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https://github.com/JGRennison/OpenTTD-patches.git
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109 lines
2.7 KiB
C
109 lines
2.7 KiB
C
/* $Id$ */
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/** @file newgrf.h */
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#ifndef NEWGRF_H
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#define NEWGRF_H
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#include "station.h"
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#include "town.h"
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#include "newgrf_config.h"
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#include "helpers.hpp"
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#include "cargotype.h"
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#include "industry.h"
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enum GrfLoadingStage {
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GLS_FILESCAN,
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GLS_SAFETYSCAN,
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GLS_LABELSCAN,
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GLS_INIT,
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GLS_RESERVE,
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GLS_ACTIVATION,
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GLS_END,
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};
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DECLARE_POSTFIX_INCREMENT(GrfLoadingStage);
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enum GrfMiscBit {
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GMB_DESERT_TREES_FIELDS = 0, // Unsupported.
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GMB_DESERT_PAVED_ROADS = 1,
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GMB_FIELD_BOUNDING_BOX = 2, // Unsupported.
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GMB_TRAIN_WIDTH_32_PIXELS = 3,
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GMB_AMBIENT_SOUND_CALLBACK = 4, // Unsupported.
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GMB_CATENARY_ON_3RD_TRACK = 5, // Unsupported.
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};
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struct GRFLabel {
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byte label;
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uint32 nfo_line;
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uint32 pos;
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struct GRFLabel *next;
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};
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struct GRFFile {
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char *filename;
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uint32 grfid;
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uint16 sprite_offset;
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byte grf_version;
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GRFFile *next;
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/* A sprite group contains all sprites of a given vehicle (or multiple
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* vehicles) when carrying given cargo. It consists of several sprite
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* sets. Group ids are refered as "cargo id"s by TTDPatch
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* documentation, contributing to the global confusion.
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*
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* A sprite set contains all sprites of a given vehicle carrying given
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* cargo at a given *stage* - that is usually its load stage. Ie. you
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* can have a spriteset for an empty wagon, wagon full of coal,
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* half-filled wagon etc. Each spriteset contains eight sprites (one
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* per direction) or four sprites if the vehicle is symmetric. */
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SpriteID spriteset_start;
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int spriteset_numsets;
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int spriteset_numents;
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int spriteset_feature;
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int spritegroups_count;
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struct SpriteGroup **spritegroups;
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uint sound_offset;
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StationSpec **stations;
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HouseSpec **housespec;
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IndustrySpec **industryspec;
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IndustryTileSpec **indtspec;
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uint32 param[0x80];
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uint param_end; ///< one more than the highest set parameter
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GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array.
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uint8 cargo_max;
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CargoLabel *cargo_list;
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uint8 cargo_map[NUM_CARGO];
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};
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extern GRFFile *_first_grffile;
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extern SpriteID _signal_base;
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extern SpriteID _coast_base;
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struct GRFLoadedFeatures {
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bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
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bool has_newhouses; ///< Set if there are any newhouses loaded.
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bool has_newindustries; ///< Set if there are any newindustries loaded.
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};
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/* Indicates which are the newgrf features currently loaded ingame */
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extern GRFLoadedFeatures _loaded_newgrf_features;
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void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage);
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void LoadNewGRF(uint load_index, uint file_index);
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void ReloadNewGRFData(); // in openttd.cpp
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void CDECL grfmsg(int severity, const char *str, ...);
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bool HasGrfMiscBit(GrfMiscBit bit);
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#endif /* NEWGRF_H */
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