Mutability (changing)
When you declare a variable with let
, it is immutable (cannot be changed).
This will not work:
fn main() { let my_number = 8; my_number = 10; // ⚠️ }
The compiler says: error[E0384]: cannot assign twice to immutable variable my_number
. This is because variables are immutable if you only write let
.
But sometimes you want to change your variable. To make a variable that you can change, add mut
after let
:
fn main() { let mut my_number = 8; my_number = 10; }
Now there is no problem.
However, you cannot change the type: even mut
doesn't let you do that. This will not work:
fn main() { let mut my_variable = 8; // it is now an i32. That can't be changed my_variable = "Hello, world!"; // ⚠️ }
You will see the same "expected" message from the compiler: expected integer, found &str
. &str
is a string type that we will learn soon.
Shadowing
Shadowing means using let
to declare a new variable with the same name as another variable. It looks like mutability, but it is completely different. Shadowing looks like this:
fn main() { let my_number = 8; // This is an i32 println!("{}", my_number); // prints 8 let my_number = 9.2; // This is an f64 with the same name. But it's not the first my_number - it is completely different! println!("{}", my_number) // Prints 9.2 }
Here we say that we "shadowed" my_number
with a new "let binding".
So is the first my_number
destroyed? No, but when we call my_number
we now get my_number
the f64
. And because they are in the same scope block (the same {}
), we can't see the first my_number
anymore.
But if they are in different blocks, we can see both. For example:
fn main() { let my_number = 8; // This is an i32 println!("{}", my_number); // prints 8 { let my_number = 9.2; // This is an f64. It is not my_number - it is completely different! println!("{}", my_number) // Prints 9.2 // But the shadowed my_number only lives until here. // The first my_number is still alive! } println!("{}", my_number); // prints 8 }
So when you shadow a variable, you don't destroy it. You block it.
So what is the advantage of shadowing? Shadowing is good when you need to change a variable a lot. Imagine that you want to do a lot of simple math with a variable:
fn times_two(number: i32) -> i32 { number * 2 } fn main() { let final_number = { let y = 10; let x = 9; // x starts at 9 let x = times_two(x); // shadow with new x: 18 let x = x + y; // shadow with new x: 28 x // return x: final_number is now the value of x }; println!("The number is now: {}", final_number) }
Without shadowing you would have to think of different names, even though you don't care about x:
fn times_two(number: i32) -> i32 { number * 2 } fn main() { // Pretending we are using Rust without shadowing let final_number = { let y = 10; let x = 9; // x starts at 9 let x_twice = times_two(x); // second name for x let x_twice_and_y = x_twice + y; // third name for x! x_twice_and_y // too bad we didn't have shadowing - we could have just used x }; println!("The number is now: {}", final_number) }
In general, you see shadowing in Rust in this case. It happens where you want to quickly take variable, do something to it, and do something else again. And you usually use it for quick variables that you don't care too much about.