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@ -242,11 +242,13 @@ HSteamListenSocket CreateListenSocket( int nSteamConnectVirtualPort, uint32 nIP,
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HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP old\n");
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return k_HSteamListenSocket_Invalid;
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}
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HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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|
{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP\n");
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return k_HSteamListenSocket_Invalid;
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}
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/// Creates a connection and begins talking to a "server" over UDP at the
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@ -270,11 +272,13 @@ HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddre
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address )
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|
{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress old\n");
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return k_HSteamNetConnection_Invalid;
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}
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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|
{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
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return k_HSteamNetConnection_Invalid;
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}
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/// Like CreateListenSocketIP, but clients will connect using ConnectP2P
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@ -354,12 +358,14 @@ HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, i
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HSteamNetConnection ConnectBySteamID( CSteamID steamIDTarget, int nVirtualPort )
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|
{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectBySteamID\n");
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return k_HSteamNetConnection_Invalid;
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}
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//#endif
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HSteamNetConnection ConnectByIPv4Address( uint32 nIP, uint16 nPort )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPv4Address\n");
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return k_HSteamNetConnection_Invalid;
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}
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@ -471,6 +477,7 @@ bool CloseConnection( HSteamNetConnection hPeer, int nReason, const char *pszDeb
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bool CloseListenSocket( HSteamListenSocket hSocket, const char *pszNotifyRemoteReason )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CloseListenSocket old\n");
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return false;
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}
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/// Destroy a listen socket. All the connections that were accepting on the listen
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@ -538,6 +545,7 @@ void SetConnectionName( HSteamNetConnection hPeer, const char *pszName )
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bool GetConnectionName( HSteamNetConnection hPeer, char *pszName, int nMaxLen )
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|
{
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|
PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionName\n");
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|
return false;
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}
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@ -568,6 +576,7 @@ bool GetConnectionName( HSteamNetConnection hPeer, char *pszName, int nMaxLen )
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EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, uint32 cbData, ESteamNetworkingSendType eSendType )
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|
|
{
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|
PRINT_DEBUG("Steam_Networking_Sockets::SendMessageToConnection old\n");
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|
return k_EResultFail;
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}
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/// Send a message to the remote host on the specified connection.
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@ -687,6 +696,7 @@ void SendMessages( int nMessages, SteamNetworkingMessage_t *const *pMessages, in
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EResult FlushMessagesOnConnection( HSteamNetConnection hConn )
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|
|
{
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|
PRINT_DEBUG("Steam_Networking_Sockets::FlushMessagesOnConnection\n");
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|
return k_EResultOK;
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|
|
}
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|
static void free_steam_message_data(SteamNetworkingMessage_t *pMsg)
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@ -791,6 +801,7 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe
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|
|
bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo )
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|
|
|
|
{
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|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n");
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|
|
return false;
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|
|
|
|
}
|
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|
@ -813,6 +824,7 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pIn
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|
|
int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessage001_t **ppOutMessages, int nMaxMessages )
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|
|
|
|
{
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|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnConnection\n");
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|
return -1;
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|
|
}
|
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|
|
@ -827,6 +839,7 @@ int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessa
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|
|
int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMessage001_t **ppOutMessages, int nMaxMessages )
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|
|
|
|
{
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|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnListenSocket\n");
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|
|
return -1;
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|
|
|
|
}
|
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|
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|
|
@ -834,6 +847,7 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe
|
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|
|
|
bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t *pInfo )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n");
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|
|
|
|
return false;
|
|
|
|
|
}
|
|
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|
|
|
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|
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|
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|
|
|
@ -842,6 +856,7 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t *
|
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|
|
|
bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetQuickConnectionStatus\n");
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|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
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|
|
|
|
@ -855,6 +870,7 @@ bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickCo
|
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|
|
int GetDetailedConnectionStatus( HSteamNetConnection hConn, char *pszBuf, int cbBuf )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetDetailedConnectionStatus\n");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Returns local IP and port that a listen socket created using CreateListenSocketIP is bound to.
