Update nemirtingas overlay to latest.

merge-requests/50/head
Mr_Goldberg 2 years ago
parent 97a1ff5186
commit de6805dd8b
No known key found for this signature in database
GPG Key ID: 8597D87419DEF278

@ -26,33 +26,38 @@
#include "System/System.h" #include "System/System.h"
#include "System/Library.h" #include "System/Library.h"
#include "System/ScopedLock.hpp" #include "System/ScopedLock.hpp"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__) \ #if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__) \
|| defined(WIN32) || defined(_WIN32) || defined(__MINGW32__) || defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
#define RENDERERDETECTOR_OS_WINDOWS #define RENDERERDETECTOR_OS_WINDOWS
#include "windows/DX12_Hook.h"
#include "windows/DX11_Hook.h"
#include "windows/DX10_Hook.h"
#include "windows/DX9_Hook.h"
#include "windows/OpenGL_Hook.h"
#include "windows/Vulkan_Hook.h"
#include "windows/DirectX_VTables.h"
#include <random>
#ifdef GetModuleHandle
#undef GetModuleHandle
#endif
#elif defined(__linux__) || defined(linux) #elif defined(__linux__) || defined(linux)
#define RENDERERDETECTOR_OS_LINUX #define RENDERERDETECTOR_OS_LINUX
#elif defined(__APPLE__)
#define RENDERERDETECTOR_OS_APPLE
#endif
#ifdef RENDERERDETECTOR_OS_WINDOWS #include "linux/OpenGLX_Hook.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#include "windows/DX12_Hook.h"
#include "windows/DX11_Hook.h"
#include "windows/DX10_Hook.h"
#include "windows/DX9_Hook.h"
#include "windows/OpenGL_Hook.h"
#include "windows/Vulkan_Hook.h"
#include "windows/DirectX_VTables.h" #elif defined(__APPLE__)
#define RENDERERDETECTOR_OS_APPLE
#include <random> #include "macosx/OpenGL_Hook.h"
#ifdef GetModuleHandle
#undef GetModuleHandle
#endif #endif
class Renderer_Detector class Renderer_Detector
@ -68,27 +73,60 @@ public:
return instance; return instance;
} }
static void deleteInst() #if defined(RENDERERDETECTOR_OS_WINDOWS)
{ #define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl },\
if (instance != nullptr) { Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan },\
{ { DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },\
delete instance; { DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },\
instance = nullptr; { DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },\
} { DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
}
~Renderer_Detector() ~Renderer_Detector()
{ {
stop_detection();
delete dx9_hook; delete dx9_hook;
delete dx10_hook; delete dx10_hook;
delete dx11_hook; delete dx11_hook;
delete dx12_hook; delete dx12_hook;
delete opengl_hook; delete opengl_hook;
delete vulkan_hook; delete vulkan_hook;
instance = nullptr;
} }
private: private:
Renderer_Detector():
decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
decltype(::SwapBuffers)* wglSwapBuffers;
decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
bool dxgi_hooked;
bool dxgi1_2_hooked;
bool dx12_hooked;
bool dx11_hooked;
bool dx10_hooked;
bool dx9_hooked;
bool opengl_hooked;
bool vulkan_hooked;
DX12_Hook* dx12_hook;
DX11_Hook* dx11_hook;
DX10_Hook* dx10_hook;
DX9_Hook* dx9_hook;
OpenGL_Hook* opengl_hook;
Vulkan_Hook* vulkan_hook;
HWND dummyWindow = nullptr;
std::wstring _WindowClassName;
std::string _SystemDir;
ATOM atom = 0;
Renderer_Detector() :
dxgi_hooked(false), dxgi_hooked(false),
dxgi1_2_hooked(false), dxgi1_2_hooked(false),
dx12_hooked(false), dx12_hooked(false),
@ -105,7 +143,8 @@ private:
opengl_hook(nullptr), opengl_hook(nullptr),
vulkan_hook(nullptr), vulkan_hook(nullptr),
detection_done(false), detection_done(false),
force_done(false) detection_count(0),
detection_cancelled(false)
{ {
std::wstring tmp(4096, L'\0'); std::wstring tmp(4096, L'\0');
tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size())); tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
@ -123,44 +162,6 @@ private:
_WindowClassName[i] = random_str[dis(gen)]; _WindowClassName[i] = random_str[dis(gen)];
} }
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
decltype(::SwapBuffers)* wglSwapBuffers;
decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
bool dxgi_hooked;
bool dxgi1_2_hooked;
bool dx12_hooked;
bool dx11_hooked;
bool dx10_hooked;
bool dx9_hooked;
bool opengl_hooked;
bool vulkan_hooked;
Base_Hook detection_hooks;
