--[[-- Widget that displays a shortcut icon for menu item. --]] local Blitbuffer = require("ffi/blitbuffer") local BottomContainer = require("ui/widget/container/bottomcontainer") local Button = require("ui/widget/button") local CenterContainer = require("ui/widget/container/centercontainer") local Device = require("device") local FocusManager = require("ui/widget/focusmanager") local Font = require("ui/font") local FrameContainer = require("ui/widget/container/framecontainer") local Geom = require("ui/geometry") local GestureRange = require("ui/gesturerange") local HorizontalGroup = require("ui/widget/horizontalgroup") local HorizontalSpan = require("ui/widget/horizontalspan") local InfoMessage = require("ui/widget/infomessage") local InputContainer = require("ui/widget/container/inputcontainer") local LeftContainer = require("ui/widget/container/leftcontainer") local Math = require("optmath") local OverlapGroup = require("ui/widget/overlapgroup") local RenderText = require("ui/rendertext") local RightContainer = require("ui/widget/container/rightcontainer") local Size = require("ui/size") local TextBoxWidget = require("ui/widget/textboxwidget") local TextWidget = require("ui/widget/textwidget") local UIManager = require("ui/uimanager") local UnderlineContainer = require("ui/widget/container/underlinecontainer") local VerticalGroup = require("ui/widget/verticalgroup") local VerticalSpan = require("ui/widget/verticalspan") local WidgetContainer = require("ui/widget/container/widgetcontainer") local logger = require("logger") local util = require("ffi/util") local _ = require("gettext") local Input = Device.input local Screen = Device.screen local getMenuText = require("util").getMenuText local ItemShortCutIcon = WidgetContainer:new{ dimen = Geom:new{ w = Screen:scaleBySize(22), h = Screen:scaleBySize(22) }, key = nil, bordersize = Size.border.default, radius = 0, style = "square", } function ItemShortCutIcon:init() if not self.key then return end local radius = 0 local background = Blitbuffer.COLOR_WHITE if self.style == "rounded_corner" then radius = math.floor(self.width/2) elseif self.style == "grey_square" then background = Blitbuffer.COLOR_LIGHT_GRAY end --- @todo Calculate font size by icon size 01.05 2012 (houqp). local sc_face if self.key:len() > 1 then sc_face = Font:getFace("ffont", 14) else sc_face = Font:getFace("scfont", 22) end self[1] = FrameContainer:new{ padding = 0, bordersize = self.bordersize, radius = radius, background = background, dimen = self.dimen, CenterContainer:new{ dimen = self.dimen, TextWidget:new{ text = self.key, face = sc_face, }, }, } end --[[ NOTICE: @menu entry must be provided in order to close the menu --]] local MenuCloseButton = InputContainer:new{ overlap_align = "right", padding_right = 0, menu = nil, dimen = Geom:new{}, } function MenuCloseButton:init() self[1] = TextWidget:new{ text = "×", face = Font:getFace("cfont", 30), -- this font size align nicely with title } local text_size = self[1]:getSize() -- The text box height is greater than its width, and we want this × to -- be diagonally aligned with our top right border local text_width_pad = (text_size.h - text_size.w) / 2 -- We also add the provided padding_right self.dimen = Geom:new{ w = text_size.w + text_width_pad + self.padding_right, h = text_size.h, } self.ges_events.Close = { GestureRange:new{ ges = "tap", range = self.dimen, }, doc = "Close menu", } end function MenuCloseButton:onClose() self.menu:onClose() return true end --[[ Widget that displays an item for menu --]] local MenuItem = InputContainer:new{ text = nil, show_parent = nil, detail = nil, font = "cfont", font_size = 24, infont = "infont", infont_size = 18, dimen = nil, shortcut = nil, shortcut_style = "square", _underline_container = nil, linesize = Size.line.medium, single_line = false, -- Align text & mandatory baselines (only when single_line=true) align_baselines = false, } function MenuItem:init() self.content_width = self.dimen.w - 2 * Size.padding.fullscreen local shortcut_icon_dimen = Geom:new() if self.shortcut then shortcut_icon_dimen.w = math.floor(self.dimen.h*4/5) shortcut_icon_dimen.h = shortcut_icon_dimen.w self.content_width = self.content_width - shortcut_icon_dimen.w - Size.span.horizontal_default end self.detail = self.text -- we need this table per-instance, so we declare it here if Device:isTouchDevice() then