mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-03 09:40:14 +00:00
40615d07a7
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
429 lines
13 KiB
C++
429 lines
13 KiB
C++
#include "../dll/dll.h"
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#include "Hook_Manager.h"
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#ifndef NO_OVERLAY
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#include "../detours/detours.h"
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#ifdef STEAM_WIN32
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#include "DX12_Hook.h"
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#include "DX11_Hook.h"
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#include "DX10_Hook.h"
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#include "DX9_Hook.h"
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#endif
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#include "OpenGL_Hook.h"
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#include <algorithm>
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#ifdef STEAM_WIN32
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decltype(LoadLibraryA )* _LoadLibraryA = LoadLibraryA;
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decltype(LoadLibraryW )* _LoadLibraryW = LoadLibraryW;
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decltype(LoadLibraryExA )* _LoadLibraryExA = LoadLibraryExA;
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decltype(LoadLibraryExW )* _LoadLibraryExW = LoadLibraryExW;
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decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
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decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
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decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
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decltype(wglMakeCurrent)* _wglMakeCurrent;
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
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{
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IUnknown *pDevice;
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_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
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if (pDevice)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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DX10_Hook::Create();
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}
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else
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{
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_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
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if (pDevice)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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DX11_Hook::Create();
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}
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else
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{
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_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
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if (pDevice)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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DX12_Hook::Create();
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}
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}
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}
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if (pDevice) pDevice->Release();
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return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
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}
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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DX9_Hook::Create();
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return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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}
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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DX9_Hook::Create();
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return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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}
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BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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OpenGL_Hook::Create();
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return _wglMakeCurrent(hDC, hGLRC);;
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}
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void Hook_Manager::HookDXGIPresent()
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{
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if (!_dxgi_hooked)
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{
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
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);
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::HookDX9Present()
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{
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if (!_dx9_hooked)
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{
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
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);
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::HookwglMakeCurrent()
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{
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if (!_ogl_hooked)
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{
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
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);
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::hook_dx9()
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{
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if (!_dx9_hooked && !_renderer_found)
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{
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IDirect3D9Ex* pD3D;
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IDirect3DDevice9Ex* pDeviceEx;
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decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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D3DPRESENT_PARAMETERS params = {};
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params.BackBufferWidth = 1;
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params.BackBufferHeight = 1;
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params.hDeviceWindow = GetForegroundWindow();
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
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if (pDeviceEx)
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{
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PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
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(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
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(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
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HookDX9Present();
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}
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else
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{
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PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
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}
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if (pDeviceEx)pDeviceEx->Release();
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if (pD3D)pD3D->Release();
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}
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}
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void Hook_Manager::hook_dx10()
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{
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if (!_dxgi_hooked && !_renderer_found)
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{
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IDXGISwapChain* pSwapChain;
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ID3D10Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
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(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = GetForegroundWindow();
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SwapChainDesc.SampleDesc.Count = 1;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
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(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
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HookDXGIPresent();
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}
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else
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{
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PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
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}
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if (pDevice)pDevice->Release();
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if (pSwapChain)pSwapChain->Release();
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}
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}
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void Hook_Manager::hook_dx11()
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{
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if (!_dxgi_hooked && !_renderer_found)
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{
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IDXGISwapChain* pSwapChain;
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ID3D11Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
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(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = GetForegroundWindow();
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SwapChainDesc.SampleDesc.Count = 1;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
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(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
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HookDXGIPresent();
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}
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else
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{
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PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
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}
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if (pDevice) pDevice->Release();
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if (pSwapChain) pSwapChain->Release();
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}
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}
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void Hook_Manager::hook_dx12()
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{
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if (!_dxgi_hooked && !_renderer_found)
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{
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DX12_Hook::Create();
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}
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}
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void Hook_Manager::hook_opengl()
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{
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if (!_ogl_hooked && !_renderer_found)
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{
