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koreader/frontend/ui/widget/bboxwidget.lua

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--[[--
BBoxWidget shows a bbox for page cropping.
]]
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local InputContainer = require("ui/widget/container/inputcontainer")
local Device = require("device")
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local Event = require("ui/event")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
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local Math = require("optmath")
local Screen = Device.screen
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local Size = require("ui/size")
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local UIManager = require("ui/uimanager")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
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local BBoxWidget = InputContainer:extend{
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page_bbox = nil,
screen_bbox = nil,
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linesize = Size.line.thick,
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fine_factor = 10,
dimen = Geom:new(),
}
function BBoxWidget:init()
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self.page_bbox = self.document:getPageBBox(self.view.state.page)
if Device:isTouchDevice() then
self.ges_events = {
TapAdjust = {
GestureRange:new{
ges = "tap",
range = self.view.dimen,
}
},
SwipeAdjust = {
GestureRange:new{
ges = "swipe",
range = self.view.dimen,
}
},
HoldAdjust = {
GestureRange:new{
ges = "hold",
range = self.view.dimen,
}
},
ConfirmAdjust = {
GestureRange:new{
ges = "double_tap",
range = self.view.dimen,
}
}
}
else
self._confirm_stage = 1 -- 1 for left-top, 2 for right-bottom
self.key_events.MoveIndicatorUp = { { "Up" }, event="MoveIndicator", args = { 0, -1 } }
self.key_events.MoveIndicatorDown = { { "Down" }, event="MoveIndicator", args = { 0, 1 } }
self.key_events.MoveIndicatorLeft = { { "Left" }, event="MoveIndicator", args = { -1, 0 } }
self.key_events.MoveIndicatorRight = { { "Right" }, event="MoveIndicator", args = { 1, 0 } }
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end
if Device:hasKeys() then
self.key_events.Close = { { Device.input.group.Back } }
self.key_events.Select = { { "Press" } }
end
end
function BBoxWidget:getSize()
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return self.view.dimen
end
function BBoxWidget:paintTo(bb, x, y)
self.dimen = self.view.dimen:copy()
self.dimen.x, self.dimen.y = x, y
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-- As getScreenBBox uses view states, screen_bbox initialization is postponed.
self.screen_bbox = self.screen_bbox or self:getScreenBBox(self.page_bbox)
local bbox = self.screen_bbox
-- top edge
bb:invertRect(bbox.x0 + self.linesize, bbox.y0, bbox.x1 - bbox.x0, self.linesize)
-- bottom edge
bb:invertRect(bbox.x0 + self.linesize, bbox.y1, bbox.x1 - bbox.x0 - self.linesize, self.linesize)
-- left edge
bb:invertRect(bbox.x0, bbox.y0, self.linesize, bbox.y1 - bbox.y0 + self.linesize)
-- right edge
bb:invertRect(bbox.x1, bbox.y0 + self.linesize, self.linesize, bbox.y1 - bbox.y0)
if self._confirm_stage == 1 then
-- left top indicator
self:_drawIndicator(bb, bbox.x0, bbox.y0)
elseif self._confirm_stage == 2 then
-- right bottom indicator
self:_drawIndicator(bb, bbox.x1, bbox.y1)
end
end
function BBoxWidget:_drawIndicator(bb, x, y)
local rect = Geom:new({
x = x - Size.item.height_default / 2,
y = y - Size.item.height_default / 2,
w = Size.item.height_default,
h = Size.item.height_default,
})
-- paint big cross line +
bb:invertRect(
rect.x,
rect.y + rect.h / 2 - Size.border.thick / 2,
rect.w,
Size.border.thick
)
bb:invertRect(
rect.x + rect.w / 2 - Size.border.thick / 2,
rect.y,
Size.border.thick,
rect.h
)
end
-- transform page bbox to screen bbox
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function BBoxWidget:getScreenBBox(page_bbox)
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local bbox = {}
local scale = self.view.state.zoom
local screen_offset = self.view.state.offset
bbox.x0 = Math.round(page_bbox.x0 * scale + screen_offset.x)
bbox.y0 = Math.round(page_bbox.y0 * scale + screen_offset.y)
