- add Some more Layout files for devices
- update Layout to work with dual Joysticks of the same type and Gamepads
- fix for Invert mod writing to XML (#90)
- fix for some Layout files and general fixes in the layout part
- added Input device layout dialog and some layouts for the most common device controllers
NOTE: THIS IS VERY EARLY and may break or not show - use the GitHub Issue feature to report
also make sure to copy the graphics\layouts folder from the distribution else no layouts are available
- update Can read Exported XMLs from the Game (mostly ... max 3 points for curves are supported) (#91)
- update - defaultProfile.xml from SC LIVE PTU 3.8.2 as last resort built in one
- added About / Splash Screen while loading Game resources
- update checkbox "Forced write" for Invert items in Options (writes the invert tag in any case to disable CIG invert defaults) #90
V 2.42 - BETA Build 77
- fix for not using the proper PTU cache when pulling data from gamepack (#87)
NOTE: please delete .scj files in <installDir>\Storage\*.scj (as they have been overwritten with PTU content)
- update for SC Alpha PTU 3.6.0 and launcher 1.2.0 - new PTU path (#86)
- update Log File from game includes also used Pathes - revisit those if the progam does not find them
- NOTE: Gampad may not yet work and other new stuff is not complete so you're on your own here
V 2.40 - BETA Build 75
- update for SC Alpha PTU 3.5.0 defaultProfile now using gamepad instead of xboxpad (#83)
- NOTE: other new stuff is not complete so you're on your own here
- add - ability to hide device tabs in Settings
- add - ability to color device tabs in Settings
- update - defaultProfile.xml from SC PTU 3.2.1d as last resort built in one
- new feature - window for realtime monitoring of the controls (works also in background)
- add - silently dumps the CSV list along the backup xml file into MyDocuments
- improvement - try to add more usability for the config path setting
- add - GUI translation support (english, german, french so far..)
- add - provide CIG asset texts/translations for actions and maps
(use Settings to choose - for now only French and German are in but have no translations
for English not all have a proper text - may not be used in the game ??)
- add - tooltips for profile action names in treeview (enable in Settings)
- add - mouse tuning items (curve, expo, invert)
- improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated
- fix - window should always be visible on startup now
- internal cleanup - to many to list
- add - provide CIG asset texts/translations for actions and maps
(use Settings to choose - for now only French and German are in but have no translations
for English not all have a proper text - may not be used in the game ??)
- add - tooltips for profile action names in treeview (enable in Settings)
- add - mouse tuning items (curve, expo, invert)
- improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated
- fix - window should always be visible on startup now
- internal cleanup - to many to list
- add - provide CIG asset texts for actions and maps
(use Settings to choose - for now only French and German are in but have no translations
for English not all have a proper text - may not be used in the game ??)
- improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated
- internal cleanup - to many to list
- update for SC 3.0.0 Alpha public
- fix - finding SC game folder - may work automatically for 3.0 Alpha else define it in Settings
- add - get the defaultProfile.xml from LIVE\data.p4k file if possible (real game assets)
- improvement - caching def profile once it is read from disk
- removed - old SC path and folder locators (SCJM does not longer work with pre 3.0 game)
- removed - reference to Iconic.Zip DLL (replaced with Zstd)
- update - defaultProfile.xml as last resort from PTU 3.0-695052 (Dec 18, build)
- move and re-group devices etc.
- add - new install locator - else use manual path in Settings
- add - defaultProfile.xml location in USER dir (cannot get the real one from the assets anymore)
- add - patched defaultProfile.xml (some new actions) as resource
- add - some more tuning visuals
- improvement - mouse mappings in kbd entries in defaultProfile are collected as mouse now and allowed to map
- improvement - removed some unneeded tree scans - to speed things up
- update - doc SCJMapper_QGuide V2.30beta.pdf
- add - Tab to show all mappings for the current input (Tabbed with XML other Dump items)
- add - Setting (enabled, disabled -> default) to automatically switch the new tabs - either Input or Dump
- fix - issue with user activations modes while dumping the mapping list
- fix - issue with loading a map with gamepad mappings and the gamepad is not connected
- add - Calibrate gamepad thumb axes (press ABXY buttons all together and wait 2 sec - should zero all 4 axes)
- fix#56 - exception when entering Tuning
- fix - wrong gamepad action codes (xi1_xi_command instead of xi1_command)
- fix - some more issues with gamepads
- fix - options did not properly update when assigning them to another cmd or clearing the entry
- improvement - Options Dialog selection and deselection of items improved
- improvement - Tuning Dialog selection and deselection of items improved
- improvement - Dump Log: added some more interesting captures from the game log file
- improvement - Win7 / Win10 hidden text/controls with High DPI scaling issues partly resolved
updates of dev tuning for strafe #48
improvement of control and selection #49
fix exception for multiple actionmaps #51
improvement for collapsing the treeview
added Options dialog for all items in one window
some minor fixes/refacturings on the way
Complete rework of Options and DevOptions
New dialog for all possible ones
GUI improvement for Mapped Actions
Refactoring of node selection using an Event
- add Strafe Tuning
- get Tuning closer to CIG implementation
- remove Sensitivity
- add Saturation instead
- update flight model to support the above
- lot's of refacturing in that process
- add three 3D scenes
- fix - an issue in parsing options from imported maps
- add - an option to show the actiontree as CSV list with more/less details (change in Settings)
- improvement - In table view add possibility to Blend All visible unmapped entries
- update - Using .Net 4.5.2 Now (seems to handle some scaling issues WinForm apps)
- update - Try to find the SC path also as StarCitizen\Live (instead of Public) was mentioned for SC2.2.2 onwards ???
- fix - addbind UNDEF removed when assigned
- improvement - Issue a infobox if the Client folder cannot be found
(please submit the complete folder structure of your installation as bug report ...)
- add - a table display for mappings
- some internal stuff (namespaces etc)
- update - doc SCJMapper_QGuide V2.23beta.pdf
- fix - try again to fix Win10 scaling issues for some PCs (hidden assignment area)
- improvement - actions with a profile modifier attached will show underlined in the action tree
- improvement - less offensive gamepad color mark ...
- add - a button to dump the used defaultProfile in the right area
- some internal stuff
- update - doc SCJMapper_QGuide V2.22beta.pdf
- fix - try again to fix Win10 scaling issues for some PCs (hidden assignment area)
- improvement - actions with a profile modifier attached will show underlined in the action tree
- improvement - less offensive gamepad color mark ...
- some internal stuff