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https://github.com/sezanzeb/input-remapper
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124 lines
6.1 KiB
Markdown
124 lines
6.1 KiB
Markdown
# Why does key-mapper not use xkb configs?
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Branches for some of that stuff exist to archive it instead of loosing it
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forever. Some of this stuff is based on wild guesses.
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**Initial target** You write a symbols file based on your specified mapping,
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and that's pretty much it. There were two mappings: The first one is in the
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keycodes file and contains "<10> = 10", which is super redundant but needed
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for xkb. The second one mapped "<10>" to characters, modifiers, etc. using
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symbol files in xkb. However, if you had one keyboard layout for your mouse
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that writes SHIFT keys on keycode 10, and one for your keyboard that is normal
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and writes 1/! on keycode 10, then you would not be able to write ! by
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pressing that mouse button and that keyboard button at the same time.
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This was quite mature, pretty much finished and tested.
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**The second idea** was to write special keycodes known only to key-mapper
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(256 - 511) into the input device of your mouse in /dev/input, and map
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those to SHIFT and such, whenever a button is clicked. A mapping would have
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existed to prevent the original keycode 10 from writing a 1. But this device
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doesn't have the capabilities set for those keycodes, so it won't use them.
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**The third idea** is to create a new input device that uses 8 - 255, just
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like other layouts, and key-mapper always tries to use the same keycodes for
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SHIFT as already used in the system default. The pipeline is like this:
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1. A human thumb presses an extra-button of the device "mouse"
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2. key-mapper uses evdev to get the event from "mouse", sees "ahh, it's a
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10, I know that one and will now write 50 into my own device". 50 is
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the keycode for SHIFT on my regular keyboard, so it won't clash anymore
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with alphanumeric keys and such.
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3. X has key-mappers configs for the key-mapper device loaded and
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checks in it's keycodes config file "50, that would be <50>", then looks
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into it's symbols config "<50> is mapped to SHIFT", and then it actually
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presses the SHIFT down to modify all other future buttons.
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4. X has another config for "mouse" loaded, which prevents any system default
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mapping to print the overwritten key "1" into the session.
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But this is a rather complicated approach. The mapping of 10 -> 50 would
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have to be stored somewhere as well. It would make the mess of configuration
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files already needed for xkb even worse. This idea was not considered for
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long, so no "third" branch exists.
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**Fourth idea**: Based on the second idea, instead of using keycodes greater
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than 255, use unused keycodes starting from 255, going down. For example
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pressing key 10 triggers key-mapper to write key 253 into the /dev device,
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while mapping key 10 to nothing. This has the same problem, the device
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capabilities ignore many of those keycodes. 140 works, 145 won't, 150 works.
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**Fifth idea**: Instead of writing xkb symbol files, just disable all
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mouse buttons with a single symbol file. Key-mapper listens for key events
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in /dev and then writes the mapped keycode into a new device in /dev. For
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example, if 10 should be mapped to Shift_L, xkb configs would disable
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key 10 and key-mapper would write 50 into /dev, which is Shift_L in the system
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mapping. This sounds incredibly simple and makes me throw away tons of code.
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But somehow writing into the new /dev file makes the original keycode
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not mapped by xbk symbol files, and therefore leak through. In the
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previous example, it would still write '1', and then after that the
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other key. By adding a timeout single keys work, but holding down a
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button that is mapped to shift will (would usually have a keycode of
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10, now triggers writing 50) write "!!!!!!!!!". Even though no symbols
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are loaded for that button.
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**The Sixth idea** The described problem is
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because the second device that starts writing an event.value of 2 will
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take control of what is happening. Following example: (KB = keyboard,
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example devices)
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1. hold a on KB1: `a-1`, `a-2`, `a-2`, `a-2`, ...
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2. hold shift on KB2: `shift-2`, `shift-2`, `shift-2`, ...
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No a-2 on KB1 happening anymore. The xkb symbols of KB2 will
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be used! So if KB2 maps shift+a to b, it will write b, even
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though KB1 maps shift+a to c! And if you reverse this, hold
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shift on KB2 first and then a on KB1, the xkb mapping of KB1
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will take effect and write c!
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In the context of the fifth idea, KB1 would be the mouse, KB2 would be
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the new /dev device. The KB1 keycode comes first and is then realized as
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'!' when KB2 comes in and applies a different mapping.
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Which means in order to prevent "!!!!!!" being written while holding down
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keycode 10 on the mouse, which is supposed to be shift, the 10 of the
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key-mapper /dev node has to be mapped to none as well. But that would
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prevent a key that is mapped to "1", which translates to 10, from working.
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So instead of using the output from xmodmap to determine the correct
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keycode, use a custom mapping that starts at 255 and just offsets xmodmap
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by 255. The correct capabilities need to exist this time. Everything below
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255 is disabled. This mapping is applied to key-mappers custom /dev node.
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However, if you try to map Shift to button 10 of your mouse, and use
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mouse-shift + keyboard-1, you need to press keyboard-1 again to do anything.
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I assume this is because:
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- mouse-10 down
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- keymapper says: 50 down
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- xkb mapping: 10 is none. 50 is shift.
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- keyboard-10 down (down again? X/Linux ignores that)
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- keyboard-10 up
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- keyboard-10 down, "!" written
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**Seventh, final solution** By grabbing the mouse device (EVIOCGRAB) this
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won't happen. Since this prevents all the keycodes from doing stuff, no
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empty xkb symbols file is needed anymore. If 10 is mapped to a, it will
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figure out the keycode for a in the system configuration (via setxkbmap -pke)
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and write it into a new device that has proper capabilities. So no xkb
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configurations are needed at all anymore.
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# How I would have liked it to be
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This solution would have made the macro thing and mapping of mouse-clicks
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impossible though.
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setxkbmap -layout ~/.config/key-mapper/mouse -device 13
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config looks like:
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```
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10 = a, A
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11 = Shift_L
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```
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done. Without crashing X. Without printing generic useless errors. Without
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colliding with other devices using the same keycodes. If it was that easy,
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an app to map keys would have already existed.
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