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_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
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HookwglMakeCurrent();
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}
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}
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void Hook_Manager::create_hookA(const char* libname)
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{
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if (!_stricmp(libname, "d3d9.dll"))
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Hook_Manager::Inst().hook_dx9();
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else if (!_stricmp(libname, "d3d10.dll"))
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Hook_Manager::Inst().hook_dx10();
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else if (!_stricmp(libname, "d3d11.dll"))
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Hook_Manager::Inst().hook_dx11();
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else if (!_stricmp(libname, "d3d12.dll"))
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Hook_Manager::Inst().hook_dx12();
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else if (!_stricmp(libname, "opengl32.dll"))
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Hook_Manager::Inst().hook_opengl();
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}
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void Hook_Manager::create_hookW(const wchar_t *libname)
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{
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if (!_wcsicmp(libname, L"d3d9.dll"))
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Hook_Manager::Inst().hook_dx9();
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else if (!_wcsicmp(libname, L"d3d10.dll"))
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Hook_Manager::Inst().hook_dx10();
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else if (!_wcsicmp(libname, L"d3d11.dll"))
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Hook_Manager::Inst().hook_dx11();
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else if (!_wcsicmp(libname, L"d3d12.dll"))
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Hook_Manager::Inst().hook_dx12();
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else if (!_wcsicmp(libname, L"opengl32.dll"))
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Hook_Manager::Inst().hook_opengl();
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}
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HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
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{
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auto res = _LoadLibraryA(lpLibFileName);
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Hook_Manager::Inst().create_hookA(lpLibFileName);
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return res;
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}
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HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
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{
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auto res = _LoadLibraryW(lpLibFileName);
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Hook_Manager::Inst().create_hookW(lpLibFileName);
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return res;
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}
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HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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{
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auto res = _LoadLibraryA(lpLibFileName);
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Hook_Manager::Inst().create_hookA(lpLibFileName);
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return res;
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}
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HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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{
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auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
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Hook_Manager::Inst().create_hookW(lpLibFileName);
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return res;
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}
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void Hook_Manager::HookLoadLibrary()
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{
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if (!_renderer_found && !_loadlibrary_hooked)
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{
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_loadlibrary_hooked = true;
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rendererdetect_hook = new Base_Hook();
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AddHook(rendererdetect_hook);
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _LoadLibraryA, &Hook_Manager::MyLoadLibraryA),
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std::pair<void**, void*>((PVOID*)& _LoadLibraryW, &Hook_Manager::MyLoadLibraryW),
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std::pair<void**, void*>((PVOID*)& _LoadLibraryExA, &Hook_Manager::MyLoadLibraryExA),
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std::pair<void**, void*>((PVOID*)& _LoadLibraryExW, &Hook_Manager::MyLoadLibraryExW)
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);
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::ChangeGameWindow(HWND hWnd) const
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{
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overlay->HookReady(hWnd);
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}
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void Hook_Manager::CallOverlayProc(int width, int height) const
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{
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overlay->OverlayProc(width, height);
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}
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#endif
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void Hook_Manager::UnHookAllRendererDetector()
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{
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auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
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if (it != _hooks.end())
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{
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_hooks.erase(it);
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delete rendererdetect_hook;
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rendererdetect_hook = nullptr;
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}
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_ogl_hooked = false;
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#ifdef STEAM_WIN32
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_dxgi_hooked = _dx9_hooked = false;
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#endif
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}
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Hook_Manager::Hook_Manager():
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#ifdef STEAM_WIN32
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_game_hwnd(nullptr),
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_game_wndproc(nullptr),
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_loadlibrary_hooked(false),
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_dxgi_hooked(false),
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_dx9_hooked(false),
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#endif
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_renderer_found(false),
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_ogl_hooked(false)
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{}
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Hook_Manager::~Hook_Manager()
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{
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for (auto& i : _hooks)
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delete i;
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}
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Hook_Manager& Hook_Manager::Inst()
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{
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static Hook_Manager hook;
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return hook;
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}
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void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
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{
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overlay = ovlay;
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#ifdef STEAM_WIN32
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HookLoadLibrary();
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std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
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std::vector<std::string>::const_iterator it = libraries.begin();
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while (it != libraries.end())
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{
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it = std::find_if(it, libraries.end(), [](std::string const& name) {
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auto x = GetModuleHandle(name.c_str());
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if (x != 0 && x != INVALID_HANDLE_VALUE)
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return true;
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return false;
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});
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if (it == libraries.end())
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break;
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create_hookA(it->c_str());
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++it;
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}
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#endif
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}
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void Hook_Manager::FoundRenderer(Base_Hook* hook)
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{
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if (!_renderer_found)
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{
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_renderer_found = true;
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// Remove all hooks that are unused
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_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
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if (hook != it_hook)
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{
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delete it_hook;
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return true;
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}
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return false;
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}), _hooks.end());
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_loadlibrary_hooked = false;
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}
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}
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#endif//NO_OVERLAY
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