diff --git a/dll/base.h b/dll/base.h index be7aab4..a7db49f 100644 --- a/dll/base.h +++ b/dll/base.h @@ -42,7 +42,6 @@ #if defined(__WINDOWS__) #define STEAM_WIN32 -#pragma warning( disable : 4716) #ifndef NOMINMAX # define NOMINMAX #endif diff --git a/dll/dll.cpp b/dll/dll.cpp index 7beb818..be92f11 100644 --- a/dll/dll.cpp +++ b/dll/dll.cpp @@ -1016,56 +1016,67 @@ STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( i STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return true; } STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return true; } STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return 0; } STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return 0; } STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return 0; } STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe() { PRINT_DEBUG("%s\n", __FUNCTION__); + return 0; } STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API uint64 Steam_GSGetSteamID() { PRINT_DEBUG("%s\n", __FUNCTION__); + return 0; } STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle ) @@ -1081,31 +1092,37 @@ STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle ) STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn ) @@ -1116,16 +1133,19 @@ STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return NULL; } STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) { PRINT_DEBUG("%s\n", __FUNCTION__); + return 0; } STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe ) diff --git a/dll/steam_applist.cpp b/dll/steam_applist.cpp index 05d50b1..a19e7e2 100644 --- a/dll/steam_applist.cpp +++ b/dll/steam_applist.cpp @@ -20,27 +20,32 @@ uint32 Steam_Applist::GetNumInstalledApps() { PRINT_DEBUG("Steam_Applist::GetNumInstalledApps\n"); + return 0; } uint32 Steam_Applist::GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) { PRINT_DEBUG("Steam_Applist::GetInstalledApps\n"); + return 0; } // returns -1 if no name was found int Steam_Applist::GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ) { PRINT_DEBUG("Steam_Applist::GetAppName\n"); + return -1; } // returns -1 if no dir was found int Steam_Applist::GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) { PRINT_DEBUG("Steam_Applist::GetAppInstallDir\n"); + return -1; } // return the buildid of this app, may change at any time based on backend updates to the game int Steam_Applist::GetAppBuildId( AppId_t nAppID ) { PRINT_DEBUG("Steam_Applist::GetAppBuildId\n"); + return 10; } diff --git a/dll/steam_gamesearch.h b/dll/steam_gamesearch.h index a643087..2254f01 100644 --- a/dll/steam_gamesearch.h +++ b/dll/steam_gamesearch.h @@ -71,6 +71,7 @@ Steam_Game_Search(class Settings *settings, class Networking *network, class Ste EGameSearchErrorCode_t AddGameSearchParams( const char *pchKeyToFind, const char *pchValuesToFind ) { PRINT_DEBUG("Steam_Game_Search::AddGameSearchParams\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -80,6 +81,7 @@ EGameSearchErrorCode_t AddGameSearchParams( const char *pchKeyToFind, const char EGameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax ) { PRINT_DEBUG("Steam_Game_Search::SearchForGameWithLobby\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -88,6 +90,7 @@ EGameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby, int nPlaye EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax ) { PRINT_DEBUG("Steam_Game_Search::SearchForGameSolo\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -96,11 +99,13 @@ EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax ) EGameSearchErrorCode_t AcceptGame() { PRINT_DEBUG("Steam_Game_Search::AcceptGame\n"); + return k_EGameSearchErrorCode_Failed_Offline; } EGameSearchErrorCode_t DeclineGame() { PRINT_DEBUG("Steam_Game_Search::DeclineGame\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -108,6 +113,7 @@ EGameSearchErrorCode_t DeclineGame() EGameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost, char *pchConnectionDetails, int cubConnectionDetails ) { PRINT_DEBUG("Steam_Game_Search::RetrieveConnectionDetails\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -115,6 +121,7 @@ EGameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost, char *pc EGameSearchErrorCode_t EndGameSearch() { PRINT_DEBUG("Steam_Game_Search::EndGameSearch\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -125,6 +132,7 @@ EGameSearchErrorCode_t EndGameSearch() EGameSearchErrorCode_t SetGameHostParams( const char *pchKey, const char *pchValue ) { PRINT_DEBUG("Steam_Game_Search::SetGameHostParams\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -132,6 +140,7 @@ EGameSearchErrorCode_t SetGameHostParams( const char *pchKey, const char *pchVal EGameSearchErrorCode_t SetConnectionDetails( const char *pchConnectionDetails, int cubConnectionDetails ) { PRINT_DEBUG("Steam_Game_Search::SetConnectionDetails\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -143,6 +152,7 @@ EGameSearchErrorCode_t SetConnectionDetails( const char *pchConnectionDetails, i EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize ) { PRINT_DEBUG("Steam_Game_Search::RequestPlayersForGame\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -152,6 +162,7 @@ EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, in EGameSearchErrorCode_t HostConfirmGameStart( uint64 ullUniqueGameID ) { PRINT_DEBUG("Steam_Game_Search::HostConfirmGameStart\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -160,6 +171,7 @@ EGameSearchErrorCode_t HostConfirmGameStart( uint64 ullUniqueGameID ) EGameSearchErrorCode_t CancelRequestPlayersForGame() { PRINT_DEBUG("Steam_Game_Search::CancelRequestPlayersForGame\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -167,6 +179,7 @@ EGameSearchErrorCode_t CancelRequestPlayersForGame() EGameSearchErrorCode_t SubmitPlayerResult( uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult ) { PRINT_DEBUG("Steam_Game_Search::SubmitPlayerResult\n"); + return k_EGameSearchErrorCode_Failed_Offline; } @@ -175,6 +188,7 @@ EGameSearchErrorCode_t SubmitPlayerResult( uint64 ullUniqueGameID, CSteamID stea EGameSearchErrorCode_t EndGame( uint64 ullUniqueGameID ) { PRINT_DEBUG("Steam_Game_Search::EndGame\n"); + return k_EGameSearchErrorCode_Failed_Offline; } void RunCallbacks() diff --git a/dll/steam_inventory.h b/dll/steam_inventory.h index 7d28df7..5ac9310 100644 --- a/dll/steam_inventory.h +++ b/dll/steam_inventory.h @@ -441,6 +441,7 @@ bool DeserializeResult( SteamInventoryResult_t *pOutResultHandle, STEAM_BUFFER_C bool GenerateItems( SteamInventoryResult_t *pResultHandle, STEAM_ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, STEAM_ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) { PRINT_DEBUG("GenerateItems\n"); + return false; } @@ -480,6 +481,7 @@ STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.) bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) { PRINT_DEBUG("ConsumeItem\n"); + return false; } @@ -496,6 +498,7 @@ bool ExchangeItems( SteamInventoryResult_t *pResultHandle, STEAM_ARRAY_COUNT(unArrayDestroyLength) const SteamItemInstanceID_t *pArrayDestroy, STEAM_ARRAY_COUNT(unArrayDestroyLength) const uint32 *punArrayDestroyQuantity, uint32 unArrayDestroyLength ) { PRINT_DEBUG("ExchangeItems\n"); + return false; } @@ -507,6 +510,7 @@ bool ExchangeItems( SteamInventoryResult_t *pResultHandle, bool TransferItemQuantity( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) { PRINT_DEBUG("TransferItemQuantity\n"); + return false; } @@ -534,7 +538,7 @@ void SendItemDropHeartbeat() STEAM_METHOD_DESC(Playtime credit must be consumed and turned into item drops by your game.) bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition ) { - PRINT_DEBUG("TriggerItemDrop\n"); + PRINT_DEBUG("TriggerItemDrop %p %i\n", pResultHandle, dropListDefinition); //TODO: if gameserver return false return true; } @@ -725,6 +729,7 @@ STEAM_CALL_RESULT( SteamInventoryEligiblePromoItemDefIDs_t ) SteamAPICall_t RequestEligiblePromoItemDefinitionsIDs( CSteamID steamID ) { PRINT_DEBUG("RequestEligiblePromoItemDefinitionsIDs\n"); + return 0; } @@ -737,6 +742,7 @@ bool GetEligiblePromoItemDefinitionIDs( STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize ) { PRINT_DEBUG("GetEligiblePromoItemDefinitionIDs\n"); + return false; } @@ -749,6 +755,7 @@ STEAM_CALL_RESULT( SteamInventoryStartPurchaseResult_t ) SteamAPICall_t StartPurchase( STEAM_ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, STEAM_ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) { PRINT_DEBUG("StartPurchase\n"); + return 0; } @@ -793,6 +800,7 @@ bool GetItemsWithPrices( STEAM_ARRAY_COUNT(unArrayLength) STEAM_OUT_ARRAY_COUNT( bool GetItemPrice( SteamItemDef_t iDefinition, uint64 *pCurrentPrice, uint64 *pBasePrice ) { PRINT_DEBUG("GetItemPrice\n"); + return false; } // Retrieves the price for the item definition id @@ -808,39 +816,46 @@ bool GetItemPrice( SteamItemDef_t iDefinition, uint64 *pPrice ) SteamInventoryUpdateHandle_t StartUpdateProperties() { PRINT_DEBUG("StartUpdateProperties\n"); + return 0; } // Remove the property on the item bool RemoveProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName ) { PRINT_DEBUG("RemoveProperty\n"); + return false; } // Accessor methods to set properties on items bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, const char *pchPropertyValue ) { PRINT_DEBUG("SetProperty\n"); + return false; } bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, bool bValue ) { PRINT_DEBUG("SetProperty\n"); + return false; } bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, int64 nValue ) { PRINT_DEBUG("SetProperty\n"); + return false; } bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, float flValue ) { PRINT_DEBUG("SetProperty\n"); + return false; } // Submit the update request by handle bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle ) { PRINT_DEBUG("SubmitUpdateProperties\n"); + return false; } void RunCallbacks() diff --git a/dll/steam_musicremote.cpp b/dll/steam_musicremote.cpp index 4584e96..b5c87eb 100644 --- a/dll/steam_musicremote.cpp +++ b/dll/steam_musicremote.cpp @@ -20,171 +20,203 @@ // Service Definition bool Steam_MusicRemote::RegisterSteamMusicRemote( const char *pchName ) { - PRINT_DEBUG("RegisterSteamMusicRemote\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::DeregisterSteamMusicRemote() { - PRINT_DEBUG("DeregisterSteamMusicRemote\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::BIsCurrentMusicRemote() { - PRINT_DEBUG("BIsCurrentMusicRemote\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::BActivationSuccess( bool bValue ) { - PRINT_DEBUG("BActivationSuccess\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::SetDisplayName( const char *pchDisplayName ) { - PRINT_DEBUG("SetDisplayName\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) { - PRINT_DEBUG("SetPNGIcon_64x64\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } // Abilities for the user interface bool Steam_MusicRemote::EnablePlayPrevious(bool bValue) { - PRINT_DEBUG("EnablePlayPrevious\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::EnablePlayNext( bool bValue ) { - PRINT_DEBUG("EnablePlayNext\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::EnableShuffled( bool bValue ) { - PRINT_DEBUG("EnableShuffled\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::EnableLooped( bool bValue ) { - PRINT_DEBUG("EnableLooped\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::EnableQueue( bool bValue ) { - PRINT_DEBUG("EnableQueue\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::EnablePlaylists( bool bValue ) { - PRINT_DEBUG("EnablePlaylists\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } // Status bool Steam_MusicRemote::UpdatePlaybackStatus( AudioPlayback_Status nStatus ) { - PRINT_DEBUG("UpdatePlaybackStatus\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::UpdateShuffled( bool bValue ) { - PRINT_DEBUG("UpdateShuffled\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::UpdateLooped( bool bValue ) { - PRINT_DEBUG("UpdateLooped\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::UpdateVolume( float flValue ) { - PRINT_DEBUG("UpdateVolume\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } // volume is between 0.0 and 1.0 // Current Entry bool Steam_MusicRemote::CurrentEntryWillChange() { - PRINT_DEBUG("CurrentEntryWillChange\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::CurrentEntryIsAvailable( bool bAvailable ) { - PRINT_DEBUG("CurrentEntryIsAvailable\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::UpdateCurrentEntryText( const char *pchText ) { - PRINT_DEBUG("UpdateCurrentEntryText\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::UpdateCurrentEntryElapsedSeconds( int nValue ) { - PRINT_DEBUG("UpdateCurrentEntryElapsedSeconds\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) { - PRINT_DEBUG("UpdateCurrentEntryCoverArt\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::CurrentEntryDidChange() { - PRINT_DEBUG("CurrentEntryDidChange\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } // Queue bool Steam_MusicRemote::QueueWillChange() { - PRINT_DEBUG("QueueWillChange\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::ResetQueueEntries() { - PRINT_DEBUG("ResetQueueEntries\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) { - PRINT_DEBUG("SetQueueEntry\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::SetCurrentQueueEntry( int nID ) { - PRINT_DEBUG("SetCurrentQueueEntry\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::QueueDidChange() { - PRINT_DEBUG("QueueDidChange\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } // Playlist bool Steam_MusicRemote::PlaylistWillChange() { - PRINT_DEBUG("PlaylistWillChange\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::ResetPlaylistEntries() { - PRINT_DEBUG("ResetPlaylistEntries\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) { - PRINT_DEBUG("SetPlaylistEntry\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::SetCurrentPlaylistEntry( int nID ) { - PRINT_DEBUG("SetCurrentPlaylistEntry\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } bool Steam_MusicRemote::PlaylistDidChange() { - PRINT_DEBUG("PlaylistDidChange\n"); + PRINT_DEBUG("%s\n", __FUNCTION__); + return false; } diff --git a/dll/steam_networking_sockets.h b/dll/steam_networking_sockets.h index 49fe197..34d185f 100644 --- a/dll/steam_networking_sockets.h +++ b/dll/steam_networking_sockets.h @@ -242,11 +242,13 @@ HSteamListenSocket CreateListenSocket( int nSteamConnectVirtualPort, uint32 nIP, HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress ) { PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP old\n"); + return k_HSteamListenSocket_Invalid; } HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) { PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP\n"); + return k_HSteamListenSocket_Invalid; } /// Creates a connection and begins talking to a "server" over UDP at the @@ -270,11 +272,13 @@ HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddre HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress old\n"); + return k_HSteamNetConnection_Invalid; } HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n"); + return k_HSteamNetConnection_Invalid; } /// Like CreateListenSocketIP, but clients will connect using ConnectP2P @@ -354,12 +358,14 @@ HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, i HSteamNetConnection ConnectBySteamID( CSteamID steamIDTarget, int nVirtualPort ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectBySteamID\n"); + return k_HSteamNetConnection_Invalid; } //#endif HSteamNetConnection ConnectByIPv4Address( uint32 nIP, uint16 nPort ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPv4Address\n"); + return k_HSteamNetConnection_Invalid; } @@ -471,6 +477,7 @@ bool CloseConnection( HSteamNetConnection hPeer, int nReason, const char *pszDeb bool CloseListenSocket( HSteamListenSocket hSocket, const char *pszNotifyRemoteReason ) { PRINT_DEBUG("Steam_Networking_Sockets::CloseListenSocket old\n"); + return false; } /// Destroy a listen socket. All the connections that were accepting on the listen @@ -538,6 +545,7 @@ void SetConnectionName( HSteamNetConnection hPeer, const char *pszName ) bool GetConnectionName( HSteamNetConnection hPeer, char *pszName, int nMaxLen ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionName\n"); + return false; } @@ -568,6 +576,7 @@ bool GetConnectionName( HSteamNetConnection hPeer, char *pszName, int nMaxLen ) EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, uint32 cbData, ESteamNetworkingSendType eSendType ) { PRINT_DEBUG("Steam_Networking_Sockets::SendMessageToConnection old\n"); + return k_EResultFail; } /// Send a message to the remote host on the specified connection. @@ -687,6 +696,7 @@ void SendMessages( int nMessages, SteamNetworkingMessage_t *const *pMessages, in EResult FlushMessagesOnConnection( HSteamNetConnection hConn ) { PRINT_DEBUG("Steam_Networking_Sockets::FlushMessagesOnConnection\n"); + return k_EResultOK; } static void free_steam_message_data(SteamNetworkingMessage_t *pMsg) @@ -791,6 +801,7 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n"); + return false; } @@ -813,6 +824,7 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pIn int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessage001_t **ppOutMessages, int nMaxMessages ) { PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnConnection\n"); + return -1; } @@ -827,6 +839,7 @@ int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessa int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMessage001_t **ppOutMessages, int nMaxMessages ) { PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnListenSocket\n"); + return -1; } @@ -834,6 +847,7 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t *pInfo ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n"); + return false; } @@ -842,6 +856,7 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t * bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats ) { PRINT_DEBUG("Steam_Networking_Sockets::GetQuickConnectionStatus\n"); + return false; } @@ -855,6 +870,7 @@ bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickCo int GetDetailedConnectionStatus( HSteamNetConnection hConn, char *pszBuf, int cbBuf ) { PRINT_DEBUG("Steam_Networking_Sockets::GetDetailedConnectionStatus\n"); + return -1; } /// Returns local IP and port that a listen socket created using CreateListenSocketIP is bound to. @@ -864,6 +880,7 @@ int GetDetailedConnectionStatus( HSteamNetConnection hConn, char *pszBuf, int cb bool GetListenSocketAddress( HSteamListenSocket hSocket, SteamNetworkingIPAddr *address ) { PRINT_DEBUG("Steam_Networking_Sockets::GetListenSocketAddress\n"); + return false; } /// Returns information about the listen socket. @@ -952,6 +969,9 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection bool GetIdentity( SteamNetworkingIdentity *pIdentity ) { PRINT_DEBUG("Steam_Networking_Sockets::GetIdentity\n"); + if (!pIdentity) return false; + pIdentity->SetSteamID(settings->get_local_steam_id()); + return true; } /// Indicate our desire to be ready participate in authenticated communications. @@ -980,6 +1000,7 @@ bool GetIdentity( SteamNetworkingIdentity *pIdentity ) ESteamNetworkingAvailability InitAuthentication() { PRINT_DEBUG("Steam_Networking_Sockets::InitAuthentication\n"); + return k_ESteamNetworkingAvailability_Current; } /// Query our readiness