bbox.x1 = Math.round(page_bbox.x1 * scale + screen_offset.x)
bbox.y1 = Math.round(page_bbox.y1 * scale + screen_offset.y)
return bbox
end
-- transform screen bbox to page bbox
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function BBoxWidget:getPageBBox(screen_bbox)
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local bbox = {}
local scale = self.view.state.zoom
local screen_offset = self.view.state.offset
bbox.x0 = Math.round((screen_bbox.x0 - screen_offset.x) / scale)
bbox.y0 = Math.round((screen_bbox.y0 - screen_offset.y) / scale)
bbox.x1 = Math.round((screen_bbox.x1 - screen_offset.x) / scale)
bbox.y1 = Math.round((screen_bbox.y1 - screen_offset.y) / scale)
return bbox
end
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function BBoxWidget:inPageArea(ges)
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local offset = self.view.state.offset
local page_area = self.view.page_area
local page_dimen = Geom:new{ x = offset.x, y = offset.y, h = page_area.h, w = page_area.w}
return not ges.pos:notIntersectWith(page_dimen)
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end
function BBoxWidget:adjustScreenBBox(ges, relative)
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if not self:inPageArea(ges) then return end
local bbox = self.screen_bbox
local upper_left = Geom:new{ x = bbox.x0, y = bbox.y0}
local upper_right = Geom:new{ x = bbox.x1, y = bbox.y0}
local bottom_left = Geom:new{ x = bbox.x0, y = bbox.y1}
local bottom_right = Geom:new{ x = bbox.x1, y = bbox.y1}
local upper_center = Geom:new{ x = (bbox.x0 + bbox.x1) / 2, y = bbox.y0}
local bottom_center = Geom:new{ x = (bbox.x0 + bbox.x1) / 2, y = bbox.y1}
local right_center = Geom:new{ x = bbox.x1, y = (bbox.y0 + bbox.y1) / 2}
local left_center = Geom:new{ x = bbox.x0, y = (bbox.y0 + bbox.y1) / 2}
local anchors = {
upper_left, upper_center, upper_right,
left_center, right_center,
bottom_left, bottom_center, bottom_right,
}
local _, nearest = Math.tmin(anchors, function(a,b)
return a:distance(ges.pos) > b:distance(ges.pos)
end)
if nearest == upper_left then
upper_left.x = ges.pos.x
upper_left.y = ges.pos.y
elseif nearest == bottom_right then
bottom_right.x = ges.pos.x
bottom_right.y = ges.pos.y
elseif nearest == upper_right then
bottom_right.x = ges.pos.x
upper_left.y = ges.pos.y
elseif nearest == bottom_left then
upper_left.x = ges.pos.x
bottom_right.y = ges.pos.y
elseif nearest == upper_center then
if relative then
local delta = 0
if ges.direction == "north" then
delta = -ges.distance / self.fine_factor
elseif ges.direction == "south" then
delta = ges.distance / self.fine_factor
end
upper_left.y = upper_left.y + delta
else
upper_left.y = ges.pos.y
end
elseif nearest == right_center then
if relative then
local delta = 0
if ges.direction == "west" then
delta = -ges.distance / self.fine_factor
elseif ges.direction == "east" then
delta = ges.distance / self.fine_factor
end
bottom_right.x = bottom_right.x + delta
else
bottom_right.x = ges.pos.x
end
elseif nearest == bottom_center then
if relative then
local delta = 0
if ges.direction == "north" then
delta = -ges.distance / self.fine_factor
elseif ges.direction == "south" then
delta = ges.distance / self.fine_factor
end
bottom_right.y = bottom_right.y + delta
else
bottom_right.y = ges.pos.y
end
elseif nearest == left_center then
if relative then
local delta = 0
if ges.direction == "west" then
delta = -ges.distance / self.fine_factor
elseif ges.direction == "east" then
delta = ges.distance / self.fine_factor
end
upper_left.x = upper_left.x + delta
else
upper_left.x = ges.pos.x
end
end
self.screen_bbox = {
x0 = Math.round(upper_left.x),
y0 = Math.round(upper_left.y),
x1 = Math.round(bottom_right.x),
y1 = Math.round(bottom_right.y)
}
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UIManager:setDirty(self.ui, "ui")
end
function BBoxWidget:onMoveIndicator(args)
local dx, dy = unpack(args)
local bbox = self.screen_bbox
local move_distance = Size.item.height_default / 4
local half_indicator_size = move_distance * 2
-- mark edges dirty to redraw
-- top edge
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x0 - move_distance,
y = bbox.y0 - move_distance,
w = bbox.x1 - bbox.x0 + move_distance,
h = move_distance * 2
})
-- left edge