|
|
|
|
@ -864,6 +880,7 @@ int GetDetailedConnectionStatus( HSteamNetConnection hConn, char *pszBuf, int cb
|
|
|
|
|
bool GetListenSocketAddress( HSteamListenSocket hSocket, SteamNetworkingIPAddr *address )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetListenSocketAddress\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
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|
|
/// Returns information about the listen socket.
|
|
|
|
@ -952,6 +969,9 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection
|
|
|
|
|
bool GetIdentity( SteamNetworkingIdentity *pIdentity )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetIdentity\n");
|
|
|
|
|
if (!pIdentity) return false;
|
|
|
|
|
pIdentity->SetSteamID(settings->get_local_steam_id());
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Indicate our desire to be ready participate in authenticated communications.
|
|
|
|
@ -980,6 +1000,7 @@ bool GetIdentity( SteamNetworkingIdentity *pIdentity )
|
|
|
|
|
ESteamNetworkingAvailability InitAuthentication()
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::InitAuthentication\n");
|
|
|
|
|
return k_ESteamNetworkingAvailability_Current;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Query our readiness to participate in authenticated communications. A
|
|
|
|
@ -992,6 +1013,7 @@ ESteamNetworkingAvailability InitAuthentication()
|
|
|
|
|
ESteamNetworkingAvailability GetAuthenticationStatus( SteamNetAuthenticationStatus_t *pDetails )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetAuthenticationStatus\n");
|
|
|
|
|
return k_ESteamNetworkingAvailability_Current;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Create a new poll group.
|
|
|
|
@ -1000,6 +1022,7 @@ ESteamNetworkingAvailability GetAuthenticationStatus( SteamNetAuthenticationStat
|
|
|
|
|
HSteamNetPollGroup CreatePollGroup()
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::CreatePollGroup\n");
|
|
|
|
|
return k_HSteamNetPollGroup_Invalid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Destroy a poll group created with CreatePollGroup().
|
|
|
|
@ -1010,6 +1033,7 @@ HSteamNetPollGroup CreatePollGroup()
|
|
|
|
|
bool DestroyPollGroup( HSteamNetPollGroup hPollGroup )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::DestroyPollGroup\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Assign a connection to a poll group. Note that a connection may only belong to a
|
|
|
|
@ -1029,6 +1053,7 @@ bool DestroyPollGroup( HSteamNetPollGroup hPollGroup )
|
|
|
|
|
bool SetConnectionPollGroup( HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::SetConnectionPollGroup\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Same as ReceiveMessagesOnConnection, but will return the next messages available
|
|
|
|
@ -1049,6 +1074,7 @@ bool SetConnectionPollGroup( HSteamNetConnection hConn, HSteamNetPollGroup hPoll
|
|
|
|
|
int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnPollGroup\n");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1066,6 +1092,7 @@ int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMe
|
|
|
|
|
bool ReceivedRelayAuthTicket( const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ReceivedRelayAuthTicket\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1078,6 +1105,7 @@ bool ReceivedRelayAuthTicket( const void *pvTicket, int cbTicket, SteamDatagramR
|
|
|
|
|
int FindRelayAuthTicketForServer( CSteamID steamID, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::FindRelayAuthTicketForServer old\n");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Search cache for a ticket to talk to the server on the specified virtual port.
