input-remapper/keymapper/dev/reader.py

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
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# Copyright (C) 2021 sezanzeb <proxima@hip70890b.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""Keeps reading keycodes in the background for the UI to use."""
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import sys
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import select
import multiprocessing
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import threading
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import evdev
from evdev.ecodes import EV_KEY, EV_ABS, ABS_MISC
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from keymapper.logger import logger
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from keymapper.key import Key
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from keymapper.state import custom_mapping
from keymapper.getdevices import get_devices, refresh_devices
from keymapper.dev import utils
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CLOSE = 1
PRIORITIES = {
EV_KEY: 100,
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EV_ABS: 50,
}
FILTER_THRESHOLD = 0.01
def prioritize(events):
"""Return the event that is most likely desired to be mapped.
KEY over ABS and everything over ABS_MISC.
"""
events = [
event for event in events
if event is not None
]
return sorted(events, key=lambda e: (
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PRIORITIES.get(e.type, 0),
not (e.type == EV_ABS and e.code == ABS_MISC),
abs(e.value)
))[-1]
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class _KeycodeReader:
"""Keeps reading keycodes in the background for the UI to use.
Does not serve any purpose for the injection service.
When a button was pressed, the newest keycode can be obtained from this
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object. GTK has get_key for keyboard keys, but KeycodeReader also
has knowledge of buttons like the middle-mouse button.
"""
def __init__(self):
self.virtual_devices = []
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self._pipe = None
self._process = None
self.fail_counter = 0
self.newest_event = None
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# to keep track of combinations.
# "I have got this release event, what was this for?"
# A release event for a D-Pad axis might be any direction, hence
# this maps from release to input in order to remember it.
self._unreleased = {}
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def __del__(self):
self.stop_reading()
def stop_reading(self):
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"""Stop reading keycodes."""
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if self._pipe is not None:
logger.debug('Sending close msg to reader')
self._pipe[0].send(CLOSE)
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self._pipe = None
def clear(self):
"""Next time when reading don't return the previous keycode."""
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# just call read to clear the pipe
self.read()
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self._unreleased = {}
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def start_reading(self, device_name):
"""Tell the evdev lib to start looking for keycodes.
If read is called without prior start_reading, no keycodes
will be available.
"""
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self.stop_reading()
# make sure this sees up to date devices, including those created
# by key-mapper
refresh_devices()
self.virtual_devices = []
for name, group in get_devices().items():
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if device_name not in name:
continue
# Watch over each one of the potentially multiple devices per
# hardware
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for path in group['paths']:
try:
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device = evdev.InputDevice(path)
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except FileNotFoundError:
continue
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if evdev.ecodes.EV_KEY in device.capabilities():
self.virtual_devices.append(device)
logger.debug(
'Starting reading keycodes from "%s"',
'", "'.join([device.name for device in self.virtual_devices])
)
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pipe = multiprocessing.Pipe()
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self._pipe = pipe
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self._process = threading.Thread(target=self._read_worker)
self._process.start()
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def _consume_event(self, event, device):
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"""Write the event code into the pipe if it is a key-down press."""
# value: 1 for down, 0 for up, 2 for hold.
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if self._pipe is None or self._pipe[1].closed:
logger.debug('Pipe closed, reader stops.')
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sys.exit(0)
click_events = [
evdev.ecodes.BTN_LEFT,
evdev.ecodes.BTN_TOOL_DOUBLETAP
]
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if event.type == EV_KEY and event.value == 2:
# ignore hold-down events
return
if event.type == EV_KEY and event.code in click_events:
# disable mapping the left mouse button because it would break
# the mouse. Also it is emitted right when focusing the row
# which breaks the current workflow.
return
if not utils.should_map_event_as_btn(device, event, custom_mapping):
return
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if not (event.value == 0 and event.type == EV_ABS):
# avoid gamepad trigger spam
logger.spam(
'got (%s, %s, %s)',
event.type,
event.code,
event.value
)
self._pipe[1].send(event)
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def _read_worker(self):
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"""Thread that reads keycodes and buffers them into a pipe."""
# using a thread that blocks instead of read_one made it easier
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# to debug via the logs, because the UI was not polling properly
# at some point which caused logs for events not to be written.
rlist = {device.fd: device for device in self.virtual_devices}
rlist[self._pipe[1]] = self._pipe[1]
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while True:
ready = select.select(rlist, [], [])[0]
for fd in ready:
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readable = rlist[fd] # a device or a pipe
if isinstance(readable, multiprocessing.connection.Connection):
msg = readable.recv()
if msg == CLOSE:
logger.debug('Reader stopped')
return
continue
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try:
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for event in rlist[fd].read():
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self._consume_event(event, readable)
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except OSError:
logger.debug(
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'Device "%s" disappeared from the reader',
rlist[fd].path
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)
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del rlist[fd]
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def are_keys_pressed(self):
"""Check if any keys currently pressed down."""
return len(self._unreleased) > 0
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def read(self):
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"""Get the newest key as Key object
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If the timing of two recent events is very close, prioritize
key events over abs events.
"""
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if self._pipe is None:
self.fail_counter += 1
if self.fail_counter % 10 == 0:
# spam less
logger.debug('No pipe available to read from')
return None
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newest_event = self.newest_event
newest_time = (
0 if newest_event is None
else newest_event.sec + newest_event.usec / 1000000
)
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while self._pipe[0].poll():
event = self._pipe[0].recv()
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event_tuple = (event.type, event.code, event.value)
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without_value = (event.type, event.code)
if event.value == 0:
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if without_value in self._unreleased:
del self._unreleased[without_value]
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continue
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if self._unreleased.get(without_value) == event_tuple:
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# no duplicate down events (gamepad triggers)
continue
time = event.sec + event.usec / 1000000
delta = time - newest_time
if delta < FILTER_THRESHOLD:
if prioritize([newest_event, event]) != event:
# two events happened very close, probably some weird
# spam from the device. The wacom intuos 5 adds an
# ABS_MISC event to every button press, filter that out
logger.spam(
'Ignoring event (%s, %s, %s)',
event.type, event.code, event.value
)
continue
# the previous event is ignored
previous_without_value = (newest_event.type, newest_event.code)
if previous_without_value in self._unreleased:
del self._unreleased[previous_without_value]
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self._unreleased[without_value] = (
event.type,
event.code,
event.value
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)
newest_event = event
newest_time = time
if newest_event == self.newest_event:
# don't return the same event twice
return None
self.newest_event = newest_event
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if len(self._unreleased) > 0:
return Key(*self._unreleased.values())
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# nothing
return None
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keycode_reader = _KeycodeReader()