self.ges_events = { TapSelect = { GestureRange:new{ ges = "tap", range = self.dimen, }, doc = "Select Menu Item", }, HoldSelect = { GestureRange:new{ ges = "hold", range = self.dimen, }, doc = "Hold Menu Item", }, } end -- State button and indentation for tree expand/collapse (for TOC) local state_button_width = self.state_size.w or 0 local state_button = self.state or HorizontalSpan:new{ width = state_button_width, } local state_indent = self.state and self.state.indent or "" local state_container = LeftContainer:new{ dimen = Geom:new{w = self.content_width/2, h = self.dimen.h}, HorizontalGroup:new{ TextWidget:new{ text = state_indent, face = Font:getFace(self.font, self.font_size), }, state_button, } } -- "mandatory" is the text on the right: file size, page number... -- Padding before mandatory local text_mandatory_padding = 0 local text_ellipsis_mandatory_padding = 0 if self.mandatory then text_mandatory_padding = Size.span.horizontal_default -- Smaller padding when ellipsis for better visual feeling text_ellipsis_mandatory_padding = Size.span.horizontal_small end local mandatory = self.mandatory and ""..self.mandatory or "" -- Font for main text (may have its size decreased to make text fit) self.face = Font:getFace(self.font, self.font_size) -- Font for "mandatory" on the right self.info_face = Font:getFace(self.infont, self.infont_size) local item_name local mandatory_widget if self.single_line then -- items only in single line mandatory_widget = TextWidget:new{ text = mandatory, face = self.info_face, bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } local mandatory_w = mandatory_widget:getWidth() -- No font size change: text will be truncated if it overflows -- (we give it a little more room if truncated for better visual -- feeling - which might make it no more truncated, but well...) local text_max_width_base = self.content_width - state_button_width - mandatory_w local text_max_width = text_max_width_base - text_mandatory_padding local text_max_width_if_ellipsis = text_max_width_base - text_ellipsis_mandatory_padding item_name = TextWidget:new{ text = self.text, face = self.face, bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } local w = item_name:getWidth() if w > text_max_width then item_name:setMaxWidth(text_max_width_if_ellipsis) end if self.align_baselines then -- Align baselines of text and mandatory local name_baseline = item_name:getBaseline() local mandatory_baseline = mandatory_widget:getBaseline() local baselines_diff = Math.round(name_baseline - mandatory_baseline) if baselines_diff > 0 then mandatory_widget = VerticalGroup:new{ VerticalSpan:new{width = baselines_diff}, mandatory_widget, } elseif baselines_diff < 0 then item_name = VerticalGroup:new{ VerticalSpan:new{width = -baselines_diff}, item_name, } end end else while true do -- Free previously made widgets to avoid memory leaks if mandatory_widget then mandatory_widget:free() end mandatory_widget = TextWidget:new { text = mandatory, face = Font:getFace(self.infont, self.infont_size), bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } local height = mandatory_widget:getSize().h if height < self.dimen.h - 2 * self.linesize then -- we fit ! break end -- Don't go too low if self.infont_size < 12 then break; else -- If we don't fit, decrease font size self.infont_size = self.infont_size - 1 end end self.info_face = Font:getFace(self.infont, self.infont_size) local mandatory_w = RenderText:sizeUtf8Text(0, self.dimen.w, self.info_face, "" .. mandatory, true, self.bold).x local max_item_height = self.dimen.h - 2 * self.linesize local flag_fit = false local flag_add_ellipsis = false local num_lines, offset local item_name_orig = nil -- first: try to decrease number of lines in TextBoxWidget -- this loop ends only when text fits or we have only one line of text while true do -- Free previously made widgets to avoid memory leaks if item_name then item_name:free() end item_name = TextBoxWidget:new { text = self.text, face = Font:getFace(self.font, self.font_size), width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding, alignment = "left", bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } if not item_name_orig then -- remember original item_name item_name_orig = item_name offset = #item_name.charlist end local height = item_name:getSize().h if height < max_item_height then -- we fit ! flag_fit = true break end