|
|
|
|
@ -1089,6 +1117,7 @@ int FindRelayAuthTicketForServer( CSteamID steamID, int nVirtualPort, SteamDatag
|
|
|
|
|
int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::FindRelayAuthTicketForServer\n");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Client call to connect to a server hosted in a Valve data center, on the specified virtual
|
|
|
|
@ -1103,6 +1132,7 @@ int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameSer
|
|
|
|
|
HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity &identityTarget, int nVirtualPort )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ConnectToHostedDedicatedServer old\n");
|
|
|
|
|
return k_HSteamListenSocket_Invalid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Client call to connect to a server hosted in a Valve data center, on the specified virtual
|
|
|
|
@ -1114,11 +1144,13 @@ HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentit
|
|
|
|
|
HSteamNetConnection ConnectToHostedDedicatedServer( CSteamID steamIDTarget, int nVirtualPort )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ConnectToHostedDedicatedServer older\n");
|
|
|
|
|
return k_HSteamListenSocket_Invalid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity &identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::ConnectToHostedDedicatedServer\n");
|
|
|
|
|
return k_HSteamListenSocket_Invalid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
@ -1139,6 +1171,7 @@ uint16 GetHostedDedicatedServerPort()
|
|
|
|
|
SteamNetworkingPOPID GetHostedDedicatedServerPOPID()
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetHostedDedicatedServerPOPID\n");
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1238,6 +1271,7 @@ HSteamListenSocket CreateHostedDedicatedServerListenSocket( int nVirtualPort, in
|
|
|
|
|
bool GetConnectionDebugText( HSteamNetConnection hConn, char *pOut, int nOutCCH )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionDebugText\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1248,6 +1282,7 @@ bool GetConnectionDebugText( HSteamNetConnection hConn, char *pOut, int nOutCCH
|
|
|
|
|
int32 GetConfigurationValue( ESteamNetworkingConfigurationValue eConfigValue )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationValue\n");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Returns true if successfully set
|
|
|
|
@ -1262,6 +1297,7 @@ bool SetConfigurationValue( ESteamNetworkingConfigurationValue eConfigValue, int
|
|
|
|
|
const char *GetConfigurationValueName( ESteamNetworkingConfigurationValue eConfigValue )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationValueName\n");
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1273,11 +1309,13 @@ const char *GetConfigurationValueName( ESteamNetworkingConfigurationValue eConfi
|
|
|
|
|
int32 GetConfigurationString( ESteamNetworkingConfigurationString eConfigString, char *pDest, int32 destSize )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationString\n");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SetConfigurationString( ESteamNetworkingConfigurationString eConfigString, const char *pString )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::SetConfigurationString\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1285,6 +1323,7 @@ bool SetConfigurationString( ESteamNetworkingConfigurationString eConfigString,
|
|
|
|
|
const char *GetConfigurationStringName( ESteamNetworkingConfigurationString eConfigString )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationStringName\n");
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1295,12 +1334,14 @@ const char *GetConfigurationStringName( ESteamNetworkingConfigurationString eCon
|
|
|
|
|
int32 GetConnectionConfigurationValue( HSteamNetConnection hConn, ESteamNetworkingConnectionConfigurationValue eConfigValue )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionConfigurationValue\n");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
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// Returns true if successfully set
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bool SetConnectionConfigurationValue( HSteamNetConnection hConn, ESteamNetworkingConnectionConfigurationValue eConfigValue, int32 nValue )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::SetConnectionConfigurationValue\n");
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return false;
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}
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/// Generate an authentication blob that can be used to securely login with
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@ -1336,6 +1377,7 @@ bool SetConnectionConfigurationValue( HSteamNetConnection hConn, ESteamNetworkin
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EResult GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::GetGameCoordinatorServerLogin\n");
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return k_EResultFail;
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}
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//
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@ -1381,6 +1423,7 @@ EResult GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *
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HSteamNetConnection ConnectP2PCustomSignaling( ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectP2PCustomSignaling\n");
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return k_HSteamNetConnection_Invalid;
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}
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/// Called when custom signaling has received a message. When your
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@ -1415,6 +1458,7 @@ HSteamNetConnection ConnectP2PCustomSignaling( ISteamNetworkingConnectionCustomS
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bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ReceivedP2PCustomSignal\n");
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return false;
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}
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//
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@ -1431,6 +1475,7 @@ bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCusto
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bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg &errMsg )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::GetCertificateRequest\n");
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return false;
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}
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/// Set the certificate. The certificate blob should be the output of
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@ -1438,6 +1483,7 @@ bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg &er
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bool SetCertificate( const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg &errMsg )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::SetCertificate\n");
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return false;
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}
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// TEMP KLUDGE Call to invoke all queued callbacks.
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