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x0 - move_distance,
y = bbox.y0 - move_distance,
w = move_distance * 2,
h = bbox.y1 - bbox.y0 + move_distance,
})
-- right edge
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x1 - move_distance,
y = bbox.y0 - move_distance,
w = move_distance * 2,
h = bbox.y1 - bbox.y0 + move_distance,
})
-- bottom edge
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x0 - move_distance,
y = bbox.y1 - move_distance,
w = bbox.x1 - bbox.x0 + move_distance,
h = move_distance * 2,
})
-- left top indicator
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x0 - half_indicator_size - move_distance,
y = bbox.y0 - half_indicator_size - move_distance,
w = half_indicator_size * 2 + move_distance,
h = half_indicator_size * 2 + move_distance
})
-- bottom right indicator
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x1 - half_indicator_size,
y = bbox.y1 - half_indicator_size,
w = half_indicator_size * 2 + move_distance,
h = half_indicator_size * 2 + move_distance
})
if self._confirm_stage == 1 then
local x = self.screen_bbox.x0 + dx * Size.item.height_default / 4
local y = self.screen_bbox.y0 + dy * Size.item.height_default / 4
local max_x = self.screen_bbox.x1 - Size.item.height_default
local max_y = self.screen_bbox.y1 - Size.item.height_default
x = (x > 0 and x) or 0
x = (x < max_x and x) or max_x
y = (y > 0 and y) or 0
y = (y < max_y and y) or max_y
self.screen_bbox.x0 = Math.round(x)
self.screen_bbox.y0 = Math.round(y)
return true
elseif self._confirm_stage == 2 then
local x = self.screen_bbox.x1 + dx * Size.item.height_default / 4
local y = self.screen_bbox.y1 + dy * Size.item.height_default / 4
local min_x = self.screen_bbox.x0 + Size.item.height_default
local min_y = self.screen_bbox.y0 + Size.item.height_default
x = (x > min_x and x) or min_x
x = (x < Screen:getWidth() and x) or Screen:getWidth()
y = (y > min_y and y) or min_y
y = (y < Screen:getHeight() and y) or Screen:getHeight()
self.screen_bbox.x1 = Math.round(x)
self.screen_bbox.y1 = Math.round(y)
return true
end
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end
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function BBoxWidget:getModifiedPageBBox()
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return self:getPageBBox(self.screen_bbox)
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end
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function BBoxWidget:onTapAdjust(arg, ges)
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self:adjustScreenBBox(ges)
return true
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end
function BBoxWidget:onSwipeAdjust(arg, ges)
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self:adjustScreenBBox(ges, true)
return true
end
function BBoxWidget:onHoldAdjust(arg, ges)
--- @fixme this is a dirty hack to disable hold gesture in page cropping
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-- since Kobo devices may append hold gestures to each swipe gesture rendering
-- relative replacement impossible. See koreader/koreader#987 at Github.
--self:adjustScreenBBox(ges)
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return true
end
function BBoxWidget:onConfirmAdjust(arg, ges)
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if self:inPageArea(ges) then
self.ui:handleEvent(Event:new("ConfirmPageCrop"))
end
return true
end
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function BBoxWidget:onClose()
self.ui:handleEvent(Event:new("CancelPageCrop"))
return true
end
function BBoxWidget:onSelect()
if not self._confirm_stage or self._confirm_stage == 2 then
self.ui:handleEvent(Event:new("ConfirmPageCrop"))
else
local bbox = self.screen_bbox
self._confirm_stage = self._confirm_stage + 1
-- left top indicator
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x0 - Size.item.height_default / 2,
y = bbox.y0 - Size.item.height_default / 2,
w = Size.item.height_default,
h = Size.item.height_default,
})
-- right bottom indicator
UIManager:setDirty(self.ui, "ui", Geom:new{
x = bbox.x1 - Size.item.height_default / 2,
y = bbox.y1 - Size.item.height_default / 2,
w = Size.item.height_default,
h = Size.item.height_default,
})
end
return true
end
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return BBoxWidget