flag_add_ellipsis = true num_lines = item_name:getAllLineCount() if num_lines == 1 then -- widget doesn't fit and we have only one line of text break end -- remove last line and try again to fit offset = item_name.vertical_string_list[num_lines].offset - 1 -- remove ending "\n" (new line) to prevent infinity loop if item_name.charlist[offset] == "\n" then offset = offset - 1 end self.text = table.concat(item_name.charlist, "", 1, offset) end -- second: decrease font size (we have now only one line) while true and not flag_fit do -- Free previously made widgets to avoid memory leaks if item_name then item_name:free() end self.font_size = self.font_size - 1 item_name = TextBoxWidget:new{ text = self.text, face = Font:getFace(self.font, self.font_size), width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding, alignment = "left", bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } local height = item_name:getSize().h if height < max_item_height then -- we fit ! offset = #item_name.charlist break end -- if text is too height with that really small font we don't show text at all -- this shouldn't happen if self.font_size <= 8 then item_name = TextBoxWidget:new{ text = "…", face = Font:getFace(self.font, self.font_size), width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding, alignment = "left", bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } flag_add_ellipsis = false break end end -- add ellipsis when text was truncated if flag_add_ellipsis then local text_last_line -- when lines is more than 1 we see only for last visible line if num_lines > 1 then local offset_prev = item_name_orig.vertical_string_list[num_lines - 1].offset text_last_line = table.concat(item_name_orig.charlist, "", offset_prev, offset) else text_last_line = self.text end local text_size = RenderText:sizeUtf8Text(0, self.content_width, Font:getFace(self.font, self.font_size), text_last_line, true, self.bold).x local ellipsis_size = RenderText:sizeUtf8Text(0, self.content_width, Font:getFace(self.font, self.font_size), "…", true, self.bold).x local text_size_increase = text_size local max_offset = #item_name_orig.charlist -- try to add chars to better align while item_name.width > text_size_increase + ellipsis_size and offset < max_offset and item_name_orig.charlist[offset] ~= "\n" do text_size_increase = text_size_increase + item_name_orig:getCharWidth(offset + 1) if text_size_increase + ellipsis_size < item_name.width then -- add one char to text offset = offset + 1 end end -- remove chars when text is too long while item_name.width <= text_size + ellipsis_size do text_size = text_size - item_name:getCharWidth(offset) -- remove one char from text offset = offset - 1 end if offset == max_offset then -- when finally after manipulation we have all original text we don't need to add ellipsis self.text = table.concat(item_name_orig.charlist, "", 1, offset) else -- remove ending '\n' (new line) to prevent increase number of lines if item_name_orig.charlist[offset] == "\n" then offset = offset - 1 end -- add ellipsis to show that text was truncated self.text = table.concat(item_name_orig.charlist, "", 1, offset) .. "…" end if item_name then item_name:free() end if item_name_orig then item_name_orig:free() end --final item_name that fits item_name = TextBoxWidget:new { text = self.text, face = Font:getFace(self.font, self.font_size), width = self.content_width - mandatory_w - state_button_width - text_mandatory_padding, alignment = "left", bold = self.bold, fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil, } end self.face = Font:getFace(self.font, self.font_size) end local text_container = LeftContainer:new{ dimen = Geom:new{w = self.content_width, h = self.dimen.h}, HorizontalGroup:new{ HorizontalSpan:new{ width = self.state_size.w, }, item_name, } } local mandatory_container = RightContainer:new{ dimen = Geom:new{w = self.content_width, h = self.dimen.h}, mandatory_widget, } self._underline_container = UnderlineContainer:new{ color = self.line_color, linesize = self.linesize, vertical_align = "center", padding = 0, dimen = Geom:new{ w = self.content_width, h = self.dimen.h }, HorizontalGroup:new{ align = "center", OverlapGroup:new{ dimen = Geom:new{w = self.content_width, h = self.dimen.h}, state_container, text_container, mandatory_container, }, } } local hgroup = HorizontalGroup:new{ align = "center", HorizontalSpan:new{ width = Size.padding.fullscreen }, } if self.shortcut then table.insert(hgroup, ItemShortCutIcon:new{ dimen = shortcut_icon_dimen, key = self.shortcut, style = self.shortcut_style, }) table.insert(hgroup, HorizontalSpan:new{ width = Size.span.horizontal_default }) end table.insert(hgroup, self._underline_container) self[1] = FrameContainer:new{ bordersize = 0, padding = 0, hgroup, } end function MenuItem:onFocus(initial_focus) if Device:isTouchDevice() then -- Devices which are Keys capable will get this onFocus called by -- updateItems(), which will toggle the underline color of first item. -- If the device is also Touch capable, let's not show the initial -- underline for a prettier display (it will be shown only when keys -- are used). if not initial_focus or self.menu.did_focus_with_keys then self._underline_container.color = Blitbuffer.COLOR_BLACK self.menu.did_focus_with_keys = true end else self._underline_container.color = Blitbuffer.COLOR_BLACK end return true end function MenuItem:onUnfocus() self._underline_container.color = self.line_color return true end function MenuItem:onShowItemDetail() UIManager:show(InfoMessage:new{ text = self.detail, }) return true end function MenuItem:getGesPosition(ges) local dimen = self[1].dimen return { x = (ges.pos.x - dimen.x)/dimen.w, y = (ges.pos.y - dimen.y)/dimen.h, } end function MenuItem:onTapSelect(arg, ges) local pos = self:getGesPosition(ges) if G_reader_settings:isFalse("flash_ui") then logger.dbg("creating coroutine for menu select") local co = coroutine.create(function() self.menu:onMenuSelect(self.table, pos) end) coroutine.resume(co) else self[1].invert = true UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y) UIManager:setDirty(nil, function() return "fast", self[1].dimen end) UIManager:tickAfterNext(function() logger.dbg("creating coroutine for menu select") local co = coroutine.create(function() self.menu:onMenuSelect(self.table, pos) end) coroutine.resume(co) self[1].invert = false --UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y) UIManager:setDirty(self.show_parent, function() return "ui", self[1].dimen end) end) end return true end function MenuItem:onHoldSelect(arg, ges) local pos = self:getGesPosition(ges) if G_reader_settings:isFalse("flash_ui") then self.menu:onMenuHold(self.table, pos) else self[1].invert = true UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y) UIManager:setDirty(nil, function() return "fast", self[1].dimen end) UIManager:tickAfterNext(function() self.menu:onMenuHold(self.table, pos) self[1].invert = false --UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y) UIManager:setDirty(self.show_parent, function() return "ui", self[1].dimen end) end) end return true end --[[ Widget that displays menu --]] local Menu = FocusManager:new{ show_parent = nil, -- face for displaying item contents cface = Font:getFace("cfont"), -- face for menu title tface = Font:getFace("tfont"), -- face for paging info display fface = Font:getFace("ffont"), -- font for item shortcut sface = Font:getFace("scfont"), title = "No Title", -- default width and height width = nil, -- height will be calculated according to item number if not given height = nil, header_padding = Size.padding.large, dimen = Geom:new{}, item_table = {}, item_shortcuts = { "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "A", "S", "D", "F", "G", "H", "J", "K", "L", "Del", "Z", "X", "C", "V", "B", "N", "M", ".", "Sym", }, item_table_stack = nil, is_enable_shortcut = true, item_dimen = nil, page = 1, item_group = nil, page_info = nil, page_return = nil, paths = {}, -- table to trace navigation path -- set this to true to not paint as popup menu is_borderless = false, -- if you want to embed the menu widget into another widget, set -- this to false is_popout = true, -- set this to true to add close button has_close_button = true, -- close_callback is a function, which is executed when menu is closed -- it is usually set by the widget which creates the menu close_callback = nil, linesize = Size.line.medium, perpage = G_reader_settings:readSetting("items_per_page") or 14, line_color = Blitbuffer.COLOR_DARK_GRAY, } function Menu:_recalculateDimen() self.perpage = self.perpage_custom or G_reader_settings:readSetting("items_per_page") or 14 self.span_width = 0 self.dimen.w = self.width self.dimen.h = self.height or Screen:getHeight() if