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class AsciiIo.Renderer.Canvas extends AsciiIo.Renderer.Base
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tagName: 'canvas'
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className: 'terminal'
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events:
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'click': 'onClick'
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initialize: (options) ->
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super(options)
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@ctx = @el.getContext('2d')
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@cellWidth = 7
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@cellHeight = 14
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afterInsertedToDom: ->
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width = @cols * @cellWidth
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height = @lines * @cellHeight
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@$el.attr('width', width)
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@$el.attr('height', height)
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@setFont()
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setFont: ->
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size = @$el.css('font-size')
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# console.log size
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family = @$el.css('font-family')
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# console.log family
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@font = "#{size} #{family}"
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@ctx.font = @font
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@prevFont = @font
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@ctx.textBaseline = 'bottom'
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renderLine: (n, fragments, cursorX) ->
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left = 0
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width = @cols * @cellWidth
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top = n * @cellHeight
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for fragment in fragments
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[text, brush] = fragment
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@setBackgroundAttributes(brush)
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@ctx.fillRect left, top, text.length * @cellWidth, @cellHeight
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# if char != ' '
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@setTextAttributes(brush)
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@ctx.fillText text, left, top + @cellHeight
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left += text.length * @cellWidth
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setBackgroundAttributes: (brush) ->
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@ctx.fillStyle = AsciiIo.colors[brush.bgColor()]
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setTextAttributes: (brush) ->
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@ctx.fillStyle = AsciiIo.colors[brush.fgColor()]
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font = @font
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if brush.bright or brush.italic
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if brush.bright
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font = "bold #{font}"
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if brush.italic
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font = "italic #{font}"
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if font != @prevFont
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@ctx.font = font
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@prevFont = font
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showCursor: (show) ->
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# if show
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# @$el.addClass "cursor-on"
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# else
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# @$el.removeClass "cursor-on"
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blinkCursor: ->
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# cursor = @$el.find(".cursor")
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# if cursor.hasClass("visible")
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# cursor.removeClass "visible"
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# else
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# cursor.addClass "visible"
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resetCursorState: ->
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# cursor = @$el.find(".cursor")
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# cursor.addClass "visible"
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