OpenTTD-patches/src/spriteloader/grf.cpp

155 lines
4.9 KiB
C++

/* $Id$ */
/** @file grf.cpp Reading graphics data from (New)GRF files. */
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../fileio_func.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "../strings_func.h"
#include "table/strings.h"
#include "../gui.h"
#include "grf.hpp"
/**
* We found a corrupted sprite. This means that the sprite itself
* contains invalid data or is too small for the given dimensions.
* @param file_slot the file the errored sprite is in
* @param file_pos the location in the file of the errored sprite
* @param line the line where the error occurs.
* @return always false (to tell loading the sprite failed)
*/
static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
{
static byte warning_level = 0;
if (warning_level == 0) {
SetDParamStr(0, FioGetFilename(file_slot));
ShowErrorMessage(INVALID_STRING_ID, STR_NEWGRF_ERROR_CORRUPT_SPRITE, 0, 0);
}
DEBUG(sprite, warning_level, "[%i] Loading corrupted sprite from %s at position %i", line, FioGetFilename(file_slot), (int)file_pos);
warning_level = 6;
return false;
}
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_slot, file_pos);
/* Read the size and type */
int num = FioReadWord();
byte type = FioReadByte();
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
if (type == 0xFF) return false;
sprite->height = FioReadByte();
sprite->width = FioReadWord();
sprite->x_offs = FioReadWord();
sprite->y_offs = FioReadWord();
/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
byte *dest_orig = AllocaM(byte, num);
byte *dest = dest_orig;
const int dest_size = num;
/* Read the file, which has some kind of compression */
while (num > 0) {
int8 code = FioReadByte();
if (code >= 0) {
/* Plain bytes to read */
int size = (code == 0) ? 0x80 : code;
num -= size;
if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = FioReadByte();
dest++;
}
} else {
/* Copy bytes from earlier in the sprite */
const uint data_offset = ((code & 7) << 8) | FioReadByte();
if (dest - data_offset < dest_orig) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
int size = -(code >> 3);
num -= size;
if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = *(dest - data_offset);
dest++;
}
}
}
if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
sprite->AllocateData(sprite->width * sprite->height);
/* When there are transparency pixels, this format has an other trick.. decode it */
if (type & 0x08) {
for (int y = 0; y < sprite->height; y++) {
bool last_item = false;
/* Look up in the header-table where the real data is stored for this row */
int offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
/* Go to that row */
dest = dest_orig + offset;
do {
if (dest + 2 > dest_orig + dest_size) {
free(sprite->data);
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
SpriteLoader::CommonPixel *data;
/* Read the header:
* 0 .. 14 - length
* 15 - last_item
* 16 .. 31 - transparency bytes */
last_item = ((*dest) & 0x80) != 0;
int length = (*dest++) & 0x7F;
int skip = *dest++;
data = &sprite->data[y * sprite->width + skip];
if (skip + length > sprite->width || dest + length > dest_orig + dest_size) {
free(sprite->data);
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
for (int x = 0; x < length; x++) {
data->m = ((sprite_type == ST_NORMAL && _palette_remap_grf[file_slot]) ? _palette_remap[*dest] : *dest);
dest++;
data++;
}
} while (!last_item);
}
} else {
if (dest_size < sprite->width * sprite->height) {
free(sprite->data);
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
if (dest_size > sprite->width * sprite->height) {
static byte warning_level = 0;
DEBUG(sprite, warning_level, "Ignoring %i unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height, FioGetFilename(file_slot), (int)file_pos);
warning_level = 6;
}
dest = dest_orig;
for (int i = 0; i < sprite->width * sprite->height; i++) {
sprite->data[i].m = ((sprite_type == ST_NORMAL && _palette_remap_grf[file_slot]) ? _palette_remap[dest[i]] : dest[i]);
}
}
/* Make sure to mark all transparent pixels transparent on the alpha channel too */
for (int i = 0; i < sprite->width * sprite->height; i++)
if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
return true;
}