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UWPHook/UWPHook/GameModel.cs

71 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace UWPHook
{
public class GameModel
{
public GameModel()
{
games = new ObservableCollection<Game>();
}
private ObservableCollection<Game> _games;
public ObservableCollection<Game> games
{
get { return _games; }
set { _games = value; }
}
public void Add(Game game)
{
this.games.Add(game);
}
public string game_alias { get; set; }
public string game_path { get; set; }
}
public class Game:INotifyPropertyChanged
{
private string _game_alias;
public string game_alias
{
get { return _game_alias; }
set { _game_alias = value; }
}
private string _game_path;
public string game_path
{
get { return _game_path; }
set { _game_path = value; }
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string Obj)
{
if (PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(Obj));
}
}
}
}