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5 Commits

Author SHA1 Message Date
Brian Lima 8a84dd7be6 Update readme and version 1 month ago
Brian Lima 91cc228ca2 Allow for jpegs and attempt to not mess shortcuts form other apps
Co-Authored-By: David Ross Smith <5095074+dragredsim@users.noreply.github.com>
1 month ago
Brian Lima a07d1b8e5e Fix the missing appid when exporting apps 1 month ago
Brian Lima 1744817958 Backup users vdf files 1 month ago
Brian Lima c25f5098ea Improve temp image directory handling 1 month ago

@ -4,7 +4,7 @@
Small project to link UWP games and XboxGamePass to Steam
If you want to add Windows Store or Xbox Game Pass Games to Steam, you need to do a bit of a warkaround because Steam can't see UWP apps, and there's a chance Steam won't show it on your "Currently playing" status. This app aims to simplify a little bit the process where it is possible by automating the scripting and launching of Windows Store apps and Xbox Game Pass games.
If you want to add Windows Store or Xbox Game Pass Games to Steam, you need to do a bit of a workaround because Steam can't see UWP apps, and there's a chance Steam won't show it on your "Currently playing" status. This app aims to simplify a little bit the process where it is possible by automating the scripting and launching of Windows Store apps and Xbox Game Pass games.
# To add UWP or XGP games to Steam #
@ -42,29 +42,41 @@ Special thanks to @FusRoDah061 for implementing the base feature!
- **Steam's Overlay isn't working!**
- Unfortunately, it's a Steam limitation, Valve has to update it in order to work properly with UWP, DXTory is a recommended overlay for UWP games.
- **Steam Link launches the game but input doesn't work!**
- Unfortunately, another limitation by Steam, i have some ideas as to why it isn't working, but i can't give an ETA for when i can fix this, or even if it's fixable on my end, since Valve didn't released the Link in Brazil and i can't get one to test.
- **Steam Controller isn't working**
- Another limitation by Steam, some people reported it works with "Desktop Mode" configuration, but i can't verify this.
- **Using Steam Link**
- Check the option "Streaming" mode inside the settings screen
- **Steam Deck?**
- This app is not compatible with the Steam Deck in any way.
If you are facing an error of any kind, please check the contents of the file
- **I have shortcuts from other application that broke when i used UWPHook**
- You can find a backup of your `shortcuts.vdf` file in `%appdata%\Roaming\Briano\UWPHook\backups`, each file in this directory is a backup of the original `shortcuts.vdf` before manipulation by UWPHook, the files are renamed `{userid}_{timestamp}_shortcut.vdf`, you can restore these files to their original location for usage.
- **My question isn't listed here!**
- Drop by our subreddit and ask a question over there, maybe someone will help you, i surely will as soon as i can
- Drop by our subreddit and ask a question over there, maybe someone will help you, i surely will as soon as i can:
**[https://www.reddit.com/r/uwphook](https://www.reddit.com/r/uwphook)**
- Please also paste the contents of the file `%appdata%Roaming\Briano\UWPHook\application.log` so i can try to understand better the problem.
----------
# Building #
# Building
- Clone project or forked project.
- Install Visual Studio 2019 with .NET Framework 4.6.2.
- Install [SharpSteam by BrianLima](https://github.com/BrianLima/SharpSteam/releases/) and [VDFParser by heyvito](https://github.com/heyvito/VDFParser).
- Add the above two dll to the project in Visual Studio Reference Manager.
- Install Visual Studio 2022 with .NET Framework 4.8.
- Install [SharpSteam by BrianLima](https://github.com/BrianLima/SharpSteam/releases/) and [VDFParser](https://github.com/brianlima/VDFParser) and build.
- If the project asks for the references for VDFParser and Sharpsteam, point it to the most recent build.
- Press run!
## Installer
The installer is built with [NSIS](https://nsis.sourceforge.io/Download), just run the script `UWPHook.nsi` and things **should** work. Modify any hardcoded paths to suit your setup.
The installation consists of zipping the application and creating some of the paths for the user, since the application is mostly static/dynamic and does not depend a lot on where it is installed, the installer is made for convenience.
----------
# About #
# About
This software is open-source under the MIT License.
It will mostly likely break withouth any heads up, since any API, file format, script and many other things used by it may be changed by Valve or Microsoft withouth prior notice.
I am not responsible if anything breaks.
If you like what i did with it and want to suport me, you can cheer me up at my [Twitter](http://www.twitter.com/brianostorm "Twitter") or [pay me a coffee via Paypal, it will help me to continue to build amazing open source tools for you!"](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9YPV3FHEFRAUQ)

@ -11,7 +11,7 @@
!define APP_NAME "UWPHook"
!define COMP_NAME "Briano"
!define WEB_SITE "https://briano.dev"
!define VERSION "2.13.00.00"
!define VERSION "2.14.00.00"
!define COPYRIGHT "Briano <20> 2020 2021 2022"
!define DESCRIPTION "The easy way to add UWP and XGP games to Steam"
!define LICENSE_TXT "C:\Users\Brian\Documents\GitHub\UWPHook\README.md"

@ -87,8 +87,10 @@ namespace UWPHook
try
{
//Get every png in this directory, Steam only allows for .png's
//Get every png, jpg or jpeg in this directory, Steam only allows for .png's but jpgs work too
images.AddRange(Directory.GetFiles(_icon_path, "*.png"));
images.AddRange(Directory.GetFiles(_icon_path, "*.jpg"));
images.AddRange(Directory.GetFiles(_icon_path, "*.jpeg"));
}
catch (DirectoryNotFoundException)
{

