mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-03 09:40:14 +00:00
40615d07a7
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#ifndef __INCLUDED_DX9_HOOK_H__
|
|
#define __INCLUDED_DX9_HOOK_H__
|
|
|
|
#include "Base_Hook.h"
|
|
#ifndef NO_OVERLAY
|
|
|
|
#include <d3d9.h>
|
|
#include "DirectX_VTables.h"
|
|
|
|
class DX9_Hook : public Base_Hook
|
|
{
|
|
public:
|
|
static constexpr const char *DLL_NAME = "d3d9.dll";
|
|
|
|
private:
|
|
// Variables
|
|
bool initialized;
|
|
bool uses_present;
|
|
|
|
// Functions
|
|
DX9_Hook();
|
|
virtual ~DX9_Hook();
|
|
|
|
void start_hook();
|
|
void resetRenderState();
|
|
void prepareForOverlay(IDirect3DDevice9* pDevice);
|
|
|
|
// Hook to render functions
|
|
decltype(&IDirect3DDevice9::Reset) Reset;
|
|
decltype(&IDirect3DDevice9::EndScene) EndScene;
|
|
decltype(&IDirect3DDevice9::Present) Present;
|
|
decltype(&IDirect3DDevice9Ex::PresentEx) PresentEx;
|
|
|
|
static HRESULT STDMETHODCALLTYPE MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters);
|
|
static HRESULT STDMETHODCALLTYPE MyEndScene(IDirect3DDevice9 *_this);
|
|
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
|
|
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
|
|
|
|
// Hook functions so we know we use DX9
|
|
//static decltype(Direct3DCreate9) MyDirect3DCreate9;
|
|
//static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex;
|
|
|
|
//decltype(Direct3DCreate9)* Direct3DCreate9;
|
|
//decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
|
|
|
|
public:
|
|
static void Create(); // Initialize DX9 Hook.
|
|
|
|
void loadFunctions(IDirect3DDevice9Ex *pDeviceEx);
|
|
};
|
|
|
|
#endif//NO_OVERLAY
|
|
|
|
#endif//__INCLUDED_DX9_HOOK_H__
|