ingame_overlay::Renderer_Hook* renderer_hook;
DX12_Hook* dx12_hook;
DX11_Hook* dx11_hook;
DX10_Hook* dx10_hook;
DX9_Hook* dx9_hook;
OpenGL_Hook* opengl_hook;
Vulkan_Hook* vulkan_hook;
bool detection_done, force_done;
std::condition_variable stop_detection_cv;
std::mutex stop_detection_mutex;
HWND dummyWindow = nullptr;
std::wstring _WindowClassName;
std::string _SystemDir;
ATOM atom = 0;
std::string FindPreferedModulePath(std::string const& name) std::string FindPreferedModulePath(std::string const& name)
{ {
std::string res; std::string res;
@ -400,7 +401,7 @@ private:
return res; return res;
inst->HookDetected(inst->vulkan_hook); inst->HookDetected(inst->vulkan_hook);
return res; return res;
} }
@ -445,20 +446,20 @@ private:
void*& pfnSwapChainPresent) void*& pfnSwapChainPresent)
{ {
void** vTable = *reinterpret_cast<void***>(pDevice); void** vTable = *reinterpret_cast<void***>(pDevice);
pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present]; pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present];
pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset]; pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset];
(void*&)IDirect3DDevice9Present = vTable[(int)IDirect3DDevice9VTable::Present]; (void*&)IDirect3DDevice9Present = vTable[(int)IDirect3DDevice9VTable::Present];
detection_hooks.BeginHook(); detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9Present, (void*)&MyDX9Present }); detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9Present, (void*)&MyDX9Present });
detection_hooks.EndHook(); detection_hooks.EndHook();
if (ex) if (ex)
{ {
pfnPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx]; pfnPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx];
(void*&)IDirect3DDevice9ExPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx]; (void*&)IDirect3DDevice9ExPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx];
detection_hooks.BeginHook(); detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9ExPresentEx, (void*)&MyDX9PresentEx }); detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9ExPresentEx, (void*)&MyDX9PresentEx });
detection_hooks.EndHook(); detection_hooks.EndHook();
@ -468,13 +469,13 @@ private:
pfnPresentEx = nullptr; pfnPresentEx = nullptr;
IDirect3DDevice9ExPresentEx = nullptr; IDirect3DDevice9ExPresentEx = nullptr;
} }
if (pSwapChain != nullptr) if (pSwapChain != nullptr)
{ {
vTable = *reinterpret_cast<void***>(pSwapChain); vTable = *reinterpret_cast<void***>(pSwapChain);
pfnSwapChainPresent = vTable[(int)IDirect3DSwapChain9VTable::Present]; pfnSwapChainPresent = vTable[(int)IDirect3DSwapChain9VTable::Present];
(void*&)IDirect3DSwapChain9Present = vTable[(int)IDirect3DSwapChain9VTable::Present]; (void*&)IDirect3DSwapChain9Present = vTable[(int)IDirect3DSwapChain9VTable::Present];
detection_hooks.BeginHook(); detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DSwapChain9Present, (void*)&MyDX9SwapChainPresent }); detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DSwapChain9Present, (void*)&MyDX9SwapChainPresent });
detection_hooks.EndHook(); detection_hooks.EndHook();
@ -535,7 +536,7 @@ private:
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D); Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice)); pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
} }
if (pDevice == nullptr) if (pDevice == nullptr)
{ {
Direct3DCreate9Ex = nullptr; Direct3DCreate9Ex = nullptr;
@ -551,7 +552,7 @@ private:
if (pDevice != nullptr) if (pDevice != nullptr)
{ {
SPDLOG_INFO("Hooked D3D9::Present to detect DX Version"); SPDLOG_INFO("Hooked D3D9::Present to detect DX Version");
dx9_hooked = true; dx9_hooked = true;
pDevice->GetSwapChain(0, &pSwapChain); pDevice->GetSwapChain(0, &pSwapChain);
@ -747,7 +748,7 @@ private:
if (pDXGIFactory) pDXGIFactory->Release(); if (pDXGIFactory) pDXGIFactory->Release();
} }
} }
if (pDevice != nullptr && pSwapChain != nullptr) if (pDevice != nullptr && pSwapChain != nullptr)
{ {
version = 1; version = 1;
@ -982,7 +983,8 @@ private:
phyDevices.resize(count); phyDevices.resize(count);
vkEnumeratePhysicalDevices(instance, &count, phyDevices.data()); vkEnumeratePhysicalDevices(instance, &count, phyDevices.data());
[&]() { [&]()
{// Lambda for nested for break.
