right = self.header_padding,
})
2014-03-13 13:52:43 +00:00
end
-- watch for outer region if it's a self contained widget
if self.is_popout then
self.ges_events.TapCloseAllMenus = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
-- delegate swipe gesture to GestureManager in filemanager
if self.is_file_manager ~= true then
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
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}
end
2014-06-10 13:12:11 +00:00
self.ges_events.Close = self.on_close_ges
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end
if not Device:hasKeyboard() then
-- remove menu item shortcut for K4
self.is_enable_shortcut = false
end
if Device:hasKeys() then
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-- set up keyboard events
self.key_events.Close = { {"Back"}, doc = "close menu" }
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self.key_events.NextPage = {
{Input.group.PgFwd}, doc = "goto next page of the menu"
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}
self.key_events.PrevPage = {
{Input.group.PgBack}, doc = "goto previous page of the menu"
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}
end
if Device:hasDPad() then
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-- we won't catch presses to "Right", leave that to MenuItem.
self.key_events.FocusRight = nil
-- shortcut icon is not needed for touch device
if self.is_enable_shortcut then
self.key_events.SelectByShortCut = { {self.item_shortcuts} }
end
self.key_events.Select = {
{"Press"}, doc = "select current menu item"
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}
self.key_events.Right = {
{"Right"}, doc = "hold menu item"
}
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end
if #self.item_table > 0 then
-- if the table is not yet initialized, this call
-- must be done manually:
2014-04-04 15:02:29 +00:00
self.page = math.ceil((self.item_table.current or 1) / self.perpage)
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end
2017-01-10 18:02:46 +00:00
if self.path_items then
self:refreshPath()
else
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self:updateItems()
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end
end
2014-12-01 16:21:42 +00:00
function Menu:onCloseWidget()
--- @fixme
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-- we cannot refresh regionally using the dimen field
-- because some menus without menu title use VerticalGroup to include
-- a text widget which is not calculated into the dimen.
-- For example, it's a dirty hack to use two menus(one this menu and one
-- touch menu) in the filemanager in order to capture tap gesture to popup
-- the filemanager menu.
-- NOTE: For the same reason, don't make it flash,
-- because that'll trigger when we close the FM and open a book...
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UIManager:setDirty(nil, "partial")
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end
function Menu:updatePageInfo(select_number)
if self.item_group[1] then
if Device:hasDPad() then
-- reset focus manager accordingly
self.selected = { x = 1, y = select_number }
end
-- update page information
if self.page_num > 1 then
self.page_info_text:setText(util.template(_("Page %1 of %2"), self.page, self.page_num))
else
self.page_info_text:setText("");
end
self.page_info_left_chev:showHide(self.page_num > 1)
self.page_info_right_chev:showHide(self.page_num > 1)
self.page_info_first_chev:showHide(self.page_num > 2)
self.page_info_last_chev:showHide(self.page_num > 2)
self.page_return_arrow:showHide(self.onReturn ~= nil)
self.page_info_left_chev:enableDisable(self.page > 1)
self.page_info_right_chev:enableDisable(self.page < self.page_num)
self.page_info_first_chev:enableDisable(self.page > 1)
self.page_info_last_chev:enableDisable(self.page < self.page_num)
self.page_return_arrow:enableDisable(#self.paths > 0)
else
self.page_info_text:setText(_("No choices available"))
end
end
function Menu:updateItems(select_number)
local old_dimen = self.dimen and self.dimen:copy()
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-- self.layout must be updated for focusmanager
self.layout = {}
self.item_group:clear()
self.page_info:resetLayout()
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self.return_button:resetLayout()
self.vertical_span:clear()
self.content_group:resetLayout()
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self:_recalculateDimen()
-- default to select the first item
if not select_number then
select_number = 1
end
--font size between 12 and 18 for better matching
local infont_size = math.floor(18 - (self.perpage - 6) / 3)
--default font size between 14 and 24 for better matching
local font_size = G_reader_settings:readSetting("items_font_size") or math.floor(24 - ((self.perpage - 6)/ 18) * 10 )
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for c = 1, math.min(self.perpage, #self.item_table) do
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-- calculate index in item_table
local i = (self.page - 1) * self.perpage + c
if i <= #self.item_table then
local item_shortcut = nil
local shortcut_style = "square"
if self.is_enable_shortcut then
-- give different shortcut_style to keys in different
-- lines of keyboard
if c >= 11 and c <= 20 then
--shortcut_style = "rounded_corner"
shortcut_style = "grey_square"
end
item_shortcut = self.item_shortcuts[c]
end
local item_tmp = MenuItem:new{
show_parent = self.show_parent,
state = self.item_table[i].state,
state_size = self.state_size or {},
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text = getMenuText(self.item_table[i]),
mandatory = self.item_table[i].mandatory,
bold = self.item_table.current == i or self.item_table[i].bold == true,
dim = self.item_table[i].dim,
font = "smallinfofont",
font_size = font_size,
infont = "infont",
infont_size = infont_size,
dimen = self.item_dimen:new(),
shortcut = item_shortcut,
shortcut_style = shortcut_style,
table = self.item_table[i],
menu = self,
linesize = self.linesize,
single_line = self.single_line,
align_baselines = self.align_baselines,
line_color = self.line_color,
}
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table.insert(self.item_group, item_tmp)
-- this is for focus manager
table.insert(self.layout, {item_tmp})
end -- if i <= self.items
end -- for c=1, self.perpage
self:updatePageInfo(select_number)
if self.show_path then
self.path_text:setText(self.path)
end
2014-03-13 13:52:43 +00:00
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
UIManager:setDirty(self.show_parent, function()
local refresh_dimen =
old_dimen and old_dimen:combine(self.dimen)
or self.dimen
return "ui", refresh_dimen
end)
end
--[[
the itemnumber paramter determines menu page number after switching item table
1. itemnumber >= 0
the page number is calculated with items per page
2. itemnumber == nil
the page number is 1
3. itemnumber is negative number
the page number is not changed, used when item_table is appended with
new entries
alternatively, itemmatch may be provided as a {key = value} table,
and the page number will be the page containing the first item for
which item.key = value
--]]
function Menu:switchItemTable(new_title, new_item_table, itemnumber, itemmatch)
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if self.menu_title and new_title then
self.menu_title:setText(new_title)
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end
if itemnumber == nil then
self.page = 1
elseif itemnumber >= 0 then
self.page = math.ceil(itemnumber / self.perpage)
end
if type(itemmatch) == "table" then
local key, value = next(itemmatch)
for num, item in ipairs(new_item_table) do
if item[key] == value then
self.page = math.floor((num-1) / self.perpage) + 1
break
end
end
end
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-- make sure current page is in right page range
local max_pages = math.ceil(#new_item_table / self.perpage)
if self.page > max_pages then
self.page = max_pages
end
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self.item_table = new_item_table
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self:updateItems()
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end
function Menu:onScreenResize(dimen)
--- @todo Investigate: could this cause minor memory leaks?