@ -59,7 +59,6 @@ namespace UWPHook
{
// When length is 1, the only argument is the path where the app is installed
_ = LauncherAsync(args); // Launches the requested game
}
else
{
@ -301,10 +300,7 @@ namespace UWPHook
Log.Verbose("Detected Game: " + game.ToString());
UInt64 gameId = GenerateSteamGridAppId(appName, appTarget);
if (!Directory.Exists(tmpGridDirectory))
{
Directory.CreateDirectory(tmpGridDirectory);
}
SafellyCreateTmpGridDirectory(tmpGridDirectory);
var gameGridsVertical = api.GetGameGrids(game.Id, "600x900,342x482,660x930");
var gameGridsHorizontal = api.GetGameGrids(game.Id, "460x215,920x430");
@ -355,6 +351,26 @@ namespace UWPHook
}
}
private void SafellyCreateTmpGridDirectory(string tmpGridDirectory)
{
if (!Directory.Exists(tmpGridDirectory))
{
try
{
Directory.CreateDirectory(tmpGridDirectory);
Log.Information("Created directory: " + tmpGridDirectory);
}
catch (Exception exception)
{
Log.Error(exception.Message);
Log.Error(exception.StackTrace);
throw new Exception("UWPHook was not able to create the tmp directory for some reason." + Environment.NewLine +
"You may solve this by manually creating the following folder:" + Environment.NewLine +
tmpGridDirectory);
}
}
}
/// <summary>
/// Main Task to export the selected games to steam
/// </summary>
@ -418,10 +434,8 @@ namespace UWPHook
{
try
{
app.Icon = PersistAppIcon(app);
Log.Verbose("Defaulting to app.Icon for app " + app.Name);
}
catch (System.IO.IOException)
{
@ -431,10 +445,7 @@ namespace UWPHook
{
string tmpGridDirectory = Path.GetTempPath() + "UWPHook\\tmp_grid\\";
if (!Directory.Exists(tmpGridDirectory))
{
Directory.CreateDirectory(tmpGridDirectory);
}
SafellyCreateTmpGridDirectory(tmpGridDirectory);
string[] images = Directory.GetFiles(tmpGridDirectory);
@ -445,6 +456,7 @@ namespace UWPHook
VDFEntry newApp = new VDFEntry()
{
appid = ((int)GenerateSteamGridAppId(app.Name, exePath)),
AppName = app.Name,
Exe = exePath,
StartDir = exeDir,
@ -461,21 +473,20 @@ namespace UWPHook
DevkitGameID = "",
LastPlayTime = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
};
Boolean isFound = false;
Boolean shortcutAlreadyExists = false;
for (int i = 0; i < shortcuts.Length; i++)
{
Log.Verbose(shortcuts[i].ToString());
if (shortcuts[i].AppName == app.Name)
if (shortcuts[i].AppName == app.Name && shortcuts[i].Exe == exePath)
{
isFound = true;
shortcutAlreadyExists = true;
Log.Verbose(app.Name + " already added to Steam. Updating existing shortcut.");
shortcuts[i] = newApp;
}
}
if (!isFound)
if (!shortcutAlreadyExists)
{
//Resize this array so it fits the new entries
Array.Resize(ref shortcuts, shortcuts.Length + 1);
@ -489,12 +500,16 @@ namespace UWPHook
{
Directory.CreateDirectory(user + @"\\config\\");
}
BackupShortcutsVDF(user, @"\\config\\shortcuts.vdf");
//Write the file with all the shortcuts
File.WriteAllBytes(user + @"\\config\\shortcuts.vdf", VDFSerializer.Serialize(shortcuts));
Log.Debug("Shortcuts written to " + user + @"\\config\\shortcuts.vdf");
}
catch (Exception ex)
{
Log.Error("Error: Program failed while trying to write your Steam shortcuts" + Environment.NewLine + ex.Message);
Log.Error("Error: Program failed while trying to write your Steam shortcuts" + Environment.NewLine + ex.InnerException + ex.StackTrace);
throw new Exception("Error: Program failed while trying to write your Steam shortcuts" + Environment.NewLine + ex.Message);
}
}
@ -525,6 +540,24 @@ namespace UWPHook
return true;
}
private void BackupShortcutsVDF(string userPath, string vdfSubPath)
{
string backupFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Briano", "UWPHook", "backups");
if (!Directory.Exists(backupFolder))
{
Directory.CreateDirectory(backupFolder);
Log.Debug("Created backup folder: " + backupFolder);
}
string user_id = userPath.Split('\\').Last();
string sourceFilePath = Path.Combine(userPath, "config", "shortcuts.vdf");
string destinationFileName = Path.Combine(backupFolder, $"{user_id}_{DateTime.Now.ToString("yyyyMMddHHmmss")}_shortcuts.vdf");
File.Copy(sourceFilePath, destinationFileName);
Log.Debug("Backup created: " + destinationFileName);
}
/// <summary>
/// Copies an apps icon to a intermediate location
/// Due to some apps changing the icon location when they update, which causes icons to be "lost"

@ -51,6 +51,6 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.13.0.0")]
[assembly: AssemblyFileVersion("2.13.0.0")]
[assembly: AssemblyVersion("2.14.0.0")]
[assembly: AssemblyFileVersion("2.14.0.0")]
[assembly: NeutralResourcesLanguage("en")]

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