Merge branch 'master' into GridIcons-LaunchFix

pull/105/head
Steve A 2 years ago committed by GitHub
commit 2d5d7ff70d
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@ -11,7 +11,7 @@
!define APP_NAME "UWPHook"
!define COMP_NAME "Briano"
!define WEB_SITE "https://briano.dev"
!define VERSION "2.12.00.00"
!define VERSION "2.13.00.00"
!define COPYRIGHT "Briano <20> 2020 2021 2022"
!define DESCRIPTION "The easy way to add UWP and XGP games to Steam"
!define LICENSE_TXT "C:\Users\Brian\Documents\GitHub\UWPHook\README.md"
@ -44,7 +44,7 @@ OutFile "${INSTALLER_NAME}"
BrandingText "${APP_NAME}"
XPStyle on
InstallDirRegKey "${REG_ROOT}" "${REG_APP_PATH}" ""
InstallDir "$PROGRAMFILES\Briano\UWPHook"
InstallDir "$APPDATA\Briano\UWPHook"
######################################################################
@ -92,13 +92,15 @@ File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\Crc32.NET.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\MaterialDesignColors.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\MaterialDesignThemes.Wpf.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\Newtonsoft.Json.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\Serilog.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\Serilog.Sinks.Console.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\Serilog.Sinks.File.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\SharpSteam.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\System.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\System.Management.Automation.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\System.Net.Http.Formatting.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\VDFParser.dll"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\UWPHook.exe"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\UWPHook.exe.config"
File "C:\Users\Brian\Documents\GitHub\UWPHook\UWPHook\bin\Release\VDFParser.dll"
CreateDirectory "$INSTDIR\Resources"
SetOutPath "$INSTDIR\Resources"

@ -287,7 +287,7 @@ namespace UWPHook
{
SteamGridDbApi api = new SteamGridDbApi(Properties.Settings.Default.SteamGridDbApiKey);
string tmpGridDirectory = Path.GetTempPath() + "UWPHook\\tmp_grid\\";
GameResponse[] games;
GameResponse[] games = null;
try
{
@ -296,7 +296,6 @@ namespace UWPHook
catch (TaskCanceledException exception)
{
Log.Error(exception.Message);
throw;
}
if (games != null)
@ -393,6 +392,8 @@ namespace UWPHook
}
}
await Task.WhenAll(gridImagesDownloadTasks);
// Export the selected apps and the downloaded images to each user
// in the steam folder by modifying it's VDF file
foreach (var user in users)
@ -418,30 +419,26 @@ namespace UWPHook
{
foreach (var app in selected_apps)
{
string icon = "";
if (gridImagesDownloadTasks.Count > 0)
try
{
await Task.WhenAll(gridImagesDownloadTasks);
app.Icon = PersistAppIcon(app);
Log.Verbose("Defaulting to app.Icon for app " + app.Name);
}
catch (System.IO.IOException)
{
Log.Verbose("Using backup icon for app " + app.Name);
await Task.Run(() =>
{
string tmpGridDirectory = Path.GetTempPath() + "UWPHook\\tmp_grid\\";
string[] images = Directory.GetFiles(tmpGridDirectory);
foreach (string image in images)
{
if (image.EndsWith("_logo.png"))
{
icon = PersistAppIcon(app, image);
break;
}
}
UInt64 gameId = GenerateSteamGridAppId(app.Name, exePath);
app.Icon = PersistAppIcon(app, tmpGridDirectory + gameId + "_logo.png");
});
}
else
{
icon = PersistAppIcon(app);
}
VDFEntry newApp = new VDFEntry()
{
@ -451,7 +448,7 @@ namespace UWPHook
LaunchOptions = app.Aumid + " " + app.Executable,
AllowDesktopConfig = 1,
AllowOverlay = 1,
Icon = icon,
Icon = app.Icon,
Index = shortcuts.Length,
IsHidden = 0,
OpenVR = 0,
@ -540,7 +537,6 @@ namespace UWPHook
// If we do not have an specific icon to copy, copy app.icon, if we do, copy the specified icon
string icon_to_copy = String.IsNullOrEmpty(forcedIcon) ? app.IconPath : forcedIcon;
if (!Directory.Exists(icons_path))
{
Directory.CreateDirectory(icons_path);
@ -551,9 +547,8 @@ namespace UWPHook
{
System.Drawing.Image image = System.Drawing.Image.FromFile(dest_file);
image.Save(dest_file);
//File.Copy(icon_to_copy, dest_file, true);
}
catch (System.IO.IOException)
catch (System.IO.IOException e)
{
// This file is most likely encrypted or does not exist, so we return the app.Icon itself
// but this app is now prone to #90 unfortunately, if we return String.empty, Steam will default

@ -51,6 +51,6 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.12.0.0")]
[assembly: AssemblyFileVersion("2.12.0.0")]
[assembly: AssemblyVersion("2.13.0.0")]
[assembly: AssemblyFileVersion("2.13.0.0")]
[assembly: NeutralResourcesLanguage("en")]

@ -202,10 +202,10 @@
<Version>1.2.0</Version>
</PackageReference>
<PackageReference Include="MaterialDesignColors">
<Version>2.0.6</Version>
<Version>2.0.7</Version>
</PackageReference>
<PackageReference Include="MaterialDesignThemes">
<Version>4.5.0</Version>
<Version>4.6.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.AspNet.WebApi.Client">
<Version>5.2.9</Version>
@ -214,7 +214,7 @@
<Version>13.0.1</Version>
</PackageReference>
<PackageReference Include="Serilog">
<Version>2.11.0</Version>
<Version>2.12.0</Version>
</PackageReference>
<PackageReference Include="Serilog.Sinks.Console">
<Version>4.1.0</Version>

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