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OpenTTD-patches/src/blitter
rubidium d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
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8bpp_base.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
8bpp_base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
8bpp_optimized.cpp (svn r23343) -Fix (r23332): Incorrect encoding of sprites with much transparency. 13 years ago
8bpp_optimized.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 13 years ago
8bpp_simple.cpp (svn r22397) -Document: some tidbits of the blitter code 13 years ago
8bpp_simple.hpp (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 13 years ago
32bpp_anim.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
32bpp_anim.hpp (svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel 13 years ago
32bpp_base.cpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
32bpp_base.hpp (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 13 years ago
32bpp_optimized.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
32bpp_optimized.hpp (svn r22397) -Document: some tidbits of the blitter code 13 years ago
32bpp_simple.cpp (svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. 13 years ago
32bpp_simple.hpp (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 13 years ago
base.cpp (svn r22439) -Fix (r22291, r22426): Drawing lines of length zero failed. 13 years ago
base.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
factory.hpp (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 13 years ago
null.cpp (svn r22397) -Document: some tidbits of the blitter code 13 years ago
null.hpp (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago