using SharpDX; using SharpDX.DirectInput; using System; using System.Collections.Generic; using System.Reflection; using System.Text; using System.Windows.Forms; using System.Text.RegularExpressions; namespace SCJMapper_V2 { /// /// Handles one JS device as DXInput device /// In addition provide some static tools to handle JS props here in one place /// Also owns the GUI i.e. the user control that shows all values /// class JoystickCls { private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType ); #region Static Items public const String DeviceName = "joystick"; // the device name used throughout this app static private int JSnum_UNKNOWN = 0; /// /// Returns true if the devicename is a joystick /// /// /// static public Boolean IsJoystick( String device ) { return ( device == DeviceName ); } /// /// Returns properly formatted jsn_ string /// /// The JS number /// The formatted JS name for the CryEngine XML static public String JSTag( int jsNum ) { if ( IsJSValid( jsNum ) ) return "js" + jsNum.ToString( ) + "_"; else return ""; } /// /// Extract the JS number from a JS string /// /// The JS string /// The JS number static public int JSNum( String jsTag ) { int retNum = JSnum_UNKNOWN; if ( !String.IsNullOrEmpty( jsTag ) ) { int.TryParse( jsTag.Substring( 2, 1 ), out retNum ); } return retNum; } /// /// Returns the validity of a JSnumber /// Done here to maintain the ownership of how things are done /// /// The JS number /// True if it is a valid one static public Boolean IsJSValid( int jsNum ) { return ( jsNum > JSnum_UNKNOWN ); } const string js_pattern = @"^js\d_[xyz]$"; static Regex rgx_js = new Regex( js_pattern, RegexOptions.IgnoreCase ); const string jsr_pattern = @"^js\d_rot[xyz]$"; static Regex rgx_jsr = new Regex( jsr_pattern, RegexOptions.IgnoreCase ); /// /// Makes a throttle from the given ctrl /// accepts js#_(rot)[xyz] and returns js#_throttle[xyz] /// /// /// /// static public String MakeThrottle( String control, Boolean makeIt ) { if ( makeIt == false ) return control; if ( control.Length < 5 ) return control; String retVal = control; if ( rgx_js.IsMatch( control ) ) { retVal = retVal.Insert( 4, "throttle" ); } else if ( rgx_jsr.IsMatch( control ) ) { retVal = retVal.Remove( 4, 3 ); // remove rot retVal = retVal.Insert( 4, "throttle" ); } return retVal; } /// /// returns true if the ctrl can be a throttle - for now this is js#_[xyz] /// /// /// static public Boolean CanThrottle( String control ) { return rgx_js.IsMatch( control ) || rgx_jsr.IsMatch( control ); } #endregion private Joystick m_device; private JoystickState m_state = new JoystickState( ); private JoystickState m_prevState = new JoystickState( ); private Control m_hwnd; private int m_numPOVs = 0; // static counter for UpdateControls private int m_sliderCount = 0; // static counter for UpdateControls private String m_lastItem = ""; private int m_senseLimit = 150; // axis jitter avoidance... private UC_JoyPanel m_jPanel = null; // the GUI panel /// /// Returns a CryEngine compatible hat direction /// /// The Hat value /// The direction string private String HatDir( int value ) { // Hats have a 360deg -> 36000 value reporting if ( value == 0 ) return "up"; if ( value == 9000 ) return "right"; if ( value == 18000 ) return "down"; if ( value == 27000 ) return "left"; return ""; } /// /// The povides the JS ProductName property /// public String DevName { get { return m_device.Properties.ProductName; } } public int AxisCount { get { return m_device.Capabilities.AxeCount; } } public int ButtonCount { get { return m_device.Capabilities.ButtonCount; } } public int POVCount { get { return m_device.Capabilities.PovCount; } } /// /// ctor and init /// /// A DXInput device /// The WinHandle of the main window /// The respective JS panel to show the properties public JoystickCls( Joystick device, Control