@ -752,7 +752,7 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
if ( connect_socket = = s - > connect_sockets . end ( ) ) return k_EResultInvalidParam ;
if ( connect_socket - > second . status = = CONNECT_SOCKET_CLOSED ) return k_EResultNoConnection ;
if ( connect_socket - > second . status = = CONNECT_SOCKET_TIMEDOUT ) return k_EResultNoConnection ;
if ( connect_socket - > second . status ! = CONNECT_SOCKET_CONNECTED ) return k_EResultInvalidState ;
if ( connect_socket - > second . status ! = CONNECT_SOCKET_CONNECTED & & connect_socket - > second . status ! = CONNECT_SOCKET_CONNECTING ) return k_EResultInvalidState ;
Common_Message msg ;
msg . set_source_id ( connect_socket - > second . created_by . ConvertToUint64 ( ) ) ;
@ -2084,10 +2084,16 @@ void Callback(Common_Message *msg)
} else if ( msg - > networking_sockets ( ) . type ( ) = = Networking_Sockets : : DATA ) {
auto connect_socket = s - > connect_sockets . find ( msg - > networking_sockets ( ) . connection_id ( ) ) ;
if ( connect_socket ! = s - > connect_sockets . end ( ) ) {
if ( connect_socket - > second . remote_identity . GetSteamID64 ( ) = = msg - > source_id ( ) & & connect_socket - > second . status = = CONNECT_SOCKET_CONNECTED ) {
if ( connect_socket - > second . remote_identity . GetSteamID64 ( ) = = msg - > source_id ( ) & & ( connect_socket - > second . status = = CONNECT_SOCKET_CONNECTED ) ) {
PRINT_DEBUG ( " Steam_Networking_Sockets: got data len %u on connection %u \n " , msg - > networking_sockets ( ) . data ( ) . size ( ) , connect_socket - > first ) ;
connect_socket - > second . data . push ( msg - > networking_sockets ( ) ) ;
}
} else {
connect_socket = std : : find_if ( s - > connect_sockets . begin ( ) , s - > connect_sockets . end ( ) , [ msg ] ( const auto & in ) { return in . second . remote_identity . GetSteamID64 ( ) = = msg - > source_id ( ) & & ( in . second . status = = CONNECT_SOCKET_NOT_ACCEPTED | | in . second . status = = CONNECT_SOCKET_CONNECTED ) & & in . second . remote_id = = msg - > networking_sockets ( ) . connection_id_from ( ) ; } ) ;
if ( connect_socket ! = s - > connect_sockets . end ( ) ) {
PRINT_DEBUG ( " Steam_Networking_Sockets: got data len %u on not accepted connection %u \n " , msg - > networking_sockets ( ) . data ( ) . size ( ) , connect_socket - > first ) ;
connect_socket - > second . data . push ( msg - > networking_sockets ( ) ) ;
}
}
} else if ( msg - > networking_sockets ( ) . type ( ) = = Networking_Sockets : : CONNECTION_END ) {
auto connect_socket = s - > connect_sockets . find ( msg - > networking_sockets ( ) . connection_id ( ) ) ;