mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
79cd3f5db0
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
554 lines
17 KiB
C++
554 lines
17 KiB
C++
/* $Id$ */
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/** @file fontcache.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "macros.h"
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#include "debug.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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#include "spritecache.h"
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#include "gfx.h"
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#include "string.h"
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#include "fontcache.h"
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#include "helpers.hpp"
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#include "spriteloader/spriteloader.hpp"
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#include "blitter/factory.hpp"
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#ifdef WITH_FONTCONFIG
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#include <fontconfig/fontconfig.h>
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#endif
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static FT_Library _library = NULL;
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static FT_Face _face_small = NULL;
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static FT_Face _face_medium = NULL;
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static FT_Face _face_large = NULL;
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FreeTypeSettings _freetype;
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enum {
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FACE_COLOUR = 1,
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SHADOW_COLOUR = 2,
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};
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/** Get the font loaded into a Freetype face by using a font-name.
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* If no appropiate font is found, the function returns an error */
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#ifdef WIN32
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#include <windows.h>
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#include <tchar.h>
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#include <shlobj.h> // SHGetFolderPath
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#include "win32.h"
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/* Get the font file to be loaded into Freetype by looping the registry
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* location where windows lists all installed fonts. Not very nice, will
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* surely break if the registry path changes, but it works. Much better
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* solution would be to use CreateFont, and extract the font data from it
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* by GetFontData. The problem with this is that the font file needs to be
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* kept in memory then until the font is no longer needed. This could mean
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* an additional memory usage of 30MB (just for fonts!) when using an eastern
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* font for all font sizes */
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#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
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#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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FT_Error err = FT_Err_Cannot_Open_Resource;
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HKEY hKey;
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LONG ret;
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TCHAR vbuffer[MAX_PATH], dbuffer[256];
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TCHAR *font_namep;
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char *font_path;
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uint index;
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/* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
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* "Windows NT" key, on Windows 9x in the Windows key. To save us having
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* to retrieve the windows version, we'll just query both */
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ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
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if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
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if (ret != ERROR_SUCCESS) {
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DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
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return err;
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}
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/* For Unicode we need some conversion between widechar and
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* normal char to match the data returned by RegEnumValue,
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* otherwise just use parameter */
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#if defined(UNICODE)
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font_namep = MallocT<TCHAR>(MAX_PATH);
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MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
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#else
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font_namep = (char*)font_name; // only cast because in unicode pointer is not const
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#endif
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for (index = 0;; index++) {
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TCHAR *s;
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DWORD vbuflen = lengthof(vbuffer);
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DWORD dbuflen = lengthof(dbuffer);
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ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
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if (ret != ERROR_SUCCESS) goto registry_no_font_found;
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/* The font names in the registry are of the following 3 forms:
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* - ADMUI3.fon
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* - Book Antiqua Bold (TrueType)
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* - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
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* We will strip the font-type '()' if any and work with the font name
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* itself, which must match exactly; if...
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* TTC files, font files which contain more than one font are seperated
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* byt '&'. Our best bet will be to do substr match for the fontname
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* and then let FreeType figure out which index to load */
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s = _tcschr(vbuffer, _T('('));
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if (s != NULL) s[-1] = '\0';
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if (_tcschr(vbuffer, _T('&')) == NULL) {
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if (_tcsicmp(vbuffer, font_namep) == 0) break;
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} else {
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if (_tcsstr(vbuffer, font_namep) != NULL) break;
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}
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}
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if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
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DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
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goto folder_error;
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}
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/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
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* contain multiple fonts inside this single file. GetFontData however
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* returns the whole file, so we need to check each font inside to get the
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* proper font.
