mirror of https://github.com/emirpasic/gods
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1.7 KiB
1.7 KiB
GoDS (Go Data Structures)
Implementation of various data structures in Go.
Implementations
- Sets:
- HashSet (unordered)
- TreeSet (ordered)
- Stacks:
- LinkedListStack
- ArrayStack
- Maps:
- HashMap (unordered)
- TreeMap (ordered)
- Tree:
- RedBlackTree
Motivations
Collections and data structures found in other languages: Java Collections, C++ Standard Template Library (STL) containers, Qt Containers, etc.
Goals
Fast algorithms:
- Based on decades of knowledge and experiences of other libraries mentioned below.
Memory efficient algorithms:
- Avoiding to consume memory by using optimal algorithms and data structures for the given set of problems, e.g. red-black tree in case of TreeMap to avoid keeping redundant sorted array of keys in memory.
Easy to use library:
- Well-structued library with minimalistic set of atomic operations from which more complex operations can be crafted.
Stable library:
- Only additions are permitted keeping the library backward compatible.
Solid documentation and examples:
- TODO
Production ready:
- TODO
There is often a tug of war between speed and memory when crafting algorithms. We choose to optimize for speed in most cases within reasonable limits on memory consumption.
Testing and Benchmarking
go test -v -bench . -benchmem -benchtime 1s ./...
License
Copyright (c) Emir Pasic, All rights reserved.
GNU Lesser General Public License Version 3, see LICENSE for more details.