hwnd, UC_JoyPanel panel ) { log.DebugFormat( "ctor - Entry with {0}", device.Information.ProductName ); m_device = device; m_hwnd = hwnd; m_jPanel = panel; m_senseLimit = AppConfiguration.AppConfig.jsSenseLimit; // can be changed in the app.config file if it is still too little // Set BufferSize in order to use buffered data. m_device.Properties.BufferSize = 128; m_jPanel.Caption = DevName; m_jPanel.nAxis = AxisCount.ToString( ); m_jPanel.nButtons = ButtonCount.ToString( ); m_jPanel.nPOVs = POVCount.ToString( ); log.Debug( "Get JS Objects" ); try { // Set the data format to the c_dfDIJoystick pre-defined format. //m_device.SetDataFormat( DeviceDataFormat.Joystick ); // Set the cooperative level for the device. m_device.SetCooperativeLevel( m_hwnd, CooperativeLevel.Exclusive | CooperativeLevel.Foreground ); // Enumerate all the objects on the device. foreach ( DeviceObjectInstance d in m_device.GetObjects( ) ) { // For axes that are returned, set the DIPROP_RANGE property for the // enumerated axis in order to scale min/max values. if ( ( 0 != ( d.ObjectId.Flags & DeviceObjectTypeFlags.Axis ) ) ) { // Set the range for the axis. m_device.Properties.Range = new InputRange( -1000, +1000 ); } // Update the controls to reflect what objects the device supports. UpdateControls( d ); } } catch ( Exception ex ) { log.Error( "Get JS Objects failed", ex ); } } /// /// Shutdown device access /// public void FinishDX( ) { if ( null != m_device ) { log.DebugFormat( "Release DirectInput device: {0}", m_device.Information.ProductName ); m_device.Unacquire( ); m_device = null; } } /// /// Enable the properties that are supported by the device /// /// private void UpdateControls( DeviceObjectInstance d ) { // Set the UI to reflect what objects the joystick supports. if ( ObjectGuid.XAxis == d.ObjectType ) { m_jPanel.Xe = true; m_jPanel.Xname = d.Name + ":"; } if ( ObjectGuid.YAxis == d.ObjectType ) { m_jPanel.Ye = true; m_jPanel.Yname = d.Name + ":"; } if ( ObjectGuid.ZAxis == d.ObjectType ) { m_jPanel.Ze = true; m_jPanel.Zname = d.Name + ":"; } if ( ObjectGuid.RxAxis == d.ObjectType ) { m_jPanel.Xre = true; m_jPanel.Xrname = d.Name + ":"; } if ( ObjectGuid.RyAxis == d.ObjectType ) { m_jPanel.Yre = true; m_jPanel.Yrname = d.Name + ":"; } if ( ObjectGuid.RzAxis == d.ObjectType ) { m_jPanel.Zre = true; m_jPanel.Zrname = d.Name + ":"; } if ( ObjectGuid.Slider == d.ObjectType ) { switch ( m_sliderCount++ ) { case 0: m_jPanel.S1e = true; m_jPanel.S1name = d.Name + ":"; break; case 1: m_jPanel.S2e = true; m_jPanel.S2name = d.Name + ":"; break; } } if ( ObjectGuid.PovController == d.ObjectType ) { switch ( m_numPOVs++ ) { case 0: m_jPanel.H1e = true; m_jPanel.H1name = d.Name + ":"; break; case 1: m_jPanel.H2e = true; m_jPanel.H2name = d.Name + ":"; break; case 2: m_jPanel.H3e = true; m_jPanel.H3name = d.Name + ":"; break; case 3: m_jPanel.H4e = true; m_jPanel.H4name = d.Name + ":"; break; } } } /// /// Find the last change the user did on that device /// /// The last action as CryEngine compatible string public String GetLastChange( ) { // TODO: Expand this out into a joystick class (see commit for details) Dictionary axies = new Dictionary( ) { {"X","x"}, {"Y","y"}, {"Z","z"}, {"RotationX","rotx"}, {"RotationY","roty"}, {"RotationZ","rotz"} }; foreach ( KeyValuePair entry in axies ) { PropertyInfo axisProperty = typeof( JoystickState ).GetProperty( entry.Key ); if ( DidAxisChange2( ( int )axisProperty.GetValue( this.m_state, null ), ( int )axisProperty.GetValue( this.m_prevState, null ) ) ) this.m_lastItem = entry.Value; } int[] slider = m_state.Sliders; int[] pslider = m_prevState.Sliders; if ( DidAxisChange2( slider[0], pslider[0]) ) m_lastItem = "slider1"; if ( DidAxisChange2(slider[1], pslider[1] ) ) m_lastItem = "slider2"; int[] pov = m_state.PointOfViewControllers; int[] ppov = m_prevState.PointOfViewControllers; if ( pov[0] >= 0 ) if ( pov[0] != ppov[0] ) m_lastItem = "hat1_" + HatDir( pov[0] ); if ( pov[1] >= 0 ) if ( pov[1] != ppov[1] ) m_lastItem = "hat2_" + HatDir( pov[0] ); if ( pov[2] >= 0 ) if ( pov[2] != ppov[2] ) m_lastItem = "hat3_" + HatDir( pov[0] ); if ( pov[3] >= 0 ) if ( pov[3] != ppov[3] ) m_lastItem = "hat4_" + HatDir( pov[0] ); bool[] buttons = m_state.Buttons; bool[] prevButtons = m_prevState.Buttons; for ( int bi = 0; bi < buttons.Length; bi++ ) { if ( buttons[bi] && buttons[bi] != prevButtons[bi] ) m_lastItem = "button" + ( bi + 1 ).ToString( ); } return m_lastItem; } /// /// Figure out if an axis changed enough to consider it as a changed state /// The change is polled every 100ms (timer1) so the user has to change so much within that time /// Then an axis usually swings back when left alone - that is the real recording of a change. /// We know that the range is -1000 .. 1000 so we can judge absolute /// % relative is prone to small changes around 0 - which is likely the case with axes /// private bool DidAxisChange2( int current, int prev ) { // determine if the axis drifts more than x units to account for bounce // old-new/old if ( current == prev ) return false; int change = Math.Abs( prev - current ); // if the axis has changed more than x units to it's last value return change > m_senseLimit ? true : false; } /// /// Figure out if an axis changed enough to consider it as a changed state /// private bool DidAxisChange( int current, int prev ) { // determine if the axis drifts more than x% to account for bounce // old-new/old if ( current == prev ) return false; if ( prev == 0 ) prev = 1; int changepct = Math.Abs( prev ) - Math.Abs( current ) / Math.Abs( prev ); // if the axis has changed more than 70% relative to it's last value return changepct > 70 ? true : false; } /// /// Show the current props in the GUI /// private void UpdateUI( ) { // This function updated the UI with joystick state information. string strText = null; m_jPanel.X = m_state.X.ToString( ); m_jPanel.Y = m_state.Y.ToString( ); m_jPanel.Z = m_state.Z.ToString( ); m_jPanel.Xr = m_state.RotationX.ToString( ); m_jPanel.Yr = m_state.RotationY.ToString( ); m_jPanel.Zr = m_state.RotationZ.ToString( ); int[] slider = m_state.Sliders; m_jPanel.S1 = slider[0].ToString( ); m_jPanel.S2 = slider[1].ToString( ); int[] pov = m_state.PointOfViewControllers; m_jPanel.H1 = pov[0].ToString( ); m_jPanel.H2 = pov[1].ToString( ); m_jPanel.H3 = pov[2].ToString( ); m_jPanel.H4 = pov[3].ToString( ); // Fill up text with which buttons are pressed bool[] buttons = m_state.Buttons; int button = 0; foreach ( bool b in buttons ) { if ( b ) strText += ( button + 1 ).ToString( "00 " ); // buttons are 1 based button++; } m_jPanel.Button = strText; } /// /// Collect the current data from the device /// public void GetData( ) { // Make sure there is a valid device. if ( null == m_device ) return; // Poll the device for info. try { m_device.Poll( ); } catch ( SharpDXException e ) { if ( ( e.ResultCode == ResultCode.NotAcquired ) || ( e.ResultCode == ResultCode.InputLost ) ) { // Check to see if either the app needs to acquire the device, or // if the app lost the device to another process. try { // Acquire the device. m_device.Acquire( ); } catch ( SharpDXException ) { // Failed to acquire the device. This could be because the app doesn't have focus. return; // EXIT unaquired } } else { log.Error( "Unexpected Poll Exception", e ); return; // EXIT see ex code } } // Get the state of the device - retaining the previous state to find the lates change m_prevState = m_state; try { m_state = m_device.GetCurrentState( ); } // Catch any exceptions. None will be handled here, // any device re-aquisition will be handled above. catch ( SharpDXException ) { return; } UpdateUI( ); // and update the GUI } } }