input-remapper/keymapper/gtk/row.py

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#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""A single, configurable key mapping."""
import evdev
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import gi
gi.require_version('Gtk', '3.0')
gi.require_version('GLib', '2.0')
from gi.repository import Gtk, GLib
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from keymapper.state import custom_mapping
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from keymapper.logger import logger
CTX_KEYCODE = 2
def to_string(ev_type, code):
"""A nice to show description of the pressed key."""
try:
name = evdev.ecodes.bytype[ev_type][code]
if isinstance(name, list):
name = name[0]
return name.replace('KEY_', '')
except KeyError:
return 'unknown'
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class Row(Gtk.ListBoxRow):
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"""A single, configurable key mapping."""
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__gtype_name__ = 'ListBoxRow'
def __init__(
self, delete_callback, window, ev_type=None, keycode=None,
character=None
):
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"""Construct a row widget."""
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super().__init__()
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self.device = window.selected_device
self.window = window
self.delete_callback = delete_callback
self.character_input = None
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self.keycode_input = None
self.ev_type = ev_type
self.keycode = keycode
self.put_together(character)
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def get_keycode(self):
"""Get a tuple of event_type and keycode from the left column.
Or None if no codes are mapped on this row.
"""
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keycode = self.keycode_input.get_label()
if not keycode:
return None
return self.ev_type, self.keycode
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def get_character(self):
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"""Get the assigned character from the middle column."""
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character = self.character_input.get_text()
return character if character else None
def set_new_keycode(self, ev_type, new_keycode):
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"""Check if a keycode has been pressed and if so, display it."""
# the newest_keycode is populated since the ui regularly polls it
# in order to display it in the status bar.
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key = self.get_keycode()
previous_type = key[0] if key else None
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previous_keycode = key[1] if key else None
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character = self.get_character()
# no input
if new_keycode is None:
return
# keycode didn't change, do nothing
if new_keycode == previous_keycode:
return
# keycode is already set by some other row
existing = custom_mapping.get_character(ev_type, new_keycode)
if existing is not None:
name = to_string(ev_type, new_keycode)
msg = f'"{name}" already mapped to {existing}"'
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logger.info(msg)
self.window.get('status_bar').push(CTX_KEYCODE, msg)
return
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# it's legal to display the keycode
self.window.get('status_bar').remove_all(CTX_KEYCODE)
self.keycode_input.set_label(to_string(ev_type, new_keycode))
self.ev_type = ev_type
self.keycode = new_keycode
# switch to the character, don't require mouse input because
# that would overwrite the key with the mouse-button key if
# the current device is a mouse. idle_add this so that the
# keycode event won't write into the character input as well.
window = self.window.window
GLib.idle_add(lambda: window.set_focus(self.character_input))
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self.highlight()
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# the character is empty and therefore the mapping is not complete
if character is None:
return
# else, the keycode has changed, the character is set, all good
custom_mapping.change(
new=(ev_type, new_keycode),
character=character,
previous=(previous_type, previous_keycode)
)
def highlight(self):
"""Mark this row as changed."""
self.get_style_context().add_class('changed')
def unhighlight(self):
"""Mark this row as unchanged."""
self.get_style_context().remove_class('changed')
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def on_character_input_change(self, _):
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"""When the output character for that keycode is typed in."""
key = self.get_keycode()
character = self.get_character()
self.highlight()
if key is not None:
ev_type, keycode = key
custom_mapping.change(
new=(ev_type, keycode),
character=character,
previous=(None, None)
)
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def put_together(self, character):
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"""Create all child GTK widgets and connect their signals."""
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delete_button = Gtk.EventBox()
delete_button.add(Gtk.Image.new_from_icon_name(
'window-close',
Gtk.IconSize.BUTTON
))
delete_button.connect(
'button-press-event',
self.on_delete_button_clicked
)
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delete_button.set_size_request(50, -1)
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keycode_input = Gtk.ToggleButton()
keycode_input.set_size_request(130, -1)
if self.keycode is not None:
keycode_input.set_label(to_string(self.ev_type, self.keycode))
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# make the togglebutton go back to its normal state when doing
# something else in the UI
keycode_input.connect(
'focus-out-event',
lambda *args: keycode_input.set_active(False)
)
character_input = Gtk.Entry()
character_input.set_alignment(0.5)
character_input.set_width_chars(4)
character_input.set_has_frame(False)
if character is not None:
character_input.set_text(character)
character_input.connect(
'changed',
self.on_character_input_change
)
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box = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)
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box.set_homogeneous(False)
box.set_spacing(0)
box.pack_start(keycode_input, expand=False, fill=True, padding=0)
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box.pack_start(character_input, expand=True, fill=True, padding=0)
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box.pack_start(delete_button, expand=False, fill=True, padding=0)
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box.show_all()
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box.get_style_context().add_class('row-box')
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self.add(box)
self.show_all()
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self.character_input = character_input
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self.keycode_input = keycode_input
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def on_delete_button_clicked(self, *args):
"""Destroy the row and remove it from the config."""
key = self.get_keycode()
if key is not None:
ev_type, keycode = key
custom_mapping.clear(ev_type, keycode)
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self.character_input.set_text('')
self.keycode_input.set_label('')
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self.delete_callback(self)