VkPhysicalDeviceProperties props{}; VkPhysicalDeviceProperties props{};
std::vector<VkExtensionProperties> ext_props; std::vector<VkExtensionProperties> ext_props;
@ -1005,7 +1007,7 @@ private:
const char* str = "VK_KHR_swapchain"; const char* str = "VK_KHR_swapchain";
create_info.ppEnabledExtensionNames = &str; create_info.ppEnabledExtensionNames = &str;
vkCreateDevice(device, &create_info, nullptr, &pDevice); vkCreateDevice(device, &create_info, nullptr, &pDevice);
if(pDevice != nullptr) if (pDevice != nullptr)
return; return;
} }
} }
@ -1027,11 +1029,11 @@ private:
SPDLOG_INFO("Hooked vkQueuePresentKHR to detect Vulkan"); SPDLOG_INFO("Hooked vkQueuePresentKHR to detect Vulkan");
vulkan_hooked = true; vulkan_hooked = true;
vulkan_hook = Vulkan_Hook::Inst(); vulkan_hook = Vulkan_Hook::Inst();
vulkan_hook->LibraryName = library_path; vulkan_hook->LibraryName = library_path;
vulkan_hook->LoadFunctions(vkQueuePresentKHR); vulkan_hook->LoadFunctions(vkQueuePresentKHR);
HookvkQueuePresentKHR(vkQueuePresentKHR); HookvkQueuePresentKHR(vkQueuePresentKHR);
} }
else else
@ -1041,155 +1043,71 @@ private:
} }
} }
public: bool EnterDetection()
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
{ {
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock); return CreateHWND() != nullptr;
if (!detection_lock.try_lock_for(timeout))
return nullptr;
{
std::lock_guard<std::mutex> lk(renderer_mutex);
if (detection_done)
{
if (renderer_hook != nullptr || force_done)
return renderer_hook;
detection_done = false;
}
if (CreateHWND() == nullptr)
{
return nullptr;
}
}
SPDLOG_TRACE("Started renderer detection.");
std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl},
{Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan},
{ DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },
{ DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },
{ DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },
{ DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
};
std::string name;
auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(stop_detection_mutex);
if (detection_done)
break;
for (auto const& library : libraries)
{
void* lib_handle = System::Library::GetLibraryHandle(library.first.c_str());
if (lib_handle != nullptr)
{
std::lock_guard<std::mutex> lk(renderer_mutex);
name = FindPreferedModulePath(library.first);
(this->*library.second)(name);
}
}
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
{
std::lock_guard<std::mutex> lk(renderer_mutex);
DestroyHWND();
detection_done = true;
detection_hooks.UnhookAll();
dxgi_hooked = false;
dxgi1_2_hooked = false;
dx12_hooked = false;
dx11_hooked = false;
dx10_hooked = false;
dx9_hooked = false;
opengl_hooked = false;
vulkan_hooked = false;
delete dx9_hook ; dx9_hook = nullptr;
delete dx10_hook ; dx10_hook = nullptr;
delete dx11_hook ; dx11_hook = nullptr;
delete dx12_hook ; dx12_hook = nullptr;
delete opengl_hook; opengl_hook = nullptr;
delete vulkan_hook; vulkan_hook = nullptr;
}
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
return renderer_hook;
} }
void stop_detection() void ExitDetection()
{ {
{ DestroyHWND();
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
detection_done = true;
force_done = true;
}
stop_detection_cv.notify_all();
}
};
Renderer_Detector* Renderer_Detector::instance = nullptr;
#elif defined(RENDERERDETECTOR_OS_LINUX)
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#include "linux/OpenGLX_Hook.h" detection_done = true;
detection_hooks.UnhookAll();
class Renderer_Detector dxgi_hooked = false;
{ dxgi1_2_hooked = false;
static Renderer_Detector* instance; dx12_hooked = false;
public: dx11_hooked = false;
static Renderer_Detector* Inst() dx10_hooked = false;
{ dx9_hooked = false;
if (instance == nullptr) opengl_hooked = false;
{ vulkan_hooked = false;
instance = new Renderer_Detector;
} delete dx9_hook ; dx9_hook = nullptr;
return instance; delete dx10_hook ; dx10_hook = nullptr;
delete dx11_hook ; dx11_hook = nullptr;
delete dx12_hook ; dx12_hook = nullptr;
delete opengl_hook; opengl_hook = nullptr;
delete vulkan_hook; vulkan_hook = nullptr;
} }
#elif defined(RENDERERDETECTOR_OS_LINUX)
#define RENDERER_HOOKS { OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx },
~Renderer_Detector() ~Renderer_Detector()
{ {
stop_detection();
delete openglx_hook; delete openglx_hook;
//delete vulkan_hook; //delete vulkan_hook;
instance = nullptr;
} }
private: private:
Renderer_Detector() :
openglx_hooked(false),
