.. |
Base_Hook.cpp
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Reworked booleans
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2019-08-16 10:28:23 +02:00 |
Base_Hook.h
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Reworked booleans
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2019-08-16 10:28:23 +02:00 |
DirectX_VTables.h
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Added DirectX hooks
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2019-07-25 23:21:03 +02:00 |
DX9_Hook.cpp
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
DX9_Hook.h
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
DX10_Hook.cpp
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Better compatibility for DX10 & DX11
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2019-08-16 18:29:49 +02:00 |
DX10_Hook.h
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
DX11_Hook.cpp
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Better compatibility for DX10 & DX11
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2019-08-16 18:29:49 +02:00 |
DX11_Hook.h
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
DX12_Hook.cpp
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
DX12_Hook.h
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
Hook_Manager.cpp
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
Hook_Manager.h
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
ImGui_ShaderBlobs.cpp
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Added support for dynamic d3dcompile load
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2019-08-02 09:06:59 +02:00 |
ImGui_ShaderBlobs.h
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Added support for dynamic d3dcompile load
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2019-08-02 09:06:59 +02:00 |
OpenGL_Hook.cpp
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
OpenGL_Hook.h
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Reworked how renderers are hooked.
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2019-08-16 10:36:44 +02:00 |
steam_overlay.cpp
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Only call overlay related functions if it is ready
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2019-08-16 10:37:45 +02:00 |
steam_overlay.h
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Fixed compilation for windows
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2019-08-14 18:11:00 +02:00 |