to participate in authenticated communications. A @@ -992,6 +1013,7 @@ ESteamNetworkingAvailability InitAuthentication() ESteamNetworkingAvailability GetAuthenticationStatus( SteamNetAuthenticationStatus_t *pDetails ) { PRINT_DEBUG("Steam_Networking_Sockets::GetAuthenticationStatus\n"); + return k_ESteamNetworkingAvailability_Current; } /// Create a new poll group. @@ -1000,6 +1022,7 @@ ESteamNetworkingAvailability GetAuthenticationStatus( SteamNetAuthenticationStat HSteamNetPollGroup CreatePollGroup() { PRINT_DEBUG("Steam_Networking_Sockets::CreatePollGroup\n"); + return k_HSteamNetPollGroup_Invalid; } /// Destroy a poll group created with CreatePollGroup(). @@ -1010,6 +1033,7 @@ HSteamNetPollGroup CreatePollGroup() bool DestroyPollGroup( HSteamNetPollGroup hPollGroup ) { PRINT_DEBUG("Steam_Networking_Sockets::DestroyPollGroup\n"); + return false; } /// Assign a connection to a poll group. Note that a connection may only belong to a @@ -1029,6 +1053,7 @@ bool DestroyPollGroup( HSteamNetPollGroup hPollGroup ) bool SetConnectionPollGroup( HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup ) { PRINT_DEBUG("Steam_Networking_Sockets::SetConnectionPollGroup\n"); + return false; } /// Same as ReceiveMessagesOnConnection, but will return the next messages available @@ -1049,6 +1074,7 @@ bool SetConnectionPollGroup( HSteamNetConnection hConn, HSteamNetPollGroup hPoll int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages ) { PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnPollGroup\n"); + return -1; } @@ -1066,6 +1092,7 @@ int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMe bool ReceivedRelayAuthTicket( const void *pvTicket, int cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket ) { PRINT_DEBUG("Steam_Networking_Sockets::ReceivedRelayAuthTicket\n"); + return false; } @@ -1078,6 +1105,7 @@ bool ReceivedRelayAuthTicket( const void *pvTicket, int cbTicket, SteamDatagramR int FindRelayAuthTicketForServer( CSteamID steamID, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) { PRINT_DEBUG("Steam_Networking_Sockets::FindRelayAuthTicketForServer old\n"); + return 0; } /// Search cache for a ticket to talk to the server on the specified virtual port. @@ -1089,6 +1117,7 @@ int FindRelayAuthTicketForServer( CSteamID steamID, int nVirtualPort, SteamDatag int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) { PRINT_DEBUG("Steam_Networking_Sockets::FindRelayAuthTicketForServer\n"); + return 0; } /// Client call to connect to a server hosted in a Valve data center, on the specified virtual @@ -1103,6 +1132,7 @@ int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameSer HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity &identityTarget, int nVirtualPort ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectToHostedDedicatedServer old\n"); + return k_HSteamListenSocket_Invalid; } /// Client call to connect to a server hosted in a Valve data center, on the specified virtual @@ -1114,11 +1144,13 @@ HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentit HSteamNetConnection ConnectToHostedDedicatedServer( CSteamID steamIDTarget, int nVirtualPort ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectToHostedDedicatedServer older\n"); + return k_HSteamListenSocket_Invalid; } HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity &identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectToHostedDedicatedServer\n"); + return k_HSteamListenSocket_Invalid; } // @@ -1139,6 +1171,7 @@ uint16 GetHostedDedicatedServerPort() SteamNetworkingPOPID GetHostedDedicatedServerPOPID() { PRINT_DEBUG("Steam_Networking_Sockets::GetHostedDedicatedServerPOPID\n"); + return 0; } @@ -1238,6 +1271,7 @@ HSteamListenSocket CreateHostedDedicatedServerListenSocket( int nVirtualPort, in bool GetConnectionDebugText( HSteamNetConnection hConn, char *pOut, int nOutCCH ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionDebugText\n"); + return false; } @@ -1248,6 +1282,7 @@ bool GetConnectionDebugText( HSteamNetConnection hConn, char *pOut, int nOutCCH int32 GetConfigurationValue( ESteamNetworkingConfigurationValue eConfigValue ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationValue\n"); + return -1; } // Returns true if successfully set @@ -1262,6 +1297,7 @@ bool SetConfigurationValue( ESteamNetworkingConfigurationValue eConfigValue, int const char *GetConfigurationValueName( ESteamNetworkingConfigurationValue eConfigValue ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationValueName\n"); + return NULL; } @@ -1273,11 +1309,13 @@ const char *GetConfigurationValueName( ESteamNetworkingConfigurationValue eConfi int32 GetConfigurationString( ESteamNetworkingConfigurationString eConfigString, char *pDest, int32 destSize ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationString\n"); + return -1; } bool