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SCJMapper-V2/Joystick/JoystickCls.cs

456 lines
14 KiB
C#

using SharpDX;
using SharpDX.DirectInput;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
using System.Text.RegularExpressions;
namespace SCJMapper_V2
{
/// <summary>
/// Handles one JS device as DXInput device
/// In addition provide some static tools to handle JS props here in one place
/// Also owns the GUI i.e. the user control that shows all values
/// </summary>
class JoystickCls
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
#region Static Items
public const String DeviceName = "joystick"; // the device name used throughout this app
static private int JSnum_UNKNOWN = 0;
/// <summary>
/// Returns true if the devicename is a joystick
/// </summary>
/// <param name="device"></param>
/// <returns></returns>
static public Boolean IsJoystick( String device )
{
return ( device == DeviceName );
}
/// <summary>
/// Returns properly formatted jsn_ string
/// </summary>
/// <param name="jsNum">The JS number</param>
/// <returns>The formatted JS name for the CryEngine XML</returns>
static public String JSTag( int jsNum )
{
if ( IsJSValid( jsNum ) ) return "js" + jsNum.ToString( ) + "_";
else return "";
}
/// <summary>
/// Extract the JS number from a JS string
/// </summary>
/// <param name="jsTag">The JS string</param>
/// <returns>The JS number</returns>
static public int JSNum( String jsTag )
{
int retNum = JSnum_UNKNOWN;
if ( !String.IsNullOrEmpty( jsTag ) ) {
int.TryParse( jsTag.Substring( 2, 1 ), out retNum );
}
return retNum;
}
/// <summary>
/// Returns the validity of a JSnumber
/// Done here to maintain the ownership of how things are done
/// </summary>
/// <param name="jsNum">The JS number</param>
/// <returns>True if it is a valid one</returns>
static public Boolean IsJSValid( int jsNum )
{
return ( jsNum > JSnum_UNKNOWN );
}
const string js_pattern = @"^js\d_[xyz]$";
static Regex rgx_js = new Regex( js_pattern, RegexOptions.IgnoreCase );
const string jsr_pattern = @"^js\d_rot[xyz]$";
static Regex rgx_jsr = new Regex( jsr_pattern, RegexOptions.IgnoreCase );
/// <summary>
/// Makes a throttle from the given ctrl
/// accepts js#_(rot)[xyz] and returns js#_throttle[xyz]
/// </summary>
/// <param name="control"></param>
/// <param name="makeIt"></param>
/// <returns></returns>
static public String MakeThrottle( String control, Boolean makeIt )
{
if ( makeIt == false ) return control;
if ( control.Length < 5 ) return control;
String retVal = control;
if ( rgx_js.IsMatch( control ) ) {
retVal = retVal.Insert( 4, "throttle" );
}
else if ( rgx_jsr.IsMatch( control ) ) {
retVal = retVal.Remove( 4, 3 ); // remove rot
retVal = retVal.Insert( 4, "throttle" );
}
return retVal;
}
/// <summary>
/// returns true if the ctrl can be a throttle - for now this is js#_[xyz]
/// </summary>
/// <param name="control"></param>
/// <returns></returns>
static public Boolean CanThrottle( String control )
{
return rgx_js.IsMatch( control ) || rgx_jsr.IsMatch( control );
}
#endregion
private Joystick m_device;
private JoystickState m_state = new JoystickState( );
private JoystickState m_prevState = new JoystickState( );
private Control m_hwnd;
private int m_numPOVs = 0; // static counter for UpdateControls
private int m_sliderCount = 0; // static counter for UpdateControls
private String m_lastItem = "";
private int m_senseLimit = 150; // axis jitter avoidance...
private UC_JoyPanel m_jPanel = null; // the GUI panel
/// <summary>
/// Returns a CryEngine compatible hat direction
/// </summary>
/// <param name="value">The Hat value</param>
/// <returns>The direction string</returns>
private String HatDir( int value )
{
// Hats have a 360deg -> 36000 value reporting
if ( value == 0 ) return "up";
if ( value == 9000 ) return "right";
if ( value == 18000 ) return "down";
if ( value == 27000 ) return "left";
return "";
}
/// <summary>
/// The povides the JS ProductName property
/// </summary>
public String DevName { get { return m_device.Properties.ProductName; } }
public int AxisCount { get { return m_device.Capabilities.AxeCount; } }
public int ButtonCount { get { return m_device.Capabilities.ButtonCount; } }
public int POVCount { get { return m_device.Capabilities.PovCount; } }
/// <summary>
/// ctor and init
/// </summary>
/// <param name="device">A DXInput device</param>
/// <param name="hwnd">The WinHandle of the main window</param>
/// <param name="panel">The respective JS panel to show the properties</param>
public JoystickCls( Joystick device, Control hwnd, UC_JoyPanel panel )
{
log.DebugFormat( "ctor - Entry with {0}", device.Information.ProductName );
m_device = device;
m_hwnd = hwnd;
m_jPanel = panel;
m_senseLimit = AppConfiguration.AppConfig.jsSenseLimit; // can be changed in the app.config file if it is still too little
// Set BufferSize in order to use buffered data.
