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@ -146,6 +146,7 @@ static void ImGui_ImplWin32_UpdateMousePos()
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io.MousePos = ImVec2((float)pos.x, (float)pos.y);
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}
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/*
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#ifdef _MSC_VER
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#pragma comment(lib, "xinput")
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#endif
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@ -196,6 +197,7 @@ static void ImGui_ImplWin32_UpdateGamepads()
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#undef MAP_ANALOG
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}
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}
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*/
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void ImGui_ImplWin32_NewFrame()
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{
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@ -232,7 +234,7 @@ void ImGui_ImplWin32_NewFrame()
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}
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// Update game controllers (if enabled and available)
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ImGui_ImplWin32_UpdateGamepads();
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//ImGui_ImplWin32_UpdateGamepads();
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}
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// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
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