self.dimen.h > Screen:getHeight() or self.dimen.h == nil then self.dimen.h = Screen:getHeight() end self.item_dimen = Geom:new{ w = self.dimen.w, h = Screen:scaleBySize(46), } local height_dim local bottom_height = 0 local top_height = 0 if self.page_return_arrow and self.page_info_text then bottom_height = math.max(self.page_return_arrow:getSize().h, self.page_info_text:getSize().h) + 2 * Size.padding.button end if self.menu_title and not self.no_title then top_height = self.menu_title_group:getSize().h + 2 * Size.padding.small end height_dim = self.dimen.h - bottom_height - top_height self.item_dimen.h = math.floor(height_dim / self.perpage) self.span_width = math.floor((height_dim - (self.perpage * (self.item_dimen.h ))) / 2 -1 ) self.page_num = math.ceil(#self.item_table / self.perpage) -- fix current page if out of range if self.page_num > 0 and self.page > self.page_num then self.page = self.page_num end end function Menu:init() self.show_parent = self.show_parent or self self.item_table_stack = {} self.dimen.w = self.width self.dimen.h = self.height or Screen:getHeight() if self.dimen.h > Screen:getHeight() or self.dimen.h == nil then self.dimen.h = Screen:getHeight() end self.page = 1 ----------------------------------- -- start to set up widget layout -- ----------------------------------- self.menu_title = TextWidget:new{ overlap_align = "center", text = self.title, face = self.tface, } local menu_title_container = CenterContainer:new{ dimen = Geom:new{ w = self.dimen.w, h = self.menu_title:getSize().h, }, self.menu_title, } local path_text_container if self.show_path then self.path_text = TextWidget:new{ face = Font:getFace("xx_smallinfofont"), text = self.path, max_width = self.dimen.w - 2*Size.padding.small, truncate_left = true, } path_text_container = CenterContainer:new{ dimen = Geom:new{ w = self.dimen.w, h = self.path_text:getSize().h, }, self.path_text, } self.menu_title_group = VerticalGroup:new{ align = "center", menu_title_container, path_text_container, } else self.menu_title_group = VerticalGroup:new{ align = "center", menu_title_container } end -- group for title bar self.title_bar = OverlapGroup:new{ dimen = {w = self.dimen.w, h = self.menu_title_group:getSize().h}, self.menu_title_group, } -- group for items self.item_group = VerticalGroup:new{} -- group for page info self.page_info_left_chev = Button:new{ icon = "resources/icons/appbar.chevron.left.png", callback = function() self:onPrevPage() end, bordersize = 0, show_parent = self.show_parent, } self.page_info_right_chev = Button:new{ icon = "resources/icons/appbar.chevron.right.png", callback = function() self:onNextPage() end, bordersize = 0, show_parent = self.show_parent, } self.page_info_first_chev = Button:new{ icon = "resources/icons/appbar.chevron.first.png", callback = function() self:onFirstPage() end, bordersize = 0, show_parent = self.show_parent, } self.page_info_last_chev = Button:new{ icon = "resources/icons/appbar.chevron.last.png", callback = function() self:onLastPage() end, bordersize = 0, show_parent = self.show_parent, } self.page_info_spacer = HorizontalSpan:new{ width = Screen:scaleBySize(32), } self.page_info_left_chev:hide() self.page_info_right_chev:hide() self.page_info_first_chev:hide() self.page_info_last_chev:hide() local title_goto, type_goto, hint_func local buttons = { { { text = _("Cancel"), callback = function() self.page_info_text:closeInputDialog() end, }, { text = _("Go to page"), is_enter_default = true, callback = function() local page = tonumber(self.page_info_text.input_dialog:getInputText()) if page and page >= 1 and page <= self.page_num then self:onGotoPage(page) end self.page_info_text:closeInputDialog() end, }, }, } if self.goto_letter then title_goto = _("Enter page number or letter") type_goto = "string" hint_func = function() return string.format("(1 - %s) or (a - z)", self.page_num) end table.insert(buttons[1], { text = _("Go to letter"), is_enter_default = true, callback = function() for k, v in ipairs(self.item_table) do --- @todo Support utf8 lowercase. local filename = util.basename(v.path):lower() local search_string = self.page_info_text.input_dialog:getInputText():lower() local i, _ = filename:find(search_string) if i == 1 and not v.is_go_up then self:onGotoPage(math.ceil(k / self.perpage)) break end end self.page_info_text:closeInputDialog() end, }) else title_goto = _("Enter page number") type_goto = "number" hint_func = function() return string.format("(1 - %s)", self.page_num) end end self.page_info_text = Button:new{ text = "", hold_input = { title = title_goto , type = type_goto, hint_func = hint_func, buttons = buttons, }, bordersize = 0, text_font_face = "cfont", text_font_size = 20, text_font_bold = false, } self.page_info = HorizontalGroup:new{ self.page_info_first_chev, self.page_info_spacer, self.page_info_left_chev, self.page_info_text, self.page_info_right_chev, self.page_info_spacer, self.page_info_last_chev, } -- return button self.page_return_arrow = Button:new{ icon = "resources/icons/appbar.arrow.left.up.png", callback = function() if self.onReturn then self:onReturn() end end, bordersize = 0, show_parent = self.show_parent, readonly = self.return_arrow_propagation, } self.page_return_arrow:hide() self.return_button = HorizontalGroup:new{ HorizontalSpan:new{ width = Size.span.horizontal_small, }, self.page_return_arrow, } local header = VerticalGroup:new{ VerticalSpan:new{width = self.header_padding}, self.title_bar, } local body = self.item_group local footer = BottomContainer:new{ dimen = self.dimen:copy(), self.page_info, } local page_return = BottomContainer:new{ dimen = self.dimen:copy(), WidgetContainer:new{ dimen = Geom:new{ w = Screen:getWidth(), h = self.page_return_arrow:getSize().h, }, self.return_button, } } self:_recalculateDimen() self.vertical_span = HorizontalGroup:new{ VerticalSpan:new{ width = self.span_width } } if self.no_title then self.content_group = VerticalGroup:new{ align = "left", self.vertical_span, body, } else self.content_group = VerticalGroup:new{ align = "left", header, self.vertical_span, body, } end local content = OverlapGroup:new{ dimen = self.dimen:copy(), self.content_group, page_return, footer, } self[1] = FrameContainer:new{ background = Blitbuffer.COLOR_WHITE, bordersize = self.is_borderless and 0 or 2, padding = 0, margin = 0, radius = self.is_popout and math.floor(self.dimen.w/20) or 0, content } ------------------------------------------ -- start to set up input event callback -- ------------------------------------------ if Device:isTouchDevice() then if self.has_close_button then table.insert(self.title_bar, MenuCloseButton:new{ menu = self, padding_right = self.header_padding, }) end -- watch for outer region if it's a self contained widget if self.is_popout then self.ges_events.TapCloseAllMenus = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } } } end -- delegate swipe gesture to GestureManager in filemanager if self.is_file_manager ~= true then self.ges_events.Swipe = { GestureRange:new{ ges = "swipe", range = self.dimen, } } end self.ges_events.Close = self.on_close_ges end if not Device:hasKeyboard() then -- remove menu item shortcut for K4 self.is_enable_shortcut = false end if Device:hasKeys() then -- set up keyboard events self.key_events.Close = { {"Back"}, doc = "close menu" } self.key_events.NextPage = { {Input.group.PgFwd}, doc = "goto next page of the menu" } self.key_events.PrevPage = { {Input.group.PgBack}, doc = "goto previous page of the menu" } end if Device:hasDPad() then -- we won't catch presses to "Right", leave that to MenuItem. self.key_events.FocusRight = nil -- shortcut icon is not needed for touch device if self.is_enable_shortcut then self.key_events.SelectByShortCut = { {self.item_shortcuts} } end self.key_events.Select = { {"Press"}, doc = "select current menu item" } self.key_events.Right = { {"Right"}, doc = "hold menu item" } end if #self.item_table > 0 then -- if the table is not yet initialized, this call -- must be done manually: self.page = math.ceil((self.item_table.current or 1) / self.perpage) end if self.path_items then self:refreshPath() else self:updateItems() end end function Menu:onCloseWidget() --- @fixme -- we cannot refresh regionally using the dimen field -- because some menus without menu title use VerticalGroup to include -- a text widget which is not calculated into the dimen. -- For example, it's a dirty hack to use two menus(one this menu and one -- touch menu) in the filemanager in order to capture tap gesture to popup -- the filemanager menu. -- NOTE: For the same reason, don't make it flash, -- because that'll trigger when we close the FM and open a book... UIManager:setDirty(nil, "partial") end function Menu:updatePageInfo(select_number) if