m_device.Properties.BufferSize = 128;
m_jPanel.Caption = DevName;
m_jPanel.nAxis = AxisCount.ToString( );
m_jPanel.nButtons = ButtonCount.ToString( );
m_jPanel.nPOVs = POVCount.ToString( );
log.Debug( "Get JS Objects" );
try {
// Set the data format to the c_dfDIJoystick pre-defined format.
//m_device.SetDataFormat( DeviceDataFormat.Joystick );
// Set the cooperative level for the device.
m_device.SetCooperativeLevel( m_hwnd, CooperativeLevel.Exclusive | CooperativeLevel.Foreground );
// Enumerate all the objects on the device.
foreach ( DeviceObjectInstance d in m_device.GetObjects( ) ) {
// For axes that are returned, set the DIPROP_RANGE property for the
// enumerated axis in order to scale min/max values.
if ( ( 0 != ( d.ObjectId.Flags & DeviceObjectTypeFlags.Axis ) ) ) {
// Set the range for the axis.
m_device.Properties.Range = new InputRange( -1000, +1000 );
}
// Update the controls to reflect what objects the device supports.
UpdateControls( d );
}
}
catch ( Exception ex ) {
log.Error( "Get JS Objects failed", ex );
}
}
/// <summary>
/// Shutdown device access
/// </summary>
public void FinishDX( )
{
if ( null != m_device ) {
log.DebugFormat( "Release DirectInput device: {0}", m_device.Information.ProductName );
m_device.Unacquire( );
m_device = null;
}
}
/// <summary>
/// Enable the properties that are supported by the device
/// </summary>
/// <param name="d"></param>
private void UpdateControls( DeviceObjectInstance d )
{
// Set the UI to reflect what objects the joystick supports.
if ( ObjectGuid.XAxis == d.ObjectType ) {
m_jPanel.Xe = true;
m_jPanel.Xname = d.Name + ":";
}
if ( ObjectGuid.YAxis == d.ObjectType ) {
m_jPanel.Ye = true;
m_jPanel.Yname = d.Name + ":";
}
if ( ObjectGuid.ZAxis == d.ObjectType ) {
m_jPanel.Ze = true;
m_jPanel.Zname = d.Name + ":";
}
if ( ObjectGuid.RxAxis == d.ObjectType ) {
m_jPanel.Xre = true;
m_jPanel.Xrname = d.Name + ":";
}
if ( ObjectGuid.RyAxis == d.ObjectType ) {
m_jPanel.Yre = true;
m_jPanel.Yrname = d.Name + ":";
}
if ( ObjectGuid.RzAxis == d.ObjectType ) {
m_jPanel.Zre = true;
m_jPanel.Zrname = d.Name + ":";
}
if ( ObjectGuid.Slider == d.ObjectType ) {
switch ( m_sliderCount++ ) {
case 0:
m_jPanel.S1e = true;
m_jPanel.S1name = d.Name + ":";
break;
case 1:
m_jPanel.S2e = true;
m_jPanel.S2name = d.Name + ":";
break;
}
}
if ( ObjectGuid.PovController == d.ObjectType ) {
switch ( m_numPOVs++ ) {
case 0:
m_jPanel.H1e = true;
m_jPanel.H1name = d.Name + ":";
break;
case 1:
m_jPanel.H2e = true;
m_jPanel.H2name = d.Name + ":";
break;
case 2:
m_jPanel.H3e = true;
m_jPanel.H3name = d.Name + ":";
break;
case 3:
m_jPanel.H4e = true;
m_jPanel.H4name = d.Name + ":";
break;
}
}
}
/// <summary>
/// Find the last change the user did on that device
/// </summary>
/// <returns>The last action as CryEngine compatible string</returns>
public String GetLastChange( )
{
// TODO: Expand this out into a joystick class (see commit for details)
Dictionary<string, string> axies = new Dictionary<string, string>( )
{
{"X","x"},
{"Y","y"},
{"Z","z"},
{"RotationX","rotx"},
{"RotationY","roty"},
{"RotationZ","rotz"}
};
foreach ( KeyValuePair<string, string> entry in axies ) {
PropertyInfo axisProperty = typeof( JoystickState ).GetProperty( entry.Key );
if ( DidAxisChange2( ( int )axisProperty.GetValue( this.m_state, null ), ( int )axisProperty.GetValue( this.m_prevState, null ) ) )
this.m_lastItem = entry.Value;
}
int[] slider = m_state.Sliders;
int[] pslider = m_prevState.Sliders;
if ( DidAxisChange2( slider[0], pslider[0]) ) m_lastItem = "slider1";
if ( DidAxisChange2(slider[1], pslider[1] ) ) m_lastItem = "slider2";
int[] pov = m_state.PointOfViewControllers;
int[] ppov = m_prevState.PointOfViewControllers;
if ( pov[0] >= 0 ) if ( pov[0] != ppov[0] ) m_lastItem = "hat1_" + HatDir( pov[0] );
