Types

Rust has many types that let you work with numbers, characters, and so on. Some are simple, others are more complicated, and you can even create your own.

Primitive types

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Rust has simple types that are called primitive types (primitive = very basic). We will start with integers and char (characters). Integers are whole numbers with no decimal point. There are two types of integers:

  • Signed integers,
  • Unsigned integers.

Signed means + (plus sign) and - (minus sign), so signed integers can be positive or negative (e.g. +8, -8). But unsigned integers can only be positive, because they do not have a sign.

The signed integers are: i8, i16, i32, i64, i128, and isize. The unsigned integers are: u8, u16, u32, u64, u128, and usize.

The number after the i or the u means the number of bits for the number, so numbers with more bits can be larger. 8 bits = one byte, so i8 is one byte, i64 is 8 bytes, and so on. Number types with larger sizes can hold larger numbers. For example, a u8 can hold up to 255, but a u16 can hold up to 65535. And a u128 can hold up to 340282366920938463463374607431768211455.

So what is isize and usize? This means the number of bits on your type of computer. (The number of bits on your computer is called the architecture of your computer.) So isize and usize on a 32-bit computer is like i32 and u32, and isize and usize on a 64-bit computer is like i64 and u64.

There are many reasons for the different types of integers. One reason is computer performance: a smaller number of bytes is faster to process. For example, the number -10 as an i8 is 11110110, but as an i128 it is 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111110110. But here are some other uses:

Characters in Rust are called char. Every char has a number: the letter A is number 65, while the character ("friend" in Chinese) is number 21451. The list of numbers is called "Unicode". Unicode uses smaller numbers for characters that are used more, like A through Z, or digits 0 through 9, or space.

fn main() {
    let first_letter = 'A';
    let space = ' '; // A space inside ' ' is also a char
    let other_language_char = 'Ꮔ'; // Thanks to Unicode, other languages like Cherokee display just fine too
    let cat_face = '😺'; // Emojis are chars too
}

The characters that are used most have numbers less than 256, and they can fit into a u8. Remember, a u8 is 0 plus all the numbers up to 255, for 256 in total. This means that Rust can safely cast a u8 into a char, using as. ("Cast u8 as char" means "pretend u8 is a char")

Casting with as is useful because Rust is very strict. It always needs to know the type, and won't let you use two different types together even if they are both integers. For example, this will not work:

fn main() { // main() is where Rust programs start to run. Code goes inside {} (curly brackets)

    let my_number = 100; // We didn't write a type of integer,
                         // so Rust chooses i32. Rust always
                         // chooses i32 for integers if you don't
                         // tell it to use a different type

    println!("{}", my_number as char); // ⚠️
}

Here is the reason:

error[E0604]: only `u8` can be cast as `char`, not `i32`
 --> src\main.rs:3:20
  |
3 |     println!("{}", my_number as char);
  |                    ^^^^^^^^^^^^^^^^^

Fortunately we can easily fix this with as. We can't cast i32 as a char, but we can cast an i32 as a u8. And then we can do the same from u8 to char. So in one line we use as to make my_number a u8, and again to make it a char. Now it will compile:

fn main() {
    let my_number = 100;
    println!("{}", my_number as u8 as char);
}

It prints d because that is the char in place 100.

The easier way, however, is just to tell Rust that my_number is a u8. Here's how you do it:

fn main() {
    let my_number: u8 = 100; //  change my_number to my_number: u8
    println!("{}", my_number as char);
}

So those are two reasons for all the different number types in Rust. Here is another reason: usize is the size that Rust uses for indexing. (Indexing means "which item is first", "which item is second", etc.) usize is the best size for indexing because:

  • An index can't be negative, so it needs to be a number with a u
  • It should be big, because sometimes you need to index many things, but
  • It can't be a u64 because 32-bit computers can't use u64.

So Rust uses usize so that your computer can get the biggest number for indexing that it can read.

Let's learn some more about char. You saw that a char is always one character, and uses '' instead of "".

All chars are 4 bytes. They are 4 bytes because some characters in a string are more than one byte. Basic letters that have always been on computers are 1 byte, later characters are 2 bytes, and others are 3 and 4. A char needs to be 4 bytes so that it can hold any kind of character.

We can use .len() to see this for ourselves:

fn main() {
    println!("{}", "a".len()); // .len() gives the size in bytes
    println!("{}", "ß".len());
    println!("{}", "国".len());
    println!("{}", "𓅱".len());
}

This prints:

1
2
3
4

You can see that a is one byte, the German ß is two, the Japanese is three, and the ancient Egyptian 𓅱 is 4 bytes.

fn main() {
    let slice = "Hello!";
    println!("Slice is {} bytes.", slice.len());
    let slice2 = "안녕!"; // Korean for "hi"
    println!("Slice2 is {} bytes.", slice2.len());
}

This prints:

Slice is 6 bytes.
Slice2 is 7 bytes.

slice is 6 characters in length and 6 bytes, but slice2 is 3 characters in length and 7 bytes.

If .len() gives the size in bytes, what about the size in characters? We will learn about these methods later, but you can just remember that .chars().count() will do it. .chars().count() turns what you wrote into characters and then counts how many there are.

fn main() {
    let slice = "Hello!";
    println!("Slice is {} bytes and also {} characters.", slice.len(), slice.chars().count());
    let slice2 = "안녕!";
    println!("Slice2 is {} bytes but only {} characters.", slice2.len(), slice2.chars().count());
}

This prints:

Slice is 6 bytes and also 6 characters.
Slice2 is 7 bytes but only 3 characters.