self:init()
return false
end
function Menu:onSelectByShortCut(_, keyevent)
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for k,v in ipairs(self.item_shortcuts) do
if k > self.perpage then
break
elseif v == keyevent.key then
if self.item_table[(self.page-1)*self.perpage + k] then
self:onMenuSelect(self.item_table[(self.page-1)*self.perpage + k])
end
break
end
end
return true
end
function Menu:onShowGotoDialog()
if self.page_info_text and self.page_info_text.hold_input then
self.page_info_text:onInput(self.page_info_text.hold_input)
end
return true
end
function Menu:onWrapFirst()
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if self.page > 1 then
self.page = self.page - 1
local end_position = self.perpage
if self.page == self.page_num then
end_position = #self.item_table % self.perpage
end
self:updateItems(end_position)
end
return false
end
function Menu:onWrapLast()
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if self.page < self.page_num then
self:onNextPage()
end
return false
end
--[[
override this function to process the item selected in a different manner
]]--
function Menu:onMenuSelect(item)
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if item.sub_item_table == nil then
if self.close_callback then
self.close_callback()
end
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self:onMenuChoice(item)
else
-- save menu title for later resume
self.item_table.title = self.title
table.insert(self.item_table_stack, self.item_table)
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self:switchItemTable(item.text, item.sub_item_table)
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end
return true
end
--[[
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default to call item callback
override this function to handle the choice
--]]
function Menu:onMenuChoice(item)
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if item.callback then
item.callback()
end
return true
end
--[[
override this function to process the item hold in a different manner
]]--
function Menu:onMenuHold(item)
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return true
end
function Menu:onNextPage()
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if self.onNext and self.page == self.page_num - 1 then
self:onNext()
end
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if self.page < self.page_num then
self.page = self.page + 1
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self:updateItems()
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elseif self.page == self.page_num then
-- on the last page, we check if we're on the last item
local end_position = #self.item_table % self.perpage
if end_position == 0 then
end_position = self.perpage
end
if end_position ~= self.selected.y then
self:updateItems(end_position)
end
self.page = 1
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self:updateItems()
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end
return true
end
function Menu:onPrevPage()
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if self.page > 1 then
self.page = self.page - 1
elseif self.page == 1 then
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self.page = self.page_num
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end
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self:updateItems()
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return true
end
function Menu:onFirstPage()
self.page = 1
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self:updateItems()
return true
end
function Menu:onLastPage()
self.page = self.page_num
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self:updateItems()
return true
end
function Menu:onGotoPage(page)
self.page = page
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self:updateItems()
return true
end
function Menu:onSelect()
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local item = self.item_table[(self.page-1)*self.perpage+self.selected.y]
if item then
self:onMenuSelect(item)
end
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return true
end
function Menu:onRight()
local item = self.item_table[(self.page-1)*self.perpage+self.selected.y]
if item then
self:onMenuHold(item)
end
return true
end
function Menu:onClose()
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local table_length = #self.item_table_stack
if table_length == 0 then
self:onCloseAllMenus()
else
-- back to parent menu
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local parent_item_table = table.remove(self.item_table_stack, table_length)
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self:switchItemTable(parent_item_table.title, parent_item_table)
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end
return true
end
function Menu:onCloseAllMenus()
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UIManager:close(self)
if self.close_callback then
self.close_callback()
end
return true
end
function Menu:onTapCloseAllMenus(arg, ges_ev)
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if ges_ev.pos:notIntersectWith(self.dimen) then
self:onCloseAllMenus()
return true
end
end
function Menu:onSwipe(arg, ges_ev)
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if ges_ev.direction == "west" then
self:onNextPage()
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elseif ges_ev.direction == "east" then
self:onPrevPage()
elseif ges_ev.direction == "south" then
if self.has_close_button and not self.no_title then
-- If there is a close button displayed (so, this Menu can be
-- closed), allow easier closing with swipe up/down
self:onClose()
end
-- If there is no close button, it's a top level Menu and swipe
-- up/down may hide/show top menu
elseif ges_ev.direction == "north" then
-- no use for now
do end -- luacheck: ignore 541
else -- diagonal swipe
-- trigger full refresh
UIManager:setDirty(nil, "full")
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end
end
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function Menu.itemTableFromTouchMenu(t)
local item_t = {}
for k,v in pairs(t) do
local item = { text = k }
if v.callback then
item.callback = v.callback
else
item.sub_item_table = v
end
table.insert(item_t, item)
end
return item_t
end
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return Menu