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input-remapper/keymapper/gtk/row.py

178 lines
6.0 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# key-mapper - GUI for device specific keyboard mappings
# Copyright (C) 2020 sezanzeb <proxima@hip70890b.de>
#
# This file is part of key-mapper.
#
# key-mapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# key-mapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with key-mapper. If not, see <https://www.gnu.org/licenses/>.
"""A single, configurable key mapping."""
import gi
gi.require_version('Gtk', '3.0')
gi.require_version('GLib', '2.0')
from gi.repository import Gtk, GLib
from keymapper.mapping import custom_mapping
from keymapper.logger import logger
from keymapper.linux import keycode_reader
CTX_KEYCODE = 2
class Row:
"""A single, configurable key mapping."""
def __init__(self, delete_callback, window, keycode=None, character=None):
"""Construct a row widget."""
self.widget = None
self.device = window.selected_device
self.window = window
self.delete_callback = delete_callback
self.put_together(keycode, character)
def get_widget(self):
"""Return the widget that wraps all the widgets of the row."""
return self.widget
def get_keycode(self):
keycode = self.keycode.get_label()
return int(keycode) if keycode else None
def get_character(self):
character = self.character_input.get_text()
return character if character else None
def start_watching_keycodes(self, *args):
"""Start to periodically check if a keycode has been pressed.
This is different from just listening for text input events
(as in Gtk.Entry), since keys may not write characters into the form
because they are not mapped. Furthermore their keycode is needed,
not their mapped character."""
keycode_reader.clear()
def iterate():
self.check_newest_keycode()
return self.keycode.is_focus() and self.window.window.is_active()
GLib.timeout_add(1000 / 30, iterate)
def check_newest_keycode(self):
"""Check if a keycode has been pressed and if so, display it."""
new_keycode = keycode_reader.read()
previous_keycode = self.get_keycode()
character = self.get_character()
# no input
if new_keycode is None:
return
# keycode didn't change, do nothing
if new_keycode == previous_keycode:
return
# keycode is already set by some other row
if custom_mapping.get(new_keycode) is not None:
msg = f'Keycode {new_keycode} is already mapped'
logger.info(msg)
self.window.get('status_bar').push(CTX_KEYCODE, msg)
return
# it's legal to display the keycode
self.window.get('status_bar').remove_all(CTX_KEYCODE)
self.keycode.set_label(str(new_keycode))
# switch to the character, don't require mouse input because
# that would overwrite the key with the mouse-button key if
# the current device is a mouse
self.window.window.set_focus(self.character_input)
# the character is empty and therefore the mapping is not complete
if character is None:
return
# else, the keycode has changed, the character is set, all good
custom_mapping.change(previous_keycode, new_keycode, character)
def on_character_input_change(self, entry):
keycode = self.get_keycode()
character = self.get_character()
if keycode is not None:
custom_mapping.change(None, keycode, character)
def put_together(self, keycode, character):
"""Create all GTK widgets."""
delete_button = Gtk.EventBox()
delete_button.add(Gtk.Image.new_from_icon_name(
'window-close',
Gtk.IconSize.BUTTON
))
delete_button.connect(
'button-press-event',
self.on_delete_button_clicked
)
delete_button.set_margin_start(5)
delete_button.set_margin_end(5)
keycode_input = Gtk.ToggleButton()
if keycode is not None:
keycode_input.set_label(str(keycode))
keycode_input.connect(
'focus-in-event',
self.start_watching_keycodes
)
# make the togglebutton go back to its normal state when doing
# something else in the UI
keycode_input.connect(
'focus-out-event',
lambda *args: keycode_input.set_active(False)
)
character_input = Gtk.Entry()
character_input.set_alignment(0.5)
character_input.set_width_chars(4)
character_input.set_has_frame(False)
if character is not None:
character_input.set_text(character)
character_input.connect(
'changed',
self.on_character_input_change
)
row = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)
row.set_homogeneous(True)
row.set_spacing(2)
row.pack_start(keycode_input, expand=True, fill=True, padding=0)
row.pack_start(character_input, expand=True, fill=True, padding=0)
row.pack_start(delete_button, expand=True, fill=False, padding=0)
row.show_all()
# in order to get this object when iterating over the listbox
row.logic = self
self.widget = row
self.character_input = character_input
self.keycode = keycode_input
def on_delete_button_clicked(self, *args):
"""Destroy the row and remove it from the config."""
keycode = self.get_keycode()
if keycode is not None:
custom_mapping.clear(keycode)
self.delete_callback(self)