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frosch
fd55399167
(svn r24731) -Codechange: Remove OnOpenOSKWindow and instead specify OK and CANCEL buttons via QueryString members.
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12 years ago |
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core
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(svn r24674) -Fix (r24466, r23234) [FS#5358]: Downloaded heightmaps could not be used anymore. (sbr)
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12 years ago |
network.cpp
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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13 years ago |
network.h
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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14 years ago |
network_admin.cpp
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(svn r24620) -Fix (r24619): Keep admin port API compatibility.
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12 years ago |
network_admin.h
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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13 years ago |
network_base.h
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(svn r22423) -Document: some network stuff
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14 years ago |
network_chat_gui.cpp
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(svn r24731) -Codechange: Remove OnOpenOSKWindow and instead specify OK and CANCEL buttons via QueryString members.
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12 years ago |
network_client.cpp
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(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
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13 years ago |
network_client.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
network_command.cpp
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(svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo)
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13 years ago |
network_content.cpp
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(svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro)
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12 years ago |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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13 years ago |
network_content_gui.cpp
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(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
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12 years ago |
network_content_gui.h
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(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
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13 years ago |
network_func.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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13 years ago |
network_gamelist.cpp
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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13 years ago |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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15 years ago |
network_gui.cpp
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(svn r24731) -Codechange: Remove OnOpenOSKWindow and instead specify OK and CANCEL buttons via QueryString members.
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12 years ago |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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15 years ago |
network_internal.h
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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13 years ago |
network_server.cpp
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(svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz)
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12 years ago |
network_server.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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13 years ago |
network_udp.cpp
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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13 years ago |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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13 years ago |