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* Also note that FreeType does not support UNICODE filesnames! */
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#if defined(UNICODE)
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/* We need a cast here back from wide because FreeType doesn't support
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* widechar filenames. Just use the buffer we allocated before for the
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* font_name search */
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font_path = (char*)font_namep;
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WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
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#else
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font_path = vbuffer;
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#endif
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ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
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ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
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index = 0;
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do {
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err = FT_New_Face(_library, font_path, index, face);
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if (err != FT_Err_Ok) break;
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if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
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err = FT_Err_Cannot_Open_Resource;
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} while ((FT_Long)++index != (*face)->num_faces);
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folder_error:
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registry_no_font_found:
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#if defined(UNICODE)
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free(font_namep);
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#endif
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RegCloseKey(hKey);
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return err;
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}
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#else
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# ifdef WITH_FONTCONFIG
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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FT_Error err = FT_Err_Cannot_Open_Resource;
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if (!FcInit()) {
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ShowInfoF("Unable to load font configuration");
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} else {
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FcPattern *match;
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FcPattern *pat;
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FcFontSet *fs;
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FcResult result;
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char *font_style;
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char *font_family;
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/* Split & strip the font's style */
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font_family = strdup(font_name);
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font_style = strchr(font_family, ',');
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if (font_style != NULL) {
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font_style[0] = '\0';
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font_style++;
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while (*font_style == ' ' || *font_style == '\t') font_style++;
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}
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/* Resolve the name and populate the information structure */
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pat = FcNameParse((FcChar8*)font_family);
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if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
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FcConfigSubstitute(0, pat, FcMatchPattern);
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FcDefaultSubstitute(pat);
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fs = FcFontSetCreate();
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match = FcFontMatch(0, pat, &result);
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if (fs != NULL && match != NULL) {
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int i;
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FcChar8 *family;
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FcChar8 *style;
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FcChar8 *file;
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FcFontSetAdd(fs, match);
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for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
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/* Try the new filename */
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if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch &&
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FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
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FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) {
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/* The correct style? */
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if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;
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/* Font config takes the best shot, which, if the family name is spelled
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* wrongly a 'random' font, so check whether the family name is the
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* same as the supplied name */
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if (strcasecmp(font_family, (char*)family) == 0) {
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err = FT_New_Face(_library, (char *)file, 0, face);
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}
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}
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}
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}
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free(font_family);
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FcPatternDestroy(pat);
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FcFontSetDestroy(fs);
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FcFini();
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}
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return err;
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}
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# else
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FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
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# endif /* WITH_FONTCONFIG */
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#endif
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/**
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* Loads the freetype font.
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* First type to load the fontname as if it were a path. If that fails,
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* try to resolve the filename of the font using fontconfig, where the
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* format is 'font family name' or 'font family name, font style'.
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*/
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static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
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{
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FT_Error error;
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if (StrEmpty(font_name)) return;
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error = FT_New_Face(_library, font_name, 0, face);
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if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
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if (error == FT_Err_Ok) {
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DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
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/* Attempt to select the unicode character map */
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error = FT_Select_Charmap(*face, ft_encoding_unicode);
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if (error == FT_Err_Ok) return; // Success
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if (error == FT_Err_Invalid_CharMap_Handle) {
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/* Try to pick a different character map instead. We default to
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* the first map, but platform_id 0 encoding_id 0 should also
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* be unicode (strange system...) */
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FT_CharMap found = (*face)->charmaps[0];
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int i;
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for (i = 0; i < (*face)->num_charmaps; i++) {
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FT_CharMap charmap = (*face)->charmaps[i];
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if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
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found = charmap;
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}
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}
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if (found != NULL) {
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error = FT_Set_Charmap(*face, found);
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if (error == FT_Err_Ok) return;
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}
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}
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}
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FT_Done_Face(*face);
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*face = NULL;
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ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
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}
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void InitFreeType()
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{
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if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) {
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DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
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return;
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}
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if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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DEBUG(freetype, 2, "Initialized");
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/* Load each font */
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LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
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LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
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LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
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/* Set each font size */
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if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size);
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if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
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if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size);
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}
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static FT_Face GetFontFace(FontSize size)
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{
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return _face_medium;
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case FS_SMALL: return _face_small;
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case FS_LARGE: return _face_large;
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}
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}
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struct GlyphEntry {
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Sprite *sprite;
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byte width;
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};
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/* The glyph cache. This is structured to reduce memory consumption.
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* 1) There is a 'segment' table for each font size.
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* 2) Each segment table is a discrete block of characters.
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* 3) Each block contains 256 (aligned) characters sequential characters.
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*
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* The cache is accessed in the following way:
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* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
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* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
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*
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* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
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* This can be simply changed in the two functions Get & SetGlyphPtr.