if ( pov[1] >= 0 ) if ( pov[1] != ppov[1] ) m_lastItem = "hat2_" + HatDir( pov[0] );
if ( pov[2] >= 0 ) if ( pov[2] != ppov[2] ) m_lastItem = "hat3_" + HatDir( pov[0] );
if ( pov[3] >= 0 ) if ( pov[3] != ppov[3] ) m_lastItem = "hat4_" + HatDir( pov[0] );
bool[] buttons = m_state.Buttons;
bool[] prevButtons = m_prevState.Buttons;
for ( int bi = 0; bi < buttons.Length; bi++ ) {
if ( buttons[bi] && buttons[bi] != prevButtons[bi] )
m_lastItem = "button" + ( bi + 1 ).ToString( );
}
return m_lastItem;
}
///<summary>
/// Figure out if an axis changed enough to consider it as a changed state
/// The change is polled every 100ms (timer1) so the user has to change so much within that time
/// Then an axis usually swings back when left alone - that is the real recording of a change.
/// We know that the range is -1000 .. 1000 so we can judge absolute
/// % relative is prone to small changes around 0 - which is likely the case with axes
/// </summary>
private bool DidAxisChange2( int current, int prev )
{
// determine if the axis drifts more than x units to account for bounce
// old-new/old
if ( current == prev )
return false;
int change = Math.Abs( prev - current );
// if the axis has changed more than x units to it's last value
return change > m_senseLimit ? true : false;
}
///<summary>
/// Figure out if an axis changed enough to consider it as a changed state
/// </summary>
private bool DidAxisChange( int current, int prev )
{
// determine if the axis drifts more than x% to account for bounce
// old-new/old
if ( current == prev )
return false;
if ( prev == 0 )
prev = 1;
int changepct = Math.Abs( prev ) - Math.Abs( current ) / Math.Abs( prev );
// if the axis has changed more than 70% relative to it's last value
return changepct > 70 ? true : false;
}
/// <summary>
/// Show the current props in the GUI
/// </summary>
private void UpdateUI( )
{
// This function updated the UI with joystick state information.
string strText = null;
m_jPanel.X = m_state.X.ToString( );
m_jPanel.Y = m_state.Y.ToString( );
m_jPanel.Z = m_state.Z.ToString( );
m_jPanel.Xr = m_state.RotationX.ToString( );
m_jPanel.Yr = m_state.RotationY.ToString( );
m_jPanel.Zr = m_state.RotationZ.ToString( );
int[] slider = m_state.Sliders;
m_jPanel.S1 = slider[0].ToString( );
m_jPanel.S2 = slider[1].ToString( );
int[] pov = m_state.PointOfViewControllers;
m_jPanel.H1 = pov[0].ToString( );
m_jPanel.H2 = pov[1].ToString( );
m_jPanel.H3 = pov[2].ToString( );
m_jPanel.H4 = pov[3].ToString( );
// Fill up text with which buttons are pressed
bool[] buttons = m_state.Buttons;
int button = 0;
foreach ( bool b in buttons ) {
if ( b )
strText += ( button + 1 ).ToString( "00 " ); // buttons are 1 based
button++;
}
m_jPanel.Button = strText;
}
/// <summary>
/// Collect the current data from the device
/// </summary>
public void GetData( )
{
// Make sure there is a valid device.
if ( null == m_device )
return;
// Poll the device for info.
try {
m_device.Poll( );
}
catch ( SharpDXException e ) {
if ( ( e.ResultCode == ResultCode.NotAcquired ) || ( e.ResultCode == ResultCode.InputLost ) ) {
// Check to see if either the app needs to acquire the device, or
// if the app lost the device to another process.
try {
// Acquire the device.
m_device.Acquire( );
}
catch ( SharpDXException ) {
// Failed to acquire the device. This could be because the app doesn't have focus.
return; // EXIT unaquired
}
}
else {
log.Error( "Unexpected Poll Exception", e );
return; // EXIT see ex code
}
}
// Get the state of the device - retaining the previous state to find the lates change
m_prevState = m_state;
try { m_state = m_device.GetCurrentState( ); }
// Catch any exceptions. None will be handled here,
// any device re-aquisition will be handled above.
catch ( SharpDXException ) {
return;
}
UpdateUI( ); // and update the GUI
}
}
}