renderer_hook(nullptr),
openglx_hook(nullptr),
//vulkan_hook(nullptr),
detection_done(false)
{}
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
Base_Hook detection_hooks;
decltype(::glXSwapBuffers)* glXSwapBuffers; decltype(::glXSwapBuffers)* glXSwapBuffers;
bool openglx_hooked; bool openglx_hooked;
//bool vulkan_hooked; //bool vulkan_hooked;
ingame_overlay::Renderer_Hook* renderer_hook;
OpenGLX_Hook* openglx_hook; OpenGLX_Hook* openglx_hook;
//Vulkan_Hook* vulkan_hook;
bool detection_done; Renderer_Detector() :
std::condition_variable stop_detection_cv; openglx_hooked(false),
std::mutex stop_detection_mutex; renderer_hook(nullptr),
openglx_hook(nullptr),
//vulkan_hook(nullptr),
detection_done(false),
detection_count(0),
detection_cancelled(false)
{}
std::string FindPreferedModulePath(std::string const& name)
{
return name;
}
static void MyglXSwapBuffers(Display* dpy, GLXDrawable drawable) static void MyglXSwapBuffers(Display* dpy, GLXDrawable drawable)
{ {
@ -1248,269 +1166,273 @@ private:
} }
} }
public: bool EnterDetection()
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout) {
return true;
}
void ExitDetection()
{
detection_done = true;
detection_hooks.UnhookAll();
openglx_hooked = false;
//vulkan_hooked = false;
delete openglx_hook; openglx_hook = nullptr;
//delete vulkan_hook; vulkan_hook = nullptr;
}
#elif defined(RENDERERDETECTOR_OS_APPLE)
#define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, & Renderer_Detector::hook_opengl },
~Renderer_Detector()
{
stop_detection();
delete opengl_hook;
instance = nullptr;
}
private:
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
bool opengl_hooked;
//bool metal_hooked;
OpenGL_Hook* opengl_hook;
//Metal_Hook* metal_hook;
Renderer_Detector() :
opengl_hooked(false),
renderer_hook(nullptr),
opengl_hook(nullptr),
detection_done(false),
detection_count(0),
detection_cancelled(false)
{}
std::string FindPreferedModulePath(std::string const& name)
{ {
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{ return name;
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx}, }
};
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock); static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
{
auto inst = Inst();
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
int64_t res = inst->CGLFlushDrawable(glDrawable);
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
{
inst->detection_hooks.UnhookAll();
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
inst->opengl_hook = nullptr;
inst->detection_done = true;
}
if (!detection_lock.try_lock_for(timeout)) return res;
return nullptr; }
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
{
CGLFlushDrawable = _CGLFlushDrawable;
detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
detection_hooks.EndHook();
}
void hook_opengl(std::string const& library_path)
{
if (!opengl_hooked)
{ {
std::lock_guard<std::mutex> lk(renderer_mutex); System::Library::Library libOpenGL;
if (detection_done) if (!libOpenGL.OpenLibrary(library_path, false))
{ {
if (renderer_hook != nullptr || force_done) SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
return renderer_hook; return;
}
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
if (CGLFlushDrawable != nullptr)
{
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
opengl_hooked = true;
opengl_hook = OpenGL_Hook::Inst();
opengl_hook->LibraryName = library_path;
opengl_hook->LoadFunctions(CGLFlushDrawable);
detection_done = false; HookglFlushDrawable(CGLFlushDrawable);
}
else
{
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
} }
} }
}
bool EnterDetection()
{
return true;
}
void ExitDetection()
{
detection_done = true;
detection_hooks.UnhookAll();
SPDLOG_TRACE("Started renderer detection."); opengl_hooked = false;
//metal_hooked = false;
auto start_time = std::chrono::steady_clock::now(); delete opengl_hook; opengl_hook = nullptr;
do //delete metal_hook; metal_hook = nullptr;
}
#endif
private:
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
Base_Hook detection_hooks;
ingame_overlay::Renderer_Hook* renderer_hook;
bool detection_done;
uint32_t detection_count;
bool detection_cancelled;
std::condition_variable stop_detection_cv;
std::mutex stop_detection_mutex;
public:
std::future<ingame_overlay::Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout)
{
std::lock_guard<std::mutex> lk(stop_detection_mutex);
if (detection_count == 0)
{// If we have no detections in progress, restart detection.
