mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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134 lines
5.4 KiB
C++
134 lines
5.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file town_type.h Types related to towns. */
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#ifndef TOWN_TYPE_H
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#define TOWN_TYPE_H
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#include "core/enum_type.hpp"
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#include "core/smallvec_type.hpp"
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typedef uint16 TownID;
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struct Town;
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typedef std::vector<TownID> TownList;
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/** Supported initial town sizes */
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enum TownSize {
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TSZ_SMALL, ///< Small town.
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TSZ_MEDIUM, ///< Medium town.
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TSZ_LARGE, ///< Large town.
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TSZ_RANDOM, ///< Random size, bigger than small, smaller than large.
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TSZ_END, ///< Number of available town sizes.
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};
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template <> struct EnumPropsT<TownSize> : MakeEnumPropsT<TownSize, byte, TSZ_SMALL, TSZ_END, TSZ_END, 2> {};
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enum Ratings {
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/* These refer to the maximums, so Appalling is -1000 to -400
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* MAXIMUM RATINGS BOUNDARIES */
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RATING_MINIMUM = -1000,
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RATING_APPALLING = -400,
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RATING_VERYPOOR = -200,
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RATING_POOR = 0,
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RATING_MEDIOCRE = 200,
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RATING_GOOD = 400,
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RATING_VERYGOOD = 600,
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RATING_EXCELLENT = 800,
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RATING_OUTSTANDING = 1000, ///< OUTSTANDING
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RATING_MAXIMUM = RATING_OUTSTANDING,
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RATING_INITIAL = 500, ///< initial rating
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/* RATINGS AFFECTING NUMBERS */
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RATING_TREE_DOWN_STEP = -35,
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RATING_TREE_MINIMUM = RATING_MINIMUM,
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RATING_TREE_UP_STEP = 7,
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RATING_TREE_MAXIMUM = 220,
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RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all companies have rating increased a bit ...
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RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
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RATING_STATION_UP_STEP = 12, ///< when a town grows, company gains reputation for all well serviced stations ...
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RATING_STATION_DOWN_STEP = -15, ///< ... but loses for badly serviced stations
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RATING_TUNNEL_BRIDGE_DOWN_STEP = -250, ///< penalty for removing town owned tunnel or bridge
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RATING_TUNNEL_BRIDGE_MINIMUM = 0, ///< minimum rating after removing tunnel or bridge
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RATING_TUNNEL_BRIDGE_NEEDED_LENIENT = 144, ///< rating needed, "Lenient" difficulty settings
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RATING_TUNNEL_BRIDGE_NEEDED_NEUTRAL = 208, ///< "Neutral"
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RATING_TUNNEL_BRIDGE_NEEDED_HOSTILE = 400, ///< "Hostile"
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RATING_TUNNEL_BRIDGE_NEEDED_PERMISSIVE = RATING_MINIMUM, ///< "Permissive" (local authority disabled)
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RATING_ROAD_DOWN_STEP_INNER = -50, ///< removing a roadpiece in the middle
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RATING_ROAD_DOWN_STEP_EDGE = -18, ///< removing a roadpiece at the edge
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RATING_ROAD_MINIMUM = -100, ///< minimum rating after removing town owned road
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RATING_ROAD_NEEDED_LENIENT = 16, ///< rating needed, "Lenient" difficulty settings
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RATING_ROAD_NEEDED_NEUTRAL = 64, ///< "Neutral"
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RATING_ROAD_NEEDED_HOSTILE = 112, ///< "Hostile"
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RATING_ROAD_NEEDED_PERMISSIVE = RATING_MINIMUM, ///< "Permissive" (local authority disabled)
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RATING_HOUSE_MINIMUM = RATING_MINIMUM,
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RATING_BRIBE_UP_STEP = 200,
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RATING_BRIBE_MAXIMUM = 800,
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RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER?
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};
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/** Town Layouts. It needs to be 8bits, because we save and load it as such */
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enum TownLayout : byte {
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TL_BEGIN = 0,
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TL_ORIGINAL = 0, ///< Original algorithm (min. 1 distance between roads)
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TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
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TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
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TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
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TL_RANDOM, ///< Random town layout
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NUM_TLS, ///< Number of town layouts
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};
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template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_BEGIN, NUM_TLS, NUM_TLS, 3> {};
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/** Town founding setting values. It needs to be 8bits, because we save and load it as such */
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enum TownFounding : byte {
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TF_BEGIN = 0, ///< Used for iterations and limit testing
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TF_FORBIDDEN = 0, ///< Forbidden
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TF_ALLOWED, ///< Allowed
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TF_CUSTOM_LAYOUT, ///< Allowed, with custom town layout
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TF_END, ///< Used for iterations and limit testing
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};
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/** Town cargo generation modes */
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enum TownCargoGenMode : byte {
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TCGM_BEGIN = 0,
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TCGM_ORIGINAL = 0, ///< Original algorithm (quadratic cargo by population)
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TCGM_BITCOUNT, ///< Bit-counted algorithm (normal distribution from individual house population)
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TCGM_END,
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};
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static const uint MAX_LENGTH_TOWN_NAME_CHARS = 32; ///< The maximum length of a town name in characters including '\0'
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/** Store the maximum and actually transported cargo amount for the current and the last month. */
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template <typename Tstorage>
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struct TransportedCargoStat {
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Tstorage old_max; ///< Maximum amount last month
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Tstorage new_max; ///< Maximum amount this month
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Tstorage old_act; ///< Actually transported last month
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Tstorage new_act; ///< Actually transported this month
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TransportedCargoStat() : old_max(0), new_max(0), old_act(0), new_act(0) {}
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/** Update stats for a new month. */
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void NewMonth()
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{
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this->old_max = this->new_max; this->new_max = 0;
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this->old_act = this->new_act; this->new_act = 0;
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}
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};
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#endif /* TOWN_TYPE_H */
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