self.item_group[1] then if Device:hasDPad() then -- reset focus manager accordingly self.selected = { x = 1, y = select_number } end -- update page information if self.page_num > 1 then self.page_info_text:setText(util.template(_("Page %1 of %2"), self.page, self.page_num)) else self.page_info_text:setText(""); end self.page_info_left_chev:showHide(self.page_num > 1) self.page_info_right_chev:showHide(self.page_num > 1) self.page_info_first_chev:showHide(self.page_num > 2) self.page_info_last_chev:showHide(self.page_num > 2) self.page_return_arrow:showHide(self.onReturn ~= nil) self.page_info_left_chev:enableDisable(self.page > 1) self.page_info_right_chev:enableDisable(self.page < self.page_num) self.page_info_first_chev:enableDisable(self.page > 1) self.page_info_last_chev:enableDisable(self.page < self.page_num) self.page_return_arrow:enableDisable(#self.paths > 0) else self.page_info_text:setText(_("No choices available")) end end function Menu:updateItems(select_number) local old_dimen = self.dimen and self.dimen:copy() -- self.layout must be updated for focusmanager self.layout = {} self.item_group:clear() self.page_info:resetLayout() self.return_button:resetLayout() self.vertical_span:clear() self.content_group:resetLayout() self:_recalculateDimen() -- default to select the first item if not select_number then select_number = 1 end --font size between 12 and 18 for better matching local infont_size = math.floor(18 - (self.perpage - 6) / 3) --default font size between 14 and 24 for better matching local font_size = G_reader_settings:readSetting("items_font_size") or math.floor(24 - ((self.perpage - 6)/ 18) * 10 ) for c = 1, math.min(self.perpage, #self.item_table) do -- calculate index in item_table local i = (self.page - 1) * self.perpage + c if i <= #self.item_table then local item_shortcut = nil local shortcut_style = "square" if self.is_enable_shortcut then -- give different shortcut_style to keys in different -- lines of keyboard if c >= 11 and c <= 20 then --shortcut_style = "rounded_corner" shortcut_style = "grey_square" end item_shortcut = self.item_shortcuts[c] end local item_tmp = MenuItem:new{ show_parent = self.show_parent, state = self.item_table[i].state, state_size = self.state_size or {}, text = getMenuText(self.item_table[i]), mandatory = self.item_table[i].mandatory, bold = self.item_table.current == i or self.item_table[i].bold == true, dim = self.item_table[i].dim, font = "smallinfofont", font_size = font_size, infont = "infont", infont_size = infont_size, dimen = self.item_dimen:new(), shortcut = item_shortcut, shortcut_style = shortcut_style, table = self.item_table[i], menu = self, linesize = self.linesize, single_line = self.single_line, align_baselines = self.align_baselines, line_color = self.line_color, } table.insert(self.item_group, item_tmp) -- this is for focus manager table.insert(self.layout, {item_tmp}) end -- if i <= self.items end -- for c=1, self.perpage self:updatePageInfo(select_number) if self.show_path then self.path_text:setText(self.path) end UIManager:setDirty(self.show_parent, function() local refresh_dimen = old_dimen and old_dimen:combine(self.dimen) or self.dimen return "ui", refresh_dimen end) end --[[ the itemnumber paramter determines menu page number after switching item table 1. itemnumber >= 0 the page number is calculated with items per page 2. itemnumber == nil the page number is 1 3. itemnumber is negative number the page number is not changed, used when item_table is appended with new entries alternatively, itemmatch may be provided as a {key = value} table, and the page number will be the page containing the first item for which item.key = value --]] function Menu:switchItemTable(new_title, new_item_table, itemnumber, itemmatch) if self.menu_title and new_title then self.menu_title:setText(new_title) end if itemnumber == nil then self.page = 1 elseif itemnumber >= 0 then self.page = math.ceil(itemnumber / self.perpage) end if type(itemmatch) == "table" then local key, value = next(itemmatch) for num, item in ipairs(new_item_table) do if item[key] == value then self.page = math.floor((num-1) / self.perpage) + 1 break end end end -- make sure current page is in right page range local max_pages = math.ceil(#new_item_table / self.perpage) if self.page > max_pages then self.page = max_pages end self.item_table = new_item_table self:updateItems() end