Properly writing shortcuts.vdf to user's directory.

UWPTest
Brian Lima 8 years ago
parent 512a38022e
commit 2aaafa4a48

@ -39,20 +39,36 @@ namespace UWPHook
if (!String.IsNullOrEmpty(steam_folder))
{
var users = SteamManager.GetUsers(steam_folder);
var selected_apps = from app in Apps.Entries
where app.Selected = true
select new AppEntry() { Aumid = app.Aumid, Name = app.Name, Selected = app.Selected };
var selected_apps = Apps.Entries.Where(app => app.Selected);
foreach (var user in users)
{
VDFEntry[] shortcuts = SteamManager.ReadShortcuts(user);
if (shortcuts != null)
//TODO: Figure out what to do when user has no shortcuts whatsoever
if (shortcuts != null && shortcuts.Length > 0)
{
foreach (var app in selected_apps)
{
VDFEntry newApp = new VDFEntry()
{
AppName = app.Name,
Exe = @"""" + System.Reflection.Assembly.GetExecutingAssembly().Location + @""" " + app.Aumid,
StartDir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
AllowDesktopConfig = 1,
Icon = "",
Index = shortcuts.Length,
IsHidden = 0,
OpenVR = 0,
ShortcutPath = "",
Tags = new string[0]
};
//Resize this array so it fits the new entries
// Array.Resize(ref shortcuts, shortcuts.Length);
Array.Resize(ref shortcuts, shortcuts.Length + 1);
shortcuts[shortcuts.Length - 1] = newApp;
}
File.WriteAllBytes(user + @"\\config\\shortcuts.vdf", VDFSerializer.Serialize(shortcuts));
}
}
}

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