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OpenTTD-patches/src/saveload
frosch 4961cd06a9 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 13 years ago
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afterload.cpp (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 13 years ago
ai_sl.cpp (svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid) 13 years ago
airport_sl.cpp (svn r20450) -Fix: same the airport tile ID mapping as well 14 years ago
animated_tile_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
autoreplace_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
cargopacket_sl.cpp (svn r22406) -Document: some more "random-ish" tidbits 13 years ago
cheat_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 13 years ago
company_sl.cpp (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 13 years ago
depot_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
economy_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
engine_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 14 years ago
gamelog_sl.cpp (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 14 years ago
group_sl.cpp (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. 13 years ago
industry_sl.cpp (svn r22567) -Codechange: Store persistent storages inside a pool. 13 years ago
labelmaps_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 14 years ago
map_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
misc_sl.cpp (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 13 years ago
newgrf_sl.cpp (svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time 13 years ago
newgrf_sl.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 14 years ago
object_sl.cpp (svn r21453) -Codechange: add the view of an object to the savegame 14 years ago
oldloader.cpp (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 13 years ago
oldloader.h (svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read 14 years ago
oldloader_sl.cpp (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 13 years ago
order_sl.cpp (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames 13 years ago
saveload.cpp (svn r22767) -Add: river generation 13 years ago
saveload.h (svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h 13 years ago
saveload_filter.h (svn r21395) -Codechange: move the save and load filter's interface to a header 14 years ago
saveload_internal.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
signs_sl.cpp (svn r22406) -Document: some more "random-ish" tidbits 13 years ago
station_sl.cpp (svn r22567) -Codechange: Store persistent storages inside a pool. 13 years ago
storage_sl.cpp (svn r22567) -Codechange: Store persistent storages inside a pool. 13 years ago
strings_sl.cpp (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 13 years ago
subsidy_sl.cpp (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 14 years ago
town_sl.cpp (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 13 years ago
vehicle_sl.cpp (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load 13 years ago
waypoint_sl.cpp (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 14 years ago