SetConfigurationString( ESteamNetworkingConfigurationString eConfigString, const char *pString ) { PRINT_DEBUG("Steam_Networking_Sockets::SetConfigurationString\n"); + return false; } @@ -1285,6 +1323,7 @@ bool SetConfigurationString( ESteamNetworkingConfigurationString eConfigString, const char *GetConfigurationStringName( ESteamNetworkingConfigurationString eConfigString ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConfigurationStringName\n"); + return NULL; } @@ -1295,12 +1334,14 @@ const char *GetConfigurationStringName( ESteamNetworkingConfigurationString eCon int32 GetConnectionConfigurationValue( HSteamNetConnection hConn, ESteamNetworkingConnectionConfigurationValue eConfigValue ) { PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionConfigurationValue\n"); + return -1; } // Returns true if successfully set bool SetConnectionConfigurationValue( HSteamNetConnection hConn, ESteamNetworkingConnectionConfigurationValue eConfigValue, int32 nValue ) { PRINT_DEBUG("Steam_Networking_Sockets::SetConnectionConfigurationValue\n"); + return false; } /// Generate an authentication blob that can be used to securely login with @@ -1336,6 +1377,7 @@ bool SetConnectionConfigurationValue( HSteamNetConnection hConn, ESteamNetworkin EResult GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob ) { PRINT_DEBUG("Steam_Networking_Sockets::GetGameCoordinatorServerLogin\n"); + return k_EResultFail; } // @@ -1381,6 +1423,7 @@ EResult GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin * HSteamNetConnection ConnectP2PCustomSignaling( ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) { PRINT_DEBUG("Steam_Networking_Sockets::ConnectP2PCustomSignaling\n"); + return k_HSteamNetConnection_Invalid; } /// Called when custom signaling has received a message. When your @@ -1415,6 +1458,7 @@ HSteamNetConnection ConnectP2PCustomSignaling( ISteamNetworkingConnectionCustomS bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext ) { PRINT_DEBUG("Steam_Networking_Sockets::ReceivedP2PCustomSignal\n"); + return false; } // @@ -1431,6 +1475,7 @@ bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCusto bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg &errMsg ) { PRINT_DEBUG("Steam_Networking_Sockets::GetCertificateRequest\n"); + return false; } /// Set the certificate. The certificate blob should be the output of @@ -1438,6 +1483,7 @@ bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg &er bool SetCertificate( const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg &errMsg ) { PRINT_DEBUG("Steam_Networking_Sockets::SetCertificate\n"); + return false; } // TEMP KLUDGE Call to invoke all queued callbacks. diff --git a/dll/steam_networking_utils.h b/dll/steam_networking_utils.h index 5b11692..533d0a8 100644 --- a/dll/steam_networking_utils.h +++ b/dll/steam_networking_utils.h @@ -188,24 +188,28 @@ bool IsPingMeasurementInProgress() int GetPingToDataCenter( SteamNetworkingPOPID popID, SteamNetworkingPOPID *pViaRelayPoP ) { PRINT_DEBUG("Steam_Networking_Utils::GetPingToDataCenter\n"); + return 0; } int GetDirectPingToPOP( SteamNetworkingPOPID popID ) { PRINT_DEBUG("Steam_Networking_Utils::GetDirectPingToPOP\n"); + return 0; } int GetPOPCount() { PRINT_DEBUG("Steam_Networking_Utils::GetPOPCount\n"); + return 0; } int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) { PRINT_DEBUG("Steam_Networking_Utils::GetPOPList\n"); + return 0; } @@ -291,6 +295,7 @@ bool SetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigS ESteamNetworkingConfigDataType eDataType, const void *pArg ) { PRINT_DEBUG("Steam_Networking_Utils::SetConfigValue\n"); + return false; } @@ -305,6 +310,7 @@ ESteamNetworkingGetConfigValueResult GetConfigValue( ESteamNetworkingConfigValue ESteamNetworkingConfigDataType *pOutDataType, void *pResult, size_t *cbResult ) { PRINT_DEBUG("Steam_Networking_Utils::GetConfigValue\n"); + return k_ESteamNetworkingGetConfigValue_BadValue; } @@ -315,6 +321,7 @@ ESteamNetworkingGetConfigValueResult GetConfigValue( ESteamNetworkingConfigValue bool GetConfigValueInfo( ESteamNetworkingConfigValue eValue, const char **pOutName, ESteamNetworkingConfigDataType *pOutDataType, ESteamNetworkingConfigScope *pOutScope, ESteamNetworkingConfigValue *pOutNextValue ) { PRINT_DEBUG("Steam_Networking_Utils::GetConfigValueInfo\n"); + return false; } @@ -322,6 +329,7 @@ bool GetConfigValueInfo( ESteamNetworkingConfigValue eValue, const char **pOutNa ESteamNetworkingConfigValue GetFirstConfigValue() { PRINT_DEBUG("Steam_Networking_Utils::GetFirstConfigValue\n"); + return k_ESteamNetworkingConfig_Invalid; } @@ -335,6 +343,7 @@ void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr &addr, char *bu bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr ) { PRINT_DEBUG("Steam_Networking_Utils::SteamNetworkingIPAddr_ParseString\n"); + return