detection_cancelled = false;
}
++detection_count;
return std::async(std::launch::async, [this, timeout]() -> ingame_overlay::Renderer_Hook*
{ {
std::unique_lock<std::mutex> lck(stop_detection_mutex); std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
if (detection_done) constexpr std::chrono::milliseconds infinite_timeout{ -1 };
break;
if (!detection_lock.try_lock_for(timeout))
return nullptr;
for (auto const& library : libraries) bool cancel = false;
{ {
void* lib_handle = System::Library::GetLibraryHandle(library.first); System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
if (lib_handle != nullptr)
if (!detection_cancelled)
{ {
std::lock_guard<std::mutex> lk(renderer_mutex); if (detection_done)
std::string lib_path = System::Library::GetLibraryPath(lib_handle); {
(this->*library.second)(lib_path); if (renderer_hook == nullptr)
{// Renderer detection was run but we didn't find it, restart the detection
detection_done = false;
}
else
{// Renderer already detected, cancel detection and return the renderer.
cancel = true;
}
}
if (!EnterDetection())
cancel = true;
}
else
{// Detection was cancelled, cancel this detection
cancel = true;
} }
} }
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
{ if (cancel)
std::lock_guard<std::mutex> lk(renderer_mutex); {
--detection_count;
detection_done = true; stop_detection_cv.notify_all();
detection_hooks.UnhookAll(); return renderer_hook;
}
openglx_hooked = false; SPDLOG_TRACE("Started renderer detection.");
delete openglx_hook; openglx_hook = nullptr; std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
//delete vulkan_hook; vulkan_hook = nullptr; RENDERER_HOOKS
} };
std::string name;
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook); auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(stop_detection_mutex);
if (detection_cancelled || detection_done)
break;
return renderer_hook; for (auto const& library : libraries)
{
std::string lib_path = FindPreferedModulePath(library.first);
if (!lib_path.empty())
{
void* lib_handle = System::Library::GetLibraryHandle(lib_path.c_str());
if (lib_handle != nullptr)
{
std::lock_guard<std::mutex> lk(renderer_mutex);
(this->*library.second)(System::Library::GetLibraryPath(lib_handle));
}
}
}
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (timeout == infinite_timeout || (std::chrono::steady_clock::now() - start_time) <= timeout);
{
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
ExitDetection();
--detection_count;
}
stop_detection_cv.notify_all();
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
return renderer_hook;
});
} }
void stop_detection() void stop_detection()
{ {
{
std::lock_guard<std::mutex> lk(stop_detection_mutex);
if (detection_count == 0)
return;
}
{ {
System::scoped_lock lk(renderer_mutex, stop_detection_mutex); System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
detection_done = true; detection_cancelled = true;
force_done = true;
} }
stop_detection_cv.notify_all(); stop_detection_cv.notify_all();
} {
}; std::unique_lock<std::mutex> lk(stop_detection_mutex);
stop_detection_cv.wait(lk, [&]() { return detection_count == 0; });
Renderer_Detector* Renderer_Detector::instance = nullptr;
#elif defined(RENDERERDETECTOR_OS_APPLE)
#include "macosx/OpenGL_Hook.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
class Renderer_Detector
{
static Renderer_Detector* instance;
public:
static Renderer_Detector* Inst()
{
if (instance == nullptr)
{
instance = new Renderer_Detector;
}
return instance;
}
~Renderer_Detector()
{
delete opengl_hook;
}
private:
Renderer_Detector():
opengl_hooked(false),
renderer_hook(nullptr),
opengl_hook(nullptr),
detection_done(false)
{}
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
Base_Hook detection_hooks;
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
bool opengl_hooked;
ingame_overlay::Renderer_Hook* renderer_hook;
OpenGL_Hook* opengl_hook;
bool detection_done;
std::condition_variable stop_detection_cv;
std::mutex stop_detection_mutex;
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
{
