OpenTTD-patches/src/infrastructure_func.h
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00

105 lines
4.4 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file infrastructure_func.h Functions for access to (shared) infrastructure */
#ifndef INFRASTRUCTURE_FUNC_H
#define INFRASTRUCTURE_FUNC_H
#include "vehicle_base.h"
#include "settings_type.h"
#include "command_type.h"
#include "company_func.h"
#include "tile_map.h"
void PayStationSharingFee(Vehicle *v, const Station *st);
void PayDailyTrackSharingFee(Train *v);
bool CheckSharingChangePossible(VehicleType type);
void HandleSharingCompanyDeletion(Owner owner);
void UpdateAllBlockSignals(Owner owner = INVALID_OWNER);
/**
* Check whether a vehicle of a given owner and type can use the infrastrucutre of a given company.
* @param type Type of vehicle we are talking about.
* @param veh_owner Owner of the vehicle in question.
* @param infra_owner The owner of the infrastructure.
* @return True if infrastructure usage is allowed, false otherwise.
*/
static inline bool IsInfraUsageAllowed(VehicleType type, Owner veh_owner, Owner infra_owner)
{
return infra_owner == veh_owner || infra_owner == OWNER_NONE || _settings_game.economy.infrastructure_sharing[type];
}
/**
* Check whether a vehicle of a given owner and type can use the infrastrucutre on a given tile.
* @param type Type of vehicle we are talking about.
* @param veh_owner Owner of the vehicle in question.
* @param tile The tile that may or may not be used.
* @return True if infrastructure usage is allowed, false otherwise.
*/
static inline bool IsInfraTileUsageAllowed(VehicleType type, Owner veh_owner, TileIndex tile)
{
return IsInfraUsageAllowed(type, veh_owner, GetTileOwner(tile));
}
/**
* Is a vehicle owned by _current_company allowed to use the infrastructure of infra_owner?
* If this is not allowed, this function provides the appropriate error message.
* @see IsInfraUsageAllowed
* @see CheckOwnership
* @param type Type of vehicle.
* @param infra_owner Owner of the infrastructure.
* @param tile Tile of the infrastructure.
* @return CommandCost indicating success or failure.
*/
static inline CommandCost CheckInfraUsageAllowed(VehicleType type, Owner infra_owner, TileIndex tile = 0)
{
if (infra_owner == OWNER_NONE || _settings_game.economy.infrastructure_sharing[type]) return CommandCost();
return CheckOwnership(infra_owner, tile);
}
/**
* Check whether a given company can control this vehicle.
* Controlling a vehicle means permission to start, stop or reverse it or to make it ignore signals.
* @param v The vehicle which may or may not be controlled.
* @param o The company which may or may not control this vehicle.
* @return True if the given company is allowed to control this vehicle.
*/
static inline bool IsVehicleControlAllowed(const Vehicle *v, Owner o)
{
return v->owner == o || (v->type == VEH_TRAIN && IsTileOwner(v->tile, o));
}
/**
* Check whether _current_company can control this vehicle.
* If this is not allowed, this function provides the appropriate error message.
* @see IsVehicleControlAllowed
* @param v The vehicle which may or may not be controlled.
* @return CommandCost indicating success or failure.
*/
static inline CommandCost CheckVehicleControlAllowed(const Vehicle *v)
{
if (v->type == VEH_TRAIN && IsTileOwner(v->tile, _current_company)) return CommandCost();
return CheckOwnership(v->owner);
}
/**
* Do signal states propagate from the tracks of one owner to the other?
* @note This function should be consistent, so if it returns true for (a, b) and (b, c),
* it should also return true for (a, c).
* @param o1 First track owner.
* @param o2 Second track owner.
* @return True if tracks of the two owners are part of the same signal block.
*/
static inline bool IsOneSignalBlock(Owner o1, Owner o2)
{
return o1 == o2 || _settings_game.economy.infrastructure_sharing[VEH_TRAIN];
}
#endif /* INFRASTRUCTURE_FUNC_H */