goldberg_emulator/overlay_experimental
Nemirtingas 40615d07a7 Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
2019-08-16 10:36:44 +02:00
..
Base_Hook.cpp Reworked booleans 2019-08-16 10:28:23 +02:00
Base_Hook.h Reworked booleans 2019-08-16 10:28:23 +02:00
DirectX_VTables.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
DX9_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX9_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX10_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX10_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX11_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX11_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX12_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
DX12_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
Hook_Manager.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
Hook_Manager.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
OpenGL_Hook.cpp Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
OpenGL_Hook.h Reworked how renderers are hooked. 2019-08-16 10:36:44 +02:00
steam_overlay.cpp Replaced wildcard with sed. 2019-08-15 22:23:59 +02:00
steam_overlay.h Fixed compilation for windows 2019-08-14 18:11:00 +02:00