auto inst = Inst();
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
int64_t res = inst->CGLFlushDrawable(glDrawable);
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
{
inst->detection_hooks.UnhookAll();
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
inst->opengl_hook = nullptr;
inst->detection_done = true;
}
return res;
}
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
{
CGLFlushDrawable = _CGLFlushDrawable;
detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
detection_hooks.EndHook();
}
void hook_opengl(std::string const& library_path)
{
if (!opengl_hooked)
{
System::Library::Library libOpenGL;
if (!libOpenGL.OpenLibrary(library_path, false))
{
SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
return;
}
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
if (CGLFlushDrawable != nullptr)
{
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
opengl_hooked = true;
opengl_hook = OpenGL_Hook::Inst();
opengl_hook->LibraryName = library_path;
opengl_hook->LoadFunctions(CGLFlushDrawable);
HookglFlushDrawable(CGLFlushDrawable);
}
else
{
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
}
}
}
public:
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
{
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl}
};
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
if (!detection_lock.try_lock_for(timeout))
return nullptr;
{
std::lock_guard<std::mutex> lk(renderer_mutex);
if (detection_done)
{
if (renderer_hook != nullptr || force_done)
return renderer_hook;
detection_done = false;
}
}
SPDLOG_TRACE("Started renderer detection.");
auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(stop_detection_mutex);
if (detection_done)
break;
for (auto const& library : libraries)
{
void* lib_handle = System::Library::GetLibraryHandle(library.first);
if (lib_handle != nullptr)
{
std::lock_guard<std::mutex> lk(renderer_mutex);
std::string lib_path = System::Library::GetLibraryPath(lib_handle);
(this->*library.second)(lib_path);
}
}
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
{
std::lock_guard<std::mutex> lk(renderer_mutex);
detection_done = true;
detection_hooks.UnhookAll();
opengl_hooked = false;
delete opengl_hook; opengl_hook = nullptr;
//delete vulkan_hook; vulkan_hook = nullptr;
}
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
return renderer_hook;
}
void stop_detection()
{
{
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
detection_done = true;
force_done = true;
} }
stop_detection_cv.notify_all();
} }
}; };
Renderer_Detector* Renderer_Detector::instance = nullptr; Renderer_Detector* Renderer_Detector::instance = nullptr;
#endif
namespace ingame_overlay { namespace ingame_overlay {
std::future<ingame_overlay::Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout) std::future<ingame_overlay::Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout)
{ {
return std::async(std::launch::async, &Renderer_Detector::detect_renderer, Renderer_Detector::Inst(), timeout); return Renderer_Detector::Inst()->detect_renderer(timeout);
} }
void StopRendererDetection() void StopRendererDetection()
@ -1518,9 +1440,9 @@ void StopRendererDetection()
Renderer_Detector::Inst()->stop_detection(); Renderer_Detector::Inst()->stop_detection();
} }
void FreeRendererDetection() void FreeDetector()
{ {
Renderer_Detector::deleteInst(); delete Renderer_Detector::Inst();
} }
} }

@ -31,5 +31,6 @@ namespace ingame_overlay {
std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 }); std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
void StopRendererDetection(); void StopRendererDetection();
void FreeRendererDetection(); void FreeDetector();
} }

@ -207,7 +207,7 @@ void Steam_Overlay::UnSetupOverlay()
if (!Ready() && future_renderer.valid()) { if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) { if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
future_renderer.get(); future_renderer.get();
ingame_overlay::FreeRendererDetection(); ingame_overlay::FreeDetector();
} }
} }
} }

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