mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-10 13:10:25 +00:00
4a06ab6654
adopt for AC 0.9 - add actionmaps flycam and spaceship_turret
285 lines
4.9 KiB
C#
285 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace SCJMapper_V2
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{
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public partial class UC_JoyPanel : UserControl
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{
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public UC_JoyPanel( )
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{
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InitializeComponent( );
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}
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private int m_jsAssignment = 0; // na
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#region Strings
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/// <summary>
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/// Return s only if length is max 12 (some crazy names may kill the layout...)
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/// </summary>
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/// <param name="s">String to return if length less than 12</param>
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/// <param name="d">String to return if s length more than 12</param>
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/// <returns>A string</returns>
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private String Chk( String s, String d )
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{
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if ( s.Length > 12 ) return d; else return s;
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}
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public String Caption
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{
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set { gBoxCap.Text = value; }
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}
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public String X
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{
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set { lbl1X.Text = value; }
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}
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public String Xname
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{
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set { lX.Text = Chk( value, lX.Text ); }
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}
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public String Y
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{
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set { lbl1Y.Text = value; }
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}
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public String Yname
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{
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set { lY.Text = Chk( value, lY.Text ); }
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}
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public String Z
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{
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set { lbl1Z.Text = value; }
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}
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public String Zname
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{
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set { lZ.Text = Chk( value, lZ.Text ); }
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}
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public String Xr
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{
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set { lbl1Xr.Text = value; }
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}
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public String Xrname
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{
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set { lXr.Text = Chk( value, lXr.Text ); }
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}
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public String Yr
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{
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set { lbl1Yr.Text = value; }
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}
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public String Yrname
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{
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set { lYr.Text = Chk( value, lYr.Text ); }
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}
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public String Zr
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{
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set { lbl1Zr.Text = value; }
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}
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public String Zrname
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{
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set { lZr.Text = Chk( value, lZr.Text ); }
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}
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public String S1
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{
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set { lbl1S0.Text = value; }
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}
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public String S1name
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{
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set { lS0.Text = Chk( value, lS0.Text ); }
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}
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public String S2
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{
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set { lbl1S1.Text = value; }
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}
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public String S2name
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{
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set { lS1.Text = Chk( value, lS1.Text ); }
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}
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public String H1
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{
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set { lbl1Hat0.Text = value; }
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}
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public String H1name
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{
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set { lH0.Text = Chk( value, lH0.Text ); }
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}
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public String H2
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{
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set { lbl1Hat1.Text = value; }
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}
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public String H2name
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{
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set { lH1.Text = Chk( value, lH1.Text ); }
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}
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public String H3
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{
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set { lbl1Hat2.Text = value; }
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}
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public String H3name
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{
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set { lH2.Text = Chk( value, lH2.Text ); }
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}
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public String H4
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{
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set { lbl1Hat3.Text = value; }
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}
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public String H4name
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{
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set { lH3.Text = Chk( value, lH3.Text ); }
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}
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public String Button
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{
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set { lbl1Buttons.Text = value; }
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}
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public String nButtons
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{
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set { lblnButtons.Text = value; }
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}
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public String nAxis
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{
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set { lblnAxis.Text = value; }
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}
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public String nPOVs
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{
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set { lblnPOVs.Text = value; }
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}
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#endregion
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#region Enables
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public Boolean Xe
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{
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set { lbl1X.Enabled = value; lX.Enabled = value; }
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}
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public Boolean Ye
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{
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set { lbl1Y.Enabled = value; lY.Enabled = value; }
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}
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public Boolean Ze
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{
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set { lbl1Z.Enabled = value; lZ.Enabled = value; }
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}
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public Boolean Xre
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{
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set { lbl1Xr.Enabled = value; lXr.Enabled = value; }
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}
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public Boolean Yre
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{
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set { lbl1Yr.Enabled = value; lYr.Enabled = value; }
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}
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public Boolean Zre
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{
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set { lbl1Zr.Enabled = value; lZr.Enabled = value; }
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}
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public Boolean S1e
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{
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set { lbl1S0.Enabled = value; lS0.Enabled = value; }
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}
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public Boolean S2e
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{
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set { lbl1S1.Enabled = value; lS1.Enabled = value; }
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}
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public Boolean H1e
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{
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set { lbl1Hat0.Enabled = value; lH0.Enabled = value; }
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}
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public Boolean H2e
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{
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set { lbl1Hat1.Enabled = value; lH1.Enabled = value; }
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}
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public Boolean H3e
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{
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set { lbl1Hat2.Enabled = value; lH2.Enabled = value; }
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}
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public Boolean H4e
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{
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set { lbl1Hat3.Enabled = value; lH3.Enabled = value; }
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}
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public Boolean Buttone
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{
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set { lbl1Buttons.Enabled = value; lB.Enabled = value; }
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}
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#endregion
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#region jsAsignment
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/// <summary>
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/// jsN assignment
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/// Note: this is supposed to be either 1..4 for assigned ones or 0 for unassigned ones
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/// </summary>
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public int JsAssignment
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{
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get { return m_jsAssignment; }
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set
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{
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m_jsAssignment = value;
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if ( ( m_jsAssignment >= 1 ) && ( m_jsAssignment <= 8 ) ) {
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lblJsAssignment.Text = String.Format( "js{0}", m_jsAssignment );
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}
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else {
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lblJsAssignment.Text = "not assigned";
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}
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}
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}
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public String JsName
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{
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get { return JoystickCls.JSTag(m_jsAssignment); }
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}
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#endregion
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}
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}
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