function Menu:onScreenResize(dimen) --- @todo Investigate: could this cause minor memory leaks? self:init() return false end function Menu:onSelectByShortCut(_, keyevent) for k,v in ipairs(self.item_shortcuts) do if k > self.perpage then break elseif v == keyevent.key then if self.item_table[(self.page-1)*self.perpage + k] then self:onMenuSelect(self.item_table[(self.page-1)*self.perpage + k]) end break end end return true end function Menu:onShowGotoDialog() if self.page_info_text and self.page_info_text.hold_input then self.page_info_text:onInput(self.page_info_text.hold_input) end return true end function Menu:onWrapFirst() if self.page > 1 then self.page = self.page - 1 local end_position = self.perpage if self.page == self.page_num then end_position = #self.item_table % self.perpage end self:updateItems(end_position) end return false end function Menu:onWrapLast() if self.page < self.page_num then self:onNextPage() end return false end --[[ override this function to process the item selected in a different manner ]]-- function Menu:onMenuSelect(item) if item.sub_item_table == nil then if self.close_callback then self.close_callback() end self:onMenuChoice(item) else -- save menu title for later resume self.item_table.title = self.title table.insert(self.item_table_stack, self.item_table) self:switchItemTable(item.text, item.sub_item_table) end return true end --[[ default to call item callback override this function to handle the choice --]] function Menu:onMenuChoice(item) if item.callback then item.callback() end return true end --[[ override this function to process the item hold in a different manner ]]-- function Menu:onMenuHold(item) return true end function Menu:onNextPage() if self.onNext and self.page == self.page_num - 1 then self:onNext() end if self.page < self.page_num then self.page = self.page + 1 self:updateItems() elseif self.page == self.page_num then -- on the last page, we check if we're on the last item local end_position = #self.item_table % self.perpage if end_position == 0 then end_position = self.perpage end if end_position ~= self.selected.y then self:updateItems(end_position) end self.page = 1 self:updateItems() end return true end function Menu:onPrevPage() if self.page > 1 then self.page = self.page - 1 elseif self.page == 1 then self.page = self.page_num end self:updateItems() return true end function Menu:onFirstPage() self.page = 1 self:updateItems() return true end function Menu:onLastPage() self.page = self.page_num self:updateItems() return true end function Menu:onGotoPage(page) self.page = page self:updateItems() return true end function Menu:onSelect() local item = self.item_table[(self.page-1)*self.perpage+self.selected.y] if item then self:onMenuSelect(item) end return true end function Menu:onRight() local item = self.item_table[(self.page-1)*self.perpage+self.selected.y] if item then self:onMenuHold(item) end return true end function Menu:onClose() local table_length = #self.item_table_stack if table_length == 0 then self:onCloseAllMenus() else -- back to parent menu local parent_item_table = table.remove(self.item_table_stack, table_length) self:switchItemTable(parent_item_table.title, parent_item_table) end return true end function Menu:onCloseAllMenus() UIManager:close(self) if self.close_callback then self.close_callback() end return true end function Menu:onTapCloseAllMenus(arg, ges_ev) if ges_ev.pos:notIntersectWith(self.dimen) then self:onCloseAllMenus() return true end end function Menu:onSwipe(arg, ges_ev) if ges_ev.direction == "west" then self:onNextPage() elseif ges_ev.direction == "east" then self:onPrevPage() elseif ges_ev.direction == "south" then if self.has_close_button and not self.no_title then -- If there is a close button displayed (so, this Menu can be -- closed), allow easier closing with swipe up/down self:onClose() end -- If there is no close button, it's a top level Menu and swipe -- up/down may hide/show top menu elseif ges_ev.direction == "north" then -- no use for now do end -- luacheck: ignore 541 else -- diagonal swipe -- trigger full refresh UIManager:setDirty(nil, "full") end end function Menu.itemTableFromTouchMenu(t) local item_t = {} for k,v in pairs(t) do local item = { text = k } if v.callback then item.callback = v.callback else item.sub_item_table = v end table.insert(item_t, item) end return item_t end return Menu