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If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function. This process is now automatically handled. Just define the right Preprocessor. |
5 years ago | |
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imgui_impl_dx9.cpp | 5 years ago | |
imgui_impl_dx9.h | 5 years ago | |
imgui_impl_dx10.cpp | 5 years ago | |
imgui_impl_dx10.h | 5 years ago | |
imgui_impl_dx11.cpp | 5 years ago | |
imgui_impl_dx11.h | 5 years ago | |
imgui_impl_dx12.cpp | 5 years ago | |
imgui_impl_dx12.h | 5 years ago | |
imgui_impl_opengl3.cpp | 5 years ago | |
imgui_impl_opengl3.h | 5 years ago | |
imgui_impl_win32.cpp | 5 years ago | |
imgui_impl_win32.h | 5 years ago |