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UWPHook/UWPHook/GamesWindow.xaml.cs

191 lines
7.6 KiB
C#

using SharpSteam;
using System;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows;
using VDFParser;
using VDFParser.Models;
namespace UWPHook
{
/// <summary>
/// Interaction logic for GamesWindow.xaml
/// </summary>
public partial class GamesWindow : Window
{
AppEntryModel Apps;
BackgroundWorker bwr;
public GamesWindow()
{
InitializeComponent();
Apps = new AppEntryModel();
listGames.ItemsSource = Apps.Entries;
//If null or 1, the app was launched normally
if (Environment.GetCommandLineArgs() != null)
{
//When length is 1, the only argument is the path where the app is installed
if (Environment.GetCommandLineArgs().Length > 1)
{
Launcher();
}
}
}
private void Launcher()
{
this.Title = "UWPHook: Playing a game";
//Hide the window so the app is launched seamless making UWPHook run in the background without bothering the user
this.Hide();
string currentLanguage = CultureInfo.CurrentCulture.ToString();
try
{
//Some apps have their language locked to the UI language of the system, so overriding it might change the language of the game
//I my self couldn't get this to work on neither Forza Horizon 3 or Halo 5 Forge, @AbGedreht reported it works tho
if (Properties.Settings.Default.ChangeLanguage && !String.IsNullOrEmpty(Properties.Settings.Default.TargetLanguage))
{
ScriptManager.RunScript("Set-WinUILanguageOverride " + Properties.Settings.Default.TargetLanguage);
}
//The only other parameter Steam will send is the app AUMID
AppManager.LaunchUWPApp(Environment.GetCommandLineArgs()[1]);
//While the current launched app is running, sleep for n seconds and then check again
while (AppManager.IsRunning())
{
Thread.Sleep(Properties.Settings.Default.Seconds * 1000);
}
}
catch (Exception e)
{
this.Show();
MessageBox.Show(e.Message, "UWPHook", MessageBoxButton.OK, MessageBoxImage.Warning);
}
finally
{
if (Properties.Settings.Default.ChangeLanguage && !String.IsNullOrEmpty(Properties.Settings.Default.TargetLanguage))
{
ScriptManager.RunScript("Set - WinUILanguageOverride " + currentLanguage);
}
//The user has probably finished using the app, so let's close UWPHook to keep the experience clean
this.Close();
}
}
private void ExportButton_Click(object sender, RoutedEventArgs e)
{
string steam_folder = SteamManager.GetSteamFolder();
if (!String.IsNullOrEmpty(steam_folder))
{
var users = SteamManager.GetUsers(steam_folder);
var selected_apps = Apps.Entries.Where(app => app.Selected);
foreach (var user in users)
{
VDFEntry[] shortcuts;
try
{
shortcuts = SteamManager.ReadShortcuts(user);
}
catch (Exception ex)
{
throw new Exception("Error trying to load existing Steam shortcuts." + Environment.NewLine + ex.Message);
}
//TODO: Figure out what to do when user has no shortcuts whatsoever
if (shortcuts != null && shortcuts.Length > 0)
{
foreach (var app in selected_apps)
{
VDFEntry newApp = new VDFEntry()
{
AppName = app.Name,
Exe = @"""" + System.Reflection.Assembly.GetExecutingAssembly().Location + @""" " + app.Aumid,
StartDir = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
AllowDesktopConfig = 1,
Icon = "",
Index = shortcuts.Length,
IsHidden = 0,
OpenVR = 0,
ShortcutPath = "",
Tags = new string[0]
};
//Resize this array so it fits the new entries
Array.Resize(ref shortcuts, shortcuts.Length + 1);
shortcuts[shortcuts.Length - 1] = newApp;
}
try
{
//Write the file with all the shortcuts
File.WriteAllBytes(user + @"\\config\\shortcuts.vdf", VDFSerializer.Serialize(shortcuts));
}
catch (Exception ex)
{
throw new Exception("Error while trying to write your Steam shortcuts" + Environment.NewLine + ex.Message);
}
}
}
}
MessageBox.Show("UWPHook", "Your apps were successfuly exported, please restart Steam in order to see your app on it.", MessageBoxButton.OK, MessageBoxImage.Information);
}
private void LoadButton_Click(object sender, RoutedEventArgs e)
{
bwr = new BackgroundWorker();
bwr.DoWork += Bwr_DoWork;
bwr.RunWorkerCompleted += Bwr_RunWorkerCompleted;
grid.IsEnabled = false;
progressBar.Visibility = Visibility.Visible;
bwr.RunWorkerAsync();
}
private void Bwr_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
grid.IsEnabled = true;
listGames.Columns[2].IsReadOnly = true;
progressBar.Visibility = Visibility.Collapsed;
label.Content = "Installed Apps";
}
private void Bwr_DoWork(object sender, DoWorkEventArgs e)
{
try
{
var installedApps = AppManager.GetInstalledApps();
foreach (var app in installedApps)
{
//Remove end lines from the String and split both values, I split the appname and the AUMID using |
//I hope no apps have that in their name. Ever.
var valor = app.Replace("\r\n", "").Split('|');
if (!String.IsNullOrEmpty(valor[0]))
{
Application.Current.Dispatcher.BeginInvoke((Action)delegate ()
{
Apps.Entries.Add(new AppEntry() { Name = valor[0], Aumid = valor[1], Selected = false });
});
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "UWPHook", MessageBoxButton.OK, MessageBoxImage.Error);
}
}
private void HelpButton_Click(object sender, RoutedEventArgs e)
{
SettingsWindow window = new SettingsWindow();
window.ShowDialog();
}
}
}