false; } void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity &identity, char *buf, size_t cbBuf ) @@ -345,6 +354,7 @@ void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity &identity, bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, const char *pszStr ) { PRINT_DEBUG("Steam_Networking_Utils::SteamNetworkingIdentity_ParseString\n"); + return false; } diff --git a/dll/steam_parties.h b/dll/steam_parties.h index 7410a59..8d282be 100644 --- a/dll/steam_parties.h +++ b/dll/steam_parties.h @@ -71,16 +71,19 @@ Steam_Parties(class Settings *settings, class Networking *network, class SteamCa uint32 GetNumActiveBeacons() { PRINT_DEBUG("Steam_Parties::GetNumActiveBeacons\n"); + return 0; } PartyBeaconID_t GetBeaconByIndex( uint32 unIndex ) { PRINT_DEBUG("Steam_Parties::GetBeaconByIndex\n"); + return k_ulPartyBeaconIdInvalid; } bool GetBeaconDetails( PartyBeaconID_t ulBeaconID, CSteamID *pSteamIDBeaconOwner, STEAM_OUT_STRUCT() SteamPartyBeaconLocation_t *pLocation, STEAM_OUT_STRING_COUNT(cchMetadata) char *pchMetadata, int cchMetadata ) { PRINT_DEBUG("Steam_Parties::GetBeaconDetails\n"); + return false; } @@ -90,6 +93,7 @@ STEAM_CALL_RESULT( JoinPartyCallback_t ) SteamAPICall_t JoinParty( PartyBeaconID_t ulBeaconID ) { PRINT_DEBUG("Steam_Parties::JoinParty\n"); + return 0; } @@ -100,11 +104,13 @@ SteamAPICall_t JoinParty( PartyBeaconID_t ulBeaconID ) bool GetNumAvailableBeaconLocations( uint32 *puNumLocations ) { PRINT_DEBUG("Steam_Parties::GetNumAvailableBeaconLocations\n"); + return false; } bool GetAvailableBeaconLocations( SteamPartyBeaconLocation_t *pLocationList, uint32 uMaxNumLocations ) { PRINT_DEBUG("Steam_Parties::GetAvailableBeaconLocations\n"); + return false; } @@ -116,6 +122,7 @@ STEAM_CALL_RESULT( CreateBeaconCallback_t ) SteamAPICall_t CreateBeacon( uint32 unOpenSlots, SteamPartyBeaconLocation_t *pBeaconLocation, const char *pchConnectString, const char *pchMetadata ) { PRINT_DEBUG("Steam_Parties::CreateBeacon\n"); + return 0; } @@ -143,6 +150,7 @@ STEAM_CALL_RESULT( ChangeNumOpenSlotsCallback_t ) SteamAPICall_t ChangeNumOpenSlots( PartyBeaconID_t ulBeacon, uint32 unOpenSlots ) { PRINT_DEBUG("Steam_Parties::ChangeNumOpenSlots\n"); + return 0; } @@ -150,6 +158,7 @@ SteamAPICall_t ChangeNumOpenSlots( PartyBeaconID_t ulBeacon, uint32 unOpenSlots bool DestroyBeacon( PartyBeaconID_t ulBeacon ) { PRINT_DEBUG("Steam_Parties::DestroyBeacon\n"); + return false; } @@ -157,6 +166,7 @@ bool DestroyBeacon( PartyBeaconID_t ulBeacon ) bool GetBeaconLocationData( SteamPartyBeaconLocation_t BeaconLocation, ESteamPartyBeaconLocationData eData, STEAM_OUT_STRING_COUNT(cchDataStringOut) char *pchDataStringOut, int cchDataStringOut ) { PRINT_DEBUG("Steam_Parties::GetBeaconLocationData\n"); + return false; } diff --git a/dll/steam_remote_storage.h b/dll/steam_remote_storage.h index 7709b93..72c4bb9 100644 --- a/dll/steam_remote_storage.h +++ b/dll/steam_remote_storage.h @@ -405,11 +405,13 @@ SteamAPICall_t UGCDownload( UGCHandle_t hContent ) bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) { PRINT_DEBUG("Steam_Remote_Storage::GetUGCDownloadProgress\n"); + return false; } bool GetUGCDownloadProgress( UGCHandle_t hContent, uint32 *pnBytesDownloaded, uint32 *pnBytesExpected ) { PRINT_DEBUG("Steam_Remote_Storage::GetUGCDownloadProgress old\n"); + return false; } @@ -417,6 +419,7 @@ bool GetUGCDownloadProgress( UGCHandle_t hContent, uint32 *pnBytesDownloaded, ui bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, STEAM_OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, STEAM_OUT_STRUCT() CSteamID *pSteamIDOwner ) { PRINT_DEBUG("Steam_Remote_Storage::GetUGCDetails\n"); + return false; } @@ -460,11 +463,13 @@ int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 c int32 GetCachedUGCCount() { PRINT_DEBUG("Steam_Remote_Storage::GetCachedUGCCount\n"); + return 0; } UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) { PRINT_DEBUG("Steam_Remote_Storage::GetCachedUGCHandle\n"); + return k_UGCHandleInvalid; } @@ -517,62 +522,74 @@ STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) { PRINT_DEBUG("Steam_Remote_Storage::PublishWorkshopFile\n"); + return 0; } PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::CreatePublishedFileUpdateRequest\n"); + return 0; } bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFileFile\n"); + return false; } SteamAPICall_t PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) { PRINT_DEBUG("Steam_Remote_Storage::PublishFile\n"); + return 0; } SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags ) { PRINT_DEBUG("Steam_Remote_Storage::PublishWorkshopFile old\n"); + return 0; } SteamAPICall_t UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFile\n"); + return 0; } bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFilePreviewFile\n"); + return false; } bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFileTitle\n"); + return false; } bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFileDescription\n"); + return false; } bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFileVisibility\n"); + return false; } bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFileTags\n"); + return false; } STEAM_CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t ) SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) { PRINT_DEBUG("Steam_Remote_Storage::CommitPublishedFileUpdate\n"); + return 0; } // Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0, @@ -581,19 +598,30 @@ SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHand STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) { - PRINT_DEBUG("Steam_Remote_Storage::GetPublishedFileDetails\n"); + PRINT_DEBUG("Steam_Remote_Storage::GetPublishedFileDetails %llu\n", unPublishedFileId); + //TODO: check what this function really returns + return 0; +/* + std::lock_guard lock(global_mutex); + RemoteStorageGetPublishedFileDetailsResult_t data = {}; + data.m_eResult = k_EResultFail; + data.m_nPublishedFileId = unPublishedFileId; + return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); +*/ } STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::GetPublishedFileDetails old\n"); + return GetPublishedFileDetails(unPublishedFileId, 0); } STEAM_CALL_RESULT( RemoteStorageDeletePublishedFileResult_t ) SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::DeletePublishedFile\n"); + return 0; } // enumerate the files that the current user published with this app @@ -614,6 +642,7 @@ STEAM_CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::SubscribePublishedFile\n"); + return 0; } STEAM_CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t ) @@ -634,29 +663,34 @@ STEAM_CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::UnsubscribePublishedFile\n"); + return 0; } bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) { PRINT_DEBUG("Steam_Remote_Storage::UpdatePublishedFileSetChangeDescription\n"); + return false; } STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::GetPublishedItemVoteDetails\n"); + return 0; } STEAM_CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t ) SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) { PRINT_DEBUG("Steam_Remote_Storage::UpdateUserPublishedItemVote\n"); + return 0; } STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("Steam_Remote_Storage::GetUserPublishedItemVoteDetails\n"); + return 0; } STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) @@ -683,24 +717,28 @@ STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) { PRINT_DEBUG("Steam_Remote_Storage::PublishVideo\n"); + return 0; } STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) SteamAPICall_t PublishVideo(const char *pchFileName, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) { PRINT_DEBUG("Steam_Remote_Storage::PublishVideo old\n"); + return 0; } STEAM_CALL_RESULT( RemoteStorageSetUserPublishedFileActionResult_t ) SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) { PRINT_DEBUG("Steam_Remote_Storage::SetUserPublishedFileAction\n"); + return 0; } STEAM_CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t ) SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) { PRINT_DEBUG("Steam_Remote_Storage::EnumeratePublishedFilesByUserAction\n"); + return 0; } // this method enumerates the public view of workshop files @@ -708,6 +746,7 @@ STEAM_CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t ) SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) { PRINT_DEBUG("Steam_Remote_Storage::EnumeratePublishedWorkshopFiles\n"); + return 0; } @@ -715,6 +754,7 @@ STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t ) SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) { PRINT_DEBUG("Steam_Remote_Storage::UGCDownloadToLocation\n"); + return 0; } }; diff --git a/dll/steam_user_stats.h b/dll/steam_user_stats.h index 744488c..2e0d000 100644 --- a/dll/steam_user_stats.h +++ b/dll/steam_user_stats.h @@ -778,6 +778,7 @@ STEAM_CALL_RESULT( GlobalAchievementPercentagesReady_t ) SteamAPICall_t RequestGlobalAchievementPercentages() { PRINT_DEBUG("RequestGlobalAchievementPercentages\n"); + return 0; } @@ -787,6 +788,7 @@ SteamAPICall_t RequestGlobalAchievementPercentages() int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) { PRINT_DEBUG("GetMostAchievedAchievementInfo\n"); + return -1; } @@ -796,6 +798,7 @@ int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *p int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) { PRINT_DEBUG("GetNextMostAchievedAchievementInfo\n"); + return -1; } @@ -803,6 +806,7 @@ int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, ui bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) { PRINT_DEBUG("GetAchievementAchievedPercent\n"); + return false; }