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goldberg_emulator/ImGui/impls
Nemirtingas 3a0d9c55c1 Added support for dynamic d3dcompile load
If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define  the right Preprocessor.
5 years ago
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imgui_impl_dx9.cpp Added ImGui precompiled shaders 5 years ago
imgui_impl_dx9.h Added ImGui base code 5 years ago
imgui_impl_dx10.cpp Added support for dynamic d3dcompile load 5 years ago
imgui_impl_dx10.h Added ImGui base code 5 years ago
imgui_impl_dx11.cpp Added support for dynamic d3dcompile load 5 years ago
imgui_impl_dx11.h Added ImGui base code 5 years ago
imgui_impl_dx12.cpp Added support for dynamic d3dcompile load 5 years ago
imgui_impl_dx12.h Added ImGui base code 5 years ago
imgui_impl_opengl3.cpp Added opengl hook 5 years ago
imgui_impl_opengl3.h Added opengl hook 5 years ago
imgui_impl_win32.cpp Don't support gamepad (remove directinput dependency) 5 years ago
imgui_impl_win32.h Added ImGui base code 5 years ago