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*/
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static GlyphEntry **_glyph_ptr[FS_END];
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static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
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{
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if (_glyph_ptr[size] == NULL) return NULL;
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if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
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return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
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}
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static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
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{
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if (_glyph_ptr[size] == NULL) {
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DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
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_glyph_ptr[size] = CallocT<GlyphEntry*>(256);
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}
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if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
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DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
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_glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
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}
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DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
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_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
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}
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void *AllocateFont(size_t size)
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{
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return malloc(size);
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}
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/* Check if a glyph should be rendered with antialiasing */
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static bool GetFontAAState(FontSize size)
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{
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/* AA is only supported for 32 bpp */
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if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
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switch (size) {
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default: NOT_REACHED();
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case FS_NORMAL: return _freetype.medium_aa;
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case FS_SMALL: return _freetype.small_aa;
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case FS_LARGE: return _freetype.large_aa;
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}
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}
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const Sprite *GetGlyph(FontSize size, WChar key)
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{
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FT_Face face = GetFontFace(size);
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FT_GlyphSlot slot;
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GlyphEntry new_glyph;
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GlyphEntry *glyph;
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SpriteLoader::Sprite sprite;
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int width;
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int height;
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int x;
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int y;
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int y_adj;
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assert(IsPrintable(key));
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/* Bail out if no face loaded, or for our special characters */
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return GetSprite(sprite);
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}
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/* Check for the glyph in our cache */
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glyph = GetGlyphPtr(size, key);
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if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
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slot = face->glyph;
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bool aa = GetFontAAState(size);
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FT_Load_Char(face, key, FT_LOAD_DEFAULT);
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FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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width = max(1, slot->bitmap.width + (size == FS_NORMAL));
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height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
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/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
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sprite.data = CallocT<SpriteLoader::CommonPixel>(width * height);
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sprite.width = width;
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sprite.height = height;
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sprite.x_offs = slot->bitmap_left;
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// XXX 2 should be determined somehow... it's right for the normal face
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y_adj = (size == FS_NORMAL) ? 2 : 0;
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sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
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/* Draw shadow for medium size */
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if (size == FS_NORMAL) {
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for (y = 0; y < slot->bitmap.rows; y++) {
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for (x = 0; x < slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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}
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}
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}
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}
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for (y = 0; y < slot->bitmap.rows; y++) {
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for (x = 0; x < slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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}
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}
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}
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new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
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free(sprite.data);
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new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
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SetGlyphPtr(size, key, &new_glyph);
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return new_glyph.sprite;
|
|
}
|
|
|
|
|
|
uint GetGlyphWidth(FontSize size, WChar key)
|
|
{
|
|
FT_Face face = GetFontFace(size);
|
|
GlyphEntry *glyph;
|
|
|
|
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
|
|
SpriteID sprite = GetUnicodeGlyph(size, key);
|
|
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
|
|
return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
|
|
}
|
|
|
|
glyph = GetGlyphPtr(size, key);
|
|
if (glyph == NULL || glyph->sprite == NULL) {
|
|
GetGlyph(size, key);
|
|
glyph = GetGlyphPtr(size, key);
|
|
}
|
|
|
|
return glyph->width;
|
|
}
|
|
|
|
|
|
#endif /* WITH_FREETYPE */
|
|
|
|
/* Sprite based glyph mapping */
|
|
|
|
#include "table/unicode.h"
|
|
|
|
static SpriteID **_unicode_glyph_map[FS_END];
|
|
|
|
|
|
/** Get the SpriteID of the first glyph for the given font size */
|
|
static SpriteID GetFontBase(FontSize size)
|
|
{
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return SPR_ASCII_SPACE;
|
|
case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
|
|
case FS_LARGE: return SPR_ASCII_SPACE_BIG;
|
|
}
|
|
}
|
|
|
|
|
|
SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
|
|
{
|
|
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
|
|
return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
|
|
{
|
|
if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256);
|
|
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256);
|
|
_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
|
|
}
|
|
|
|
|
|
void InitializeUnicodeGlyphMap()
|
|
{
|
|
FontSize size;
|
|
SpriteID base;
|
|
SpriteID sprite;
|
|
uint i;
|
|
|
|
for (size = FS_NORMAL; size != FS_END; size++) {
|
|
/* Clear out existing glyph map if it exists */
|
|
if (_unicode_glyph_map[size] != NULL) {
|
|
for (i = 0; i < 256; i++) {
|
|
if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]);
|
|
}
|
|
free(_unicode_glyph_map[size]);
|
|
_unicode_glyph_map[size] = NULL;
|
|
}
|
|
|
|
base = GetFontBase(size);
|
|
for (i = ASCII_LETTERSTART; i < 256; i++) {
|
|
sprite = base + i - ASCII_LETTERSTART;
|
|
if (!SpriteExists(sprite)) continue;
|
|
SetUnicodeGlyph(size, i, sprite);
|
|
SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
|
|
}
|
|
for (i = 0; i < lengthof(_default_unicode_map); i++) {
|
|
sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|