|
|
|
@ -170,6 +170,18 @@ void Steam_Overlay::ShowOverlay(bool state)
|
|
|
|
|
overlay_state_changed = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Steam_Overlay::NotifyUser(friend_window_state& friend_state, std::string const& message)
|
|
|
|
|
{
|
|
|
|
|
if (!(friend_state.window_state & window_state_show))
|
|
|
|
|
{
|
|
|
|
|
friend_state.window_state |= window_state_need_attention;
|
|
|
|
|
#ifdef __WINDOWS__
|
|
|
|
|
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
|
|
|
|
#endif
|
|
|
|
|
AddNotification(message);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
|
|
|
|
|
{
|
|
|
|
|
if (!Ready())
|
|
|
|
@ -184,12 +196,7 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
|
|
|
|
|
frd.window_state |= window_state_lobby_invite;
|
|
|
|
|
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
|
|
|
|
frd.window_state &= ~window_state_rich_invite;
|
|
|
|
|
|
|
|
|
|
if (!(frd.window_state & window_state_show))
|
|
|
|
|
{
|
|
|
|
|
frd.window_state |= window_state_need_attention;
|
|
|
|
|
// TODO: Push a notification
|
|
|
|
|
}
|
|
|
|
|
NotifyUser(i->second, i->first.name() + " invited you to join a game");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -207,12 +214,7 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
|
|
|
|
|
frd.window_state |= window_state_rich_invite;
|
|
|
|
|
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
|
|
|
|
|
frd.window_state &= ~window_state_lobby_invite;
|
|
|
|
|
|
|
|
|
|
if (!(frd.window_state & window_state_show))
|
|
|
|
|
{
|
|
|
|
|
frd.window_state |= window_state_need_attention;
|
|
|
|
|
// TODO: Push a notification
|
|
|
|
|
}
|
|
|
|
|
NotifyUser(i->second, i->first.name() + " invited you to join a game");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -232,6 +234,14 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
|
|
|
|
|
friends.erase(it);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Steam_Overlay::AddNotification(std::string const& message)
|
|
|
|
|
{
|
|
|
|
|
Notification notif;
|
|
|
|
|
notif.message = message;
|
|
|
|
|
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
|
|
|
|
notifications.emplace_back(notif);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
|
|
|
|
|
{
|
|
|
|
|
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
|
|
|
@ -304,9 +314,6 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
|
|
|
|
|
{
|
|
|
|
|
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
|
|
|
|
|
{
|
|
|
|
|
#ifdef __WINDOWS__
|
|
|
|
|
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
|
|
|
|
|
#endif
|
|
|
|
|
state.window_state &= ~window_state_need_attention;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -378,15 +385,49 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
|
|
|
|
|
ImGui::End();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Steam_Overlay::BuildNotifications()
|
|
|
|
|
void Steam_Overlay::BuildNotifications(int width, int height)
|
|
|
|
|
{
|
|
|
|
|
//ImGui::SetNextWindowPos(ImVec2{ (float)width - 300, (float)height - 80 });
|
|
|
|
|
//ImGui::SetNextWindowSize(ImVec2{ 300.0, 80.0 });
|
|
|
|
|
//ImGui::Begin("##notification", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse
|
|
|
|
|
// | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing
|
|
|
|
|
// | ImGuiWindowFlags_NoDecoration);
|
|
|
|
|
//
|
|
|
|
|
//ImGui::End();
|
|
|
|
|
auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
|
|
|
|
|
int i = 0;
|
|
|
|
|
for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
|
|
|
|
|
{
|
|
|
|
|
auto elapsed_notif = now - it->start_time;
|
|
|
|
|
|
|
|
|
|
if ( elapsed_notif < Notification::fade_in)
|
|
|
|
|
{
|
|
|
|
|
float alpha = Notification::max_alpha * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
|
|
|
|
|
}
|
|
|
|
|
else if ( elapsed_notif > Notification::fade_out_start)
|
|
|
|
|
{
|
|
|
|
|
float alpha = Notification::max_alpha * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, Notification::max_alpha));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, Notification::max_alpha));
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ImGui::SetNextWindowPos(ImVec2((float)width - Notification::width, (float)Notification::height * i ));
|
|
|
|
|
ImGui::SetNextWindowSize(ImVec2( Notification::width, Notification::height ));
|
|
|
|
|
ImGui::Begin(std::to_string(10000+i).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
|
|
|
|
|
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
|
|
|
|
|
|
|
|
|
|
ImGui::TextWrapped("%s", it->message.c_str());
|
|
|
|
|
|
|
|
|
|
ImGui::End();
|
|
|
|
|
|
|
|
|
|
ImGui::PopStyleColor(3);
|
|
|
|
|
}
|
|
|
|
|
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
|
|
|
|
|
return (now - item.start_time) > Notification::show_time;
|
|
|
|
|
}), notifications.end());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Try to make this function as short as possible or it might affect game's fps.
|
|
|
|
@ -397,6 +438,8 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
|
|
|
|
if (!Ready())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
BuildNotifications(width, height);
|
|
|
|
|
|
|
|
|
|
if (show_overlay)
|
|
|
|
|
{
|
|
|
|
|
int friend_size = friends.size();
|
|
|
|
@ -445,8 +488,6 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
|
|
|
|
}
|
|
|
|
|
ImGui::End();
|
|
|
|
|
}// if(show_overlay)
|
|
|
|
|
|
|
|
|
|
BuildNotifications();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Steam_Overlay::Callback(Common_Message *msg)
|
|
|
|
@ -465,6 +506,8 @@ void Steam_Overlay::Callback(Common_Message *msg)
|
|
|
|
|
{
|
|
|
|
|
friend_info->second.window_state |= window_state_need_attention;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddNotification(friend_info->first.name() + " says: " + steam_message.message());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|