(svn r15555) -Codechange: remove the mallocs + frees for temporary data from loading sprites.

pull/155/head
rubidium 16 years ago
parent 2a2ee1fdb9
commit 44821e60eb

@ -710,7 +710,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
sprite.data = CallocT<SpriteLoader::CommonPixel>(width * height);
sprite.AllocateData(width * height);
sprite.width = width;
sprite.height = height;
sprite.x_offs = slot->bitmap_left;
@ -740,7 +740,6 @@ const Sprite *GetGlyph(FontSize size, WChar key)
}
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
free(sprite.data);
new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
SetGlyphPtr(size, key, &new_glyph);

@ -154,7 +154,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
return sc->ptr;
}
@ -256,7 +255,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
}
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
return sc->ptr;
}
@ -561,3 +559,18 @@ void GfxInitSpriteMem()
_compact_cache_counter = 0;
}
void SpriteLoader::Sprite::AllocateData(size_t size)
{
if (Sprite::size < size) {
Sprite::size = size;
Sprite::mem = ReallocT<SpriteLoader::CommonPixel>(Sprite::mem, Sprite::size);
}
memset(Sprite::mem, 0, sizeof(SpriteLoader::CommonPixel) * size);
this->data = Sprite::mem;
}
/* static */ SpriteLoader::CommonPixel *SpriteLoader::Sprite::mem = NULL;
/* static */ size_t SpriteLoader::Sprite::size = 0;

@ -86,7 +86,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
sprite->AllocateData(sprite->width * sprite->height);
/* When there are transparency pixels, this format has an other trick.. decode it */
if (type & 0x08) {

@ -51,7 +51,6 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
png_infop info_ptr, end_info;
uint bit_depth, colour_type;
uint i, pixelsize;
png_bytep row_pointer;
SpriteLoader::CommonPixel *dst;
if (!OpenPNGFile(filename, id, mask)) return mask; // If mask is true, and file not found, continue true anyway, as it isn't a show-stopper
@ -102,7 +101,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
sprite->height = info_ptr->height;
sprite->width = info_ptr->width;
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
sprite->AllocateData(sprite->width * sprite->height);
}
bit_depth = png_get_bit_depth(png_ptr, info_ptr);
@ -134,11 +133,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
pixelsize = sizeof(uint8);
}
row_pointer = (png_byte *)MallocT<byte>(info_ptr->width * pixelsize);
if (row_pointer == NULL) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return false;
}
png_bytep row_pointer = AllocaM(png_byte, info_ptr->width * pixelsize);
for (i = 0; i < info_ptr->height; i++) {
png_read_row(png_ptr, row_pointer, NULL);
@ -164,7 +159,6 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
}
}
free(row_pointer);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return true;

@ -15,12 +15,32 @@ public:
uint8 m; ///< Remap-channel
};
/**
* Structure for passing information from the sprite loader to the blitter.
* You can only use this struct once at a time when using AllocateData to
* allocate the memory as that will always return the same memory address.
* This to prevent thousands of malloc + frees just to load a sprite.
*/
struct Sprite {
Sprite() : data(NULL) {}
~Sprite() { assert(this->data == NULL || this->data == Sprite::mem); }
uint16 height; ///< Height of the sprite
uint16 width; ///< Width of the sprite
int16 x_offs; ///< The x-offset of where the sprite will be drawn
int16 y_offs; ///< The y-offset of where the sprite will be drawn
SpriteLoader::CommonPixel *data; ///< The sprite itself
/**
* Allocate the sprite data of this sprite.
* @param size the minimum size of the data field.
*/
void AllocateData(size_t size);
private:
/** Allocated memory to pass sprite data around */
static SpriteLoader::CommonPixel *mem;
/** Size (in items